I really really want this game, but I can't bring myself to pay that crazy entrance fee for the beta. The Alpha was just mental.
I've been burnt of kick-starters, and early access far too much.
So wait until it's released and pay the retail price. Those prices were more for people to back the game getting made.
Difficult to say, since the Mac version isn't far along and they haven't even fixed the system requirements for the Windows version. They will definitely go down from what the current beta needs.Is it safe to say that for the mac mini, minimum requirements would be a 2012 quadcore with mavericks (=1gb vram)?
News for Mac Users
We want to clarify what buying Elite: Dangerous now means for everyone.
Everyone who has bought or who will buy Elite: Dangerous will be able to download either, or both, PC and Mac versions as and when they each become available for no additional charge.
Elite: Dangerous will be available for Mac next year after we have released the game on PC. To be clear, if you own both a PC and a Mac and want to switch your play between both, you will be able to do so as often as you like, as your save is held in the cloud.
This also means that the benefits to being an Alpha and Beta backer are extended to anyone who wants to play on Mac if they have joined the Beta before it closes on November 22nd. They will also automatically become part of the Mac Beta (details yet to be released) when that process is started, at no additional charge.
There is a new Mac-centric product page on our store to clarify this, but whichever page you buy from the end result is the same you will get access to the PC version when it is released and then access to the Mac version too when it is available. Mac users who pre-order now will get all the pre-order benefits of the PC (including the reduced price for pre-order) and if they have access to a PC (or, for example, for those who have installed BootCamp) they will be able to play the PC version in the meantime, when it is released on December 16th.
I didn't particularly like the keyboard and mouse controls, but your milage may vary. I've seen other people reporting they work fine for them.Question for anyone who has played the game already - is it practical to play with mouse and keyboard? How much better is it to play with a controller (I have an xbox wireless controller here I could use). Is it worth buying a joystick just for this game? (And do there exist cheap but decent joysticks?)
And suddenly, I no longer looking forward that much to that game: the developers axed the promised offline mode and the game will now require a constant online connection.
Yep, that just killed it for me. I have no interest in an online-only, always-multiplayer game.
I can totally understand that an offline mode would never have offered the same amount of complex dynamics and would have been comparatively limited.I can see where they are coming from. As other players buy and sell, it affects the economy in various star systems and you won't get this effect if it's offline only or occasional syncing. Doing it this way probably saves them having to simulate the same effect in a stand alone game.
I can see where they are coming from. As other players buy and sell, it affects the economy in various star systems and you won't get this effect if it's offline only or occasional syncing. Doing it this way probably saves them having to simulate the same effect in a stand alone game.
There was an official statement about that in the Frontier forums, which I can't find at the moment. But it boiled down to this: pretty much every interaction between you and a station, a ship, or another player and every arrival at another location requires a server connection.What we need is clarification form FD. If they'll let you play offline, only going online to get occasional galaxy updates, I think people would be mostly OK with that. It's the Sim City, always online approach that people will hate.
I paid for the public beta, it is awesome! p.s. anyone recommend a HOTAS for me? I'm looking for best price/performance curve.