You seem to not understand what a shader intrinsic function is, so let me try and explain again using DOOM as an example. Intrinsics are special low-level hardware instructions or features that are not exposed through an API like DirectX or Vulkan. The vendor (AMD in this case) provides an extension that exposes these intrinsics, so software developers can have full access to the hardware, just like they do on consoles. Let's pretend that AMD has an intrinsic called "Make DOOM run magically faster" that is specific to GCN, and that no other hardware vendor has. AMD then goes and modifies the DOOM engine to use this intrinsic, and as you can see, they made it run roughly 20 to 30% faster:
Optimizing this application using AMD intrinsics absolutely does "gimp performance" for the other vendors (Intel and NVIDIA) because they added a special code path to make it run faster on AMD only. Since this intrinsic is only found in GCN, Intel and NVIDIA can't just "optimize for it" because it's a hidden low-level (probably patented) feature that they don't have. That link even shows that NVIDIA did not get any faster with Vulkan because it was already GPU limited like their OpenGL version was, but they weren't able to use the magic AMD intrinsic path to get a perf boost.
There are other classes of optimizations that both AMD and NVIDIA helps game developers with that provide increased performance on all vendors. However, shader intrinsics are not one of them, because they are by definition specific to one vendor.
This will be my last attempt to try and explain all this stuff, I'm assuming you'll just ignore it and keep pretending that AMD is wonderful and NVIDIA are evil as before.