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I really really want this game, but I can't bring myself to pay that crazy entrance fee for the beta. The Alpha was just mental.

I've been burnt of kick-starters, and early access far too much.
 
I really really want this game, but I can't bring myself to pay that crazy entrance fee for the beta. The Alpha was just mental.

I've been burnt of kick-starters, and early access far too much.

So wait until it's released and pay the retail price. Those prices were more for people to back the game getting made.
 
Is it safe to say that for the mac mini, minimum requirements would be a 2012 quadcore with mavericks (=1gb vram)?
 
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Is it safe to say that for the mac mini, minimum requirements would be a 2012 quadcore with mavericks (=1gb vram)?
Difficult to say, since the Mac version isn't far along and they haven't even fixed the system requirements for the Windows version. They will definitely go down from what the current beta needs.

However, Mavericks as minimum is a safe guess, since the game definitely will need full OpenGL 4 support.
 
So excited for this game.

Elite was my favourite game on my Apple IIc, and Elite 2: Frontier was my fave on the Amiga.

I never got Elite status on the first one, but I did reach Dangerous. Elite was a crazy status to hit, I forget the exact score you needed.

My first encounter with a Thargoid invasion vessel is something I will always remember. I was so tough, I figured the game would be easy there after. What a mistake, it was awesome.

I'll probably stick with a Cobra, maybe a Fer de Lance. With as many military lasers as I can bolt onto the ship.
 
The latest backer newsletter had a couple of good news, also for the Mac version:

Official release date for Elite: Dangerous is December 16 (well, at least the Windows version).

And regarding the Mac version:
News for Mac Users
We want to clarify what buying Elite: Dangerous now means for everyone.

Everyone who has bought or who will buy Elite: Dangerous will be able to download either, or both, PC and Mac versions as and when they each become available for no additional charge.

Elite: Dangerous will be available for Mac next year after we have released the game on PC. To be clear, if you own both a PC and a Mac and want to switch your play between both, you will be able to do so as often as you like, as your ‘save’ is held in the cloud.

This also means that the benefits to being an Alpha and Beta backer are extended to anyone who wants to play on Mac if they have joined the Beta before it closes on November 22nd. They will also automatically become part of the Mac Beta (details yet to be released) when that process is started, at no additional charge.

There is a new Mac-centric product page on our store to clarify this, but whichever page you buy from the end result is the same – you will get access to the PC version when it is released and then access to the Mac version too when it is available. Mac users who pre-order now will get all the pre-order benefits of the PC (including the reduced price for pre-order) and if they have access to a PC (or, for example, for those who have installed BootCamp) they will be able to play the PC version in the meantime, when it is released on December 16th.
 
Yes, I skipped backing them on Kickstarter (their prices were $$$ with the pound to dollar conversion), but just did a $50 pre-order, to nail the goodies and a headstart (I can play on my PC, and when the Mac version is released, w00t!).

Between this, Super Smash Brothers, the other upcoming games (Witcher, etc.) and my backlog :eek: I don't know why I even bother trying to keep up.

This should definitely be fun!
 
I've read the newsletter yesterday and was quite happy that Frontier is still on target for their Mac OS X release. The game is already pretty good fun under windows. But boot-camping to windows (a.k.a. boot-loader for computer games) is really starting to get a little tiresome. :)
 
Question for anyone who has played the game already - is it practical to play with mouse and keyboard? How much better is it to play with a controller (I have an xbox wireless controller here I could use). Is it worth buying a joystick just for this game? (And do there exist cheap but decent joysticks?)
 
Question for anyone who has played the game already - is it practical to play with mouse and keyboard? How much better is it to play with a controller (I have an xbox wireless controller here I could use). Is it worth buying a joystick just for this game? (And do there exist cheap but decent joysticks?)
I didn't particularly like the keyboard and mouse controls, but your milage may vary. I've seen other people reporting they work fine for them.

An Xbox controller would probably work fine (the game is designed with controllers in mind), but a joystick will probably work best. Since I'm a flight sim buff, I already have a HOTAS flightstick and it's just awesome with that.
 
Yep, that just killed it for me. I have no interest in an online-only, always-multiplayer game.

It's online-only but not always-multiplayer. (As I understand it.)
There's still single-player mode that nevertheless requires a connection.
It's because, they say, too much of the game is running server-side to have an offline game or even an offline game with occasional syncing.
 
I can see where they are coming from. As other players buy and sell, it affects the economy in various star systems and you won't get this effect if it's offline only or occasional syncing. Doing it this way probably saves them having to simulate the same effect in a stand alone game.
 
I can see where they are coming from. As other players buy and sell, it affects the economy in various star systems and you won't get this effect if it's offline only or occasional syncing. Doing it this way probably saves them having to simulate the same effect in a stand alone game.
I can totally understand that an offline mode would never have offered the same amount of complex dynamics and would have been comparatively limited.

But you know what? I would have been totally fine with that.

Frontier Development has made so much right with this game, but what will anything of this be worth when you can't play it properly because network or server issues will prevent you from it?

And from my experiences with the current beta, you can be sure that there will be server issues, unless Frontier has some bad-ass superserver up in their sleeve that they haven't revealed yet.
 
What we need is clarification form FD. If they'll let you play offline, only going online to get occasional galaxy updates, I think people would be mostly OK with that. It's the Sim City, always online approach that people will hate.
 
I can see where they are coming from. As other players buy and sell, it affects the economy in various star systems and you won't get this effect if it's offline only or occasional syncing. Doing it this way probably saves them having to simulate the same effect in a stand alone game.

That is exactly what I don't want. If I leave the game and re-join it 2 months later I want things as they were!
 
I paid for the public beta, it is awesome! p.s. anyone recommend a HOTAS for me? I'm looking for best price/performance curve.
 
What we need is clarification form FD. If they'll let you play offline, only going online to get occasional galaxy updates, I think people would be mostly OK with that. It's the Sim City, always online approach that people will hate.
There was an official statement about that in the Frontier forums, which I can't find at the moment. But it boiled down to this: pretty much every interaction between you and a station, a ship, or another player and every arrival at another location requires a server connection.

So, every time you make a trade, every time you check for missions, every time you engage in combat, every time you drop out of super-cruise, every time you upgrade your ship, you need to be online. That's basically every couple of minutes or even seconds.

And that's consistent with my experiences with the current beta, since these are the times you can get kicked out of the game when the connection fails.
 
I haven't played it much since the version 2 beta, but the online requirement doesn't bother me.

I find it strange that there are people who've played hundreds of hours of the online-only alpha and beta versions over the last few months but are now saying they're no longer interested in the game because it's online-only.

Some on the official forum want a refund because they might not be able to play the game in 10 or 20 years because of the servers. I have lots of games that won't work when the servers are shut down, but I wouldn't expect to be interested in any of them even one year from now, let alone 20.

Frontier should just remove all the stuff they have residing on the servers and knock out an empty offline version for people to fly around in an empty universe. Problem solved.
 
I paid for the public beta, it is awesome! p.s. anyone recommend a HOTAS for me? I'm looking for best price/performance curve.

Yeah, me too...anybody have recommendations for a HOTAS?

Re: online mode, the Shroud of the Avatar people had a great explanation for why that was the best way to play. I can't find it at the moment, but it had more advantages than disadvantages...btw, have you ever used Little Snitch? If you have, you would know how much everybody else is tracking you without your knowledge, at least these guys are upfront about what they are using the connection for.
 
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