I never remember Windows 95 having scaling. Heck, 98, 2k, me, and XP don't either AFAIK. What can be done, is to enlarge the elements. It's still not completely res independant though, just small/med/large.
I assume you mean Display PostScript (DPS)? Mac OS X has had Quartz which provides similar (and greater) capabilities as DPS... nothing new is really being added in this space to allow for resolution independence... the changes are mostly at the Carbon and Cocoa levels to break away from the traditional one point equals one pixel for display output devices. Carbon is the framework that will have the most issues with this... unless folks are using the newer HiView stuff.Gee sounds a lot like visual postscript...
Say you have a line 1 inch long...
The control for resolution independence has been available to developers since 10.4 (with various bugs in the Cocoa and Carbon frameworks however stand in the way of full testing).god help all of us professional designers out there trying to explain resolution to clients... I hope this makes sense when/if it comes to see the light of day.
Thanks for that. Slightly helping. Hope this means that things look nicer! I am not dumb either - just not an artist so wondering how this affects average Joe. Or adam. Or Sam... etc
I just worry things are going to get too small for us to read...
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That is the whole point of this technology.
I wouldn't worry... any software worth its salt used for viewing images will likely have a way to view the image with a one to one pixel mapping.as a photographer this concerns me. Right now I have control of how people see the images on line for proofing or porfolio. I sure don't want them to look bad because of some automatic resolution changes. Just a small change in resolution can often make a good image look not so good.
as a photographer this concerns me. Right now I have control of how people see the images on line for proofing or porfolio. I sure don't want them to look bad because of some automatic resolution changes. Just a small change in resolution can often make a good image look not so good.
I wouldn't worry... any software worth its salt used for viewing images will likely have a way to view the image with a one to one pixel mapping.
No. If scaling an image makes it look bad, there are two possiblities:
1. Lousy scaling algorithms, which can make an image look blurry or jagged
or
2. Lousy image.
A good photo scaled by a good algorithm will look decent at all resolutions.
I sure hope not. What happens when we get 150-ppi displays? 300-ppi displays?
Your "full-screen" image will become a thumbnail.
So a one-inch line will now appear as a one-inch line. Why the negative comments from photographers/designers here?
Ahh, I agree. Pro-level Image editing software will always let you view at one-to-one....
If you want pixel accurate image display you would display it with a one-to-one mapping (yeah it may be small but it is accurate) otherwise you would scale it using a good scaler if you didn't care about accuracy. Basically my point is don't worry... all options remain open to developers and they will provide sensible features to customers given their needs.
I wouldn't worry... any software worth its salt used for viewing images will likely have a way to view the image with a one to one pixel mapping.
So true!god help all of us professional designers out there trying to explain resolution to clients... I hope this makes sense when/if it comes to see the light of day.
If you rasterize your large image to a small number of pixels, it will look bad no matter what you do. Scaling a low resolution image doesn't reflect a problem with scaling, but a problem in the image.as a photographer this concerns me. Right now I have control of how people see the images on line for proofing or porfolio. I sure don't want them to look bad because of some automatic resolution changes. Just a small change in resolution can often make a good image look not so good.
Your pages should specify sizes in terms of real-world units (like inches, milimeters, points, etc.) and not in terms of pixels. Leave the conversion up to the web browser. Then you simply have to provide images with enough DPI so they won't get all jagged when shown on a high-DPI display.this is cool, but it's going to be t-totall HELL for us who do web design... dear god, it's already hard enough trying to explain web resolutions to clients as it is...
Then you simply have to provide images with enough DPI so they won't get all jagged when shown on a high-DPI display.
I don't think I can get into specifics (given NDA and Apple not publishing API docs) but again I will say... don't worry ... Apple is giving developers what they need to deal with these types of issues (including time).I'm just wondering if its possible that different elements of an application could have varying DPIs.
The current resolution independence in Tiger shows that individual windows can have their own DPI values. I wonder if this could be replicated down to individual Cocoa views? So Safari's GUI could be at 120dpi, the actual web page content could be at something lower... Or individual graphic views could be at 72dpi within a 120dpi window?
Interesting....![]()
Why not?I'm just wondering if its possible that different elements of an application could have varying DPIs.
Yup that will be the biggest issue and one reason Apple has been talking to developers about this since before 10.4.I think Mac OS has always defined its UI as using points and not pixels, so the hard part will be dealing with developers that didn't understand the difference.
I think monitors already report this. At least I remember reading about something about the DDC channel (used for plug-n-play) reporting the screen's physical dimensions.I'd assume to do this as an automated process the monitor would have to report what it's native pitch is (i.e. dpi). Either that, or when you choose your resolution from the system preferences, you'd have a seperate pop-up menu to select the diagonal screen size, so that the software could calculate your dpi for you.