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SilverMU Rocks

Server Homepage: www.silvermu.com
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Forum: www.funzgames.com/forum



SilverMU - Season 6
Custom Server
Exp: 9999999%
3D-Mode
Drop rate: 80%
32767 Max Stats
Reset lvl 400, Keep stats
Balanced gameplay
Full Working Events - Blood Castle, Raklion, Sky, BlueJewel, DoubleGear, Swamp, etc etc
Weekly Castle Siege
GM's weekly big Event's
Forum Events
New Setts & Weapons
New Character Rage Figher
lvl4 wings
Friendly Staff & Admins
All these in 1 server - SilverMU
 
I'm a huge RPG fan and I love DA:Origins, i found DA:Awakening to be decent too.
When I tried the DA2 Demo I was really disappointed, and in the start of DA2 I had the same feeling, but as I played thru it I liked it more and more.

DA2 is a lot smaller game than DAO (I have ultimate edition) where it's only 7.5GB and DA Ultimate Edition is 24GB.
Where all dungeons are unique in DAO most dungeons in DA2 is very similar, I guess they have like 4-5 different dungeon models they use to to make all dungeons in the entire game.

Companions in DA2 does have less history than the ones in DA1 and the story in general is a bit less "epic" than in DAO, but it is still one of the better games I have played, altho not as great as DA:O

I tried to complete all quests in both DAO and DA2 and my first playthru on DAO was 81hrs (with Awakening) and DA2 was "only" 36HRS



When it comes to performance I did play DAO in win7 and DA2 in MacOS, reports I've heard is that DAO ran very poorly in MacOS. DA2 runs pretty good on my MBP (1680x1050 res)

Thanks for this info. I played and beat and enjoyed dao. Put in like 40hrs didn't do everything but had a great time. What does da2 bring to the table that's new? I played on pc first time around. To be honest I prefer a shorter game as I hate starting new games I can't finish due to time constraints etc. I only had a brief time with da2 and it was cool just unsure if I should devote my time into it.

Second what are the specs of your Mbp? I played in bootcamp and it runs well just wondering how osx port does since usually it's worse.
 
Heroes of Might and Magic

Older games run very well and so far I have ported Heroes of Might and Magic 3 and it runs like it should have been a mac game, same with Dungeon Siege 2.

Cluthz, I would appreciate very much if you could let explain to me how to port and run this game (heroes). I'm a big fan.
 
Cluthz, I would appreciate very much if you could let explain to me how to port and run this game (heroes). I'm a big fan.

I believe there are wrappers already made you can download and use over at portingteam.com

Basically pre-made wrappers are already set up for a specific game, you just then need the Windows version of the game to install inside of the wrapper, and you now have a normal Mac app. There are hacks of Cider and Crossover used for wrappers, as well as Wineskin... they are all very similar in how they work. If you buy a Cider game you can look inside of it and find the full Windows version of the game which is what is really running.
 
Thanks for this info. I played and beat and enjoyed dao. Put in like 40hrs didn't do everything but had a great time. What does da2 bring to the table that's new? I played on pc first time around. To be honest I prefer a shorter game as I hate starting new games I can't finish due to time constraints etc. I only had a brief time with da2 and it was cool just unsure if I should devote my time into it.

Second what are the specs of your Mbp? I played in bootcamp and it runs well just wondering how osx port does since usually it's worse.

I acknowledge DAO is good, but I never finished it. I've heard some negative critiques about DAO2 as rushed, recycled areas, something about game play. Maybe someone will speak up and confirm or defend. :)
 
DA2 is different from DA:O in that elements of Mass Effect are incorporated into it. Also, it is true that it rehashes a lot of the same areas/maps. I think this is why people think it's a rush job. I disagree with it being a rush job and believe, instead, that this was intentional.

My biggest gripe isn't that it's shorter than DA:O or that the new combat style and character customization has changed. Rather, my biggest gripe is that I got so sick of looking at the same city and the same dungeons with the just entrance/exits moved, different part blocked off, and no reflection of that on the overhead map/nav guide. I rushed to beat the game, simply because the same scenery was creating the feeling that I could not break out of this place, that I was simply trapped!

Anyways, the combat system has changed to a Mass Effect style. My play-through was as a Mage. Despite the magic casting options, Mages will still use their staff to attack quite a bit. Think of a Mass Effect Biotic armed with a pistol, of course the pistol is a lethal weapon and they will use it, it's just not their bread & butter. Same with Mages, staves aren't what you use only when your mana runs out, you'll be using your staff much more often than traditional RPGs. The changes in the combat style create more excitement within the game. Everything is fast; although you can still pause the game at the press of a button to change up your strategy or think about your next move, pausing isn't necessary on the normal/medium difficulty for most battles.

Also, the character customization has been dumbed down. I don't know if it's been improved or if it's worse, but it's definitely simplified. Instead of being able to have access to the different lines of spell schools/types, you have spell circles and trees. You may not even fill out a whole circle, instead choosing only the upper or lower half. The same for trees, you might not even want to fill out the whole branch, just selecting enough to grab crushing prison.

The same is done for fighters and rogues, by the way. Circles and trees, not lines, so you need to do some short-term planning for what you want, but you will not need a guide just to figure out what might be decent. I believe this was changed to go from a hardcore RPG audience to a more casual RPG audience...

Lastly, on customization, the character you're looking at will have a particular set of talent trees to look at. You don't get to pick the Templar or Beserker specialization for whichever fighter you like. The specific character will already determine if one of those talent trees are available to you, based upon the developers' determined fighting style of that character. This helps create variety and potential use of all the characters introduced in the game, but it definitely removes more of the customization from it.


These are the significant things I've noticed about the game, compared to DA:O. Despite my frustration with being stuck in the one city for most of the game, looking at the same dungeons, and the overhead map not updating to show me which sections of the rehashed dungeon are blocked off, I did enjoy the game. The new changes were fun, even though they are a large step away from traditional RPG systems and even a large step away from its predecessor (in name and story only), I think it gives gamers something they may enjoy on a more casual level. However, I'm questioning how much overlap we'll see, in the future, between Mass Effect and Dragon Age and if these games will simply become the same game as the other with differences in story and background, alone.
 
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