nope. for more infos xda
damn. The major thing I miss about the iphone is facetime. I have 3 or 4 people that I regularly facetime, and the alternatives are no comparison.
nope. for more infos xda
damn. The major thing I miss about the iphone is facetime. I have 3 or 4 people that I regularly facetime, and the alternatives are no comparison.
i got no real knowledge of that since i dont video chat, but im sure there are alternatives to facetime that work just as well on android. what about skype? i did that once and it worked fine with my mothers ipad.
stutter and fluidity is what I mean by polish. Also, the functionality within the apps. I would pin that more on the apps and not the IOS.
I suppose I'll never stop reading this nonsense, but every now and then when I see it I feel the need to edumacate you people....
Apple moved from a 3:2 aspect ratio in the iPhone 4S to the more standard 16:9 that literally every other flagship phone is on. There is no "bizarre half-measure". If the GS3 was 4" it would be about the same size and shape. The Droid Razr M is 4" and the exact same size.
The idea that Apple has concocted some Frankenstein phone size frustrates the hell out of me because its complete nonsense and spouted over and over again.
Regardless of whether 4" is too small for you or not, the size of the iPhone 5 is NOT odd or out of the ordinary. It's simply a 4" 16:9 smartphone - just like any other 4" 16:9 smartphone in size and shape.
Bingo!I completely agree with you about aspect ratio but there is just something "off" about the iPhone 5 (IMO).
<snippage occurred>
Maybe because it has less bezel or something.
I completely agree with you about aspect ratio but there is just something "off" about the iPhone 5 (IMO).
The Razr M has a 4.3" screen btw. But here's a picture.
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The Razr M is only .08" wider (wider screen, same aspect ratio).
Maybe because it has less bezel or something.
Maybe because everyone was so used to the original iPhones too. I heard once you use the 5 for a while the 4S and prior feel short and stubby.
I don't feel like Apple did a very good job adding a larger screen (my opinion). Just stuck a larger screen on it but didn't try to reduce the bezel sides or bottom. I was expecting a 4" screen in a 4/4S size body or a 4.3" screen in an iPhone 5 size phone. If Motorola can nearly make a iPhone 5 size phone with a 4.3" screen then Apple should be able to make a smaller 4" screen phone.
I completely agree with you about aspect ratio but there is just something "off" about the iPhone 5 (IMO).
The Razr M has a 4.3" screen btw. But here's a picture.
Image
The Razr M is only .08" wider (wider screen, same aspect ratio).
Maybe because it has less bezel or something.
Maybe because everyone was so used to the original iPhones too. I heard once you use the 5 for a while the 4S and prior feel short and stubby.
I don't feel like Apple did a very good job adding a larger screen (my opinion). Just stuck a larger screen on it but didn't try to reduce the bezel sides or bottom. I was expecting a 4" screen in a 4/4S size body or a 4.3" screen in an iPhone 5 size phone. If Motorola can nearly make a iPhone 5 size phone with a 4.3" screen then Apple should be able to make a smaller 4" screen phone.
Pocket Informant comes to mind.
Interesting that Android apps have this stigma about bad looking apps. Sure there are some, but Apple's app store does as well. I have a feeling that most of the negative language comes from when Android started out and the hardware and software were both lacking compared to iOS hardware and apps. Google's Android was a mess with no official way to create apps or minimum hardware boundaries set. Google has now moved the AOSP members into a more unified appearance.
I use a Nexus 7 for everything, primarily because I can use an external drive, mouse and keyboard with it for light laptop duties.
Additionally, I prefer some of my apps to be inverted, so it is more black than white. I hate all white screens for things like twitter, messenging, emails, and the like. Just a drain on resources. Anyway, I pulled a few common apps and games for comparison.
I like the fact that I can use a mouse for apps like Photoshop and a wireless PS3 controller for all of my games. Makes playing much more enjoyable and working on graphics a lot easier with a mouse over a stylus or finger. Your hand just gets in the way trying to do things that require you to see the screen.
Start with Photoshop Touch for tablets:
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Next is Falcon Pro (a Twitter app) using the now standard Android Holo theme and also a tablet specific app:
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Dropbox using Inverted colors (great for dark rooms or bright sunlight):
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Now for a couple of graphic intensive games:
Wild Blood for Android using the same Unreal Engine tech as on iOS:
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Modern Combat 4:
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Dead Trigger:
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And some old school Pac-Man by Bandai/Namco (this is the original game with online tournament play added):
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^^^^ Sorry that was long, but I simply do not see the difference between iOS apps and Android apps. I think the graphics are great and I have no issues with stutter or lagging in the games. I am rooted running CM10.1, but no over clocking or manipulation of the Kernel. CM10.1 is literally the unofficial version of plain Vanilla Android, just updated daily with more features.
Labeling iOS apps as more "polished" has more to do with iOS than the apps. iOS is a pretty looking mobile OS. So being that iOS apps look and feel like apart of iOS as if they were default apps, I can understand why some would think they are more polished.
Other than that I don't see any other reason why anyone would say iOS apps are more polished.
So other than all of them looking that way, you don't see any other reason. Roger.
Dude they look that way because the devs made them look that way. It's not a requirement. There are some serious junk apps for the iPhone that look terrible. iOS doesn't pretty up an app for you, you need to put in the time to code it that way.
It's the difference between play-doh and legos.
You can do more with play-doh, but it requires more work. You aren't working with a finite number of pieces, so you can make it exactly how you want.
You can do a lot with legos, but everything is made of the same pieces, so the options while vast, are not truly limitless, and end up looking similar.
App quality i really dependent on the App developer. I've seen some really nice Apps on my Nexus 7 that are just as good as the iPhone version. Of course, I've seen some real crappy ones on both platforms as well.
I have found the app quality is not as big a deal as lots of people make it out to be but I am not hyper-critical of those types of things anyway.
I view it as one more nit that people like to use hyperbole on to make their side look better. (And yes, there are many here who do the same thing for/against iOS and Apple)
Labeling iOS apps as more "polished" has more to do with iOS than the apps. iOS is a pretty looking mobile OS. So being that iOS apps look and feel like apart of iOS as if they were default apps, I can understand why some would think they are more polished.
Other than that I don't see any other reason why anyone would say iOS apps are more polished.
Alot of apps are actually noticeably better on iOS, no ones making that part up lol
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What he means by polished is smoother performance, smoother performing apps that run good, like Appy Geek and Engadget on Android dont run as smooth its iOS versions
stutter and fluidity is what I mean by polish. Also, the functionality within the apps. I would pin that more on the apps and not the IOS.
what does this prove? opera mini and dropbox work faster and look better on Android. Same with all Google apps.
so the generalization that ios apps are more polished holds no water. but one thing I am certain is that the same mainstream apps usually have more capabilities on Android due to more powerful os.
I would pin that more on the OS than the apps. The transition animations, scrolling, and touch response is part of the OS. These creates that "polished" feel.
Android's transitions, scrolling, and touch response were not prioritized as highly as other processes, which is why they feel a bit sluggish. "Project Butter" does help a bit, but there are still many times where transition animations stutters. It happens on IOS too, but more often in Android.
I own a S3, N7, TF300T, and iPad (used to own IP3G and IP4).
Yeah but its commonly known iOS apps are still more polished, get updates first and get new apps first.
Alot of Android apps still dont have Jelly Bean code in them and so alot of apps performance suffers from it, whether the app is choppy or slow
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Exactly, the animations and just system wide smoothness on all apps
What apps on Android aren't as good compared to iOS? Every app I've downloaded so far have been the same experience on both platforms.
On phones? That's probably true.
On tablets? It's still being found that most Android tablet apps are simply screen doubled versions of their phone counterparts, with little to no optimization for the extra screen space.
I see Android now has the newest Twitter and Whatsapp updates whereas iOS seems to be using the old interfaces
just saying...
Yeah but its commonly known iOS apps are still more polished, get updates first and get new apps first.
Alot of Android apps still dont have Jelly Bean code in them and so alot of apps performance suffers from it, whether the app is choppy or slow