I think this is making a big deal out of something that probably isn't a big deal. The driver layer is going to be much heavier than something like MoltenVK. "Native" Vulkan isn't talking directly to the GPU. There are still a lot of layers of software and drivers and kernel time and JIT compilers for it to go through.
You're probably right, yeah.
Something like DXVK can be faster than "native" DirectX, and it's a translation layer. Again, I think the "native" Vulkan hand wringing probably isn't important. OpenGL on iOS is now a translation layer to Metal and no one even noticed, I think performance even improved.
Wait, what? OpenGL on iOS goes through Metal? Since when? Much to your point of never noticing this is complete news to me. For a deprecated API on the platform that's got to have been a lot of working creating that translation layer.