I have Houdini Indie. If you have a sample scene, I could try whenever the MBP arrives. Sim is not my forte though.Damn 3 Titan RTXs! Yeah pretty sure it's not going to beat that Be curious to hear how it fairs though - without having delved into it too much I think the metal version of redshift is pretty decent, roughly comparable to CUDA so interested as to how it stacks up.
Also, if you happen to have Houdini kicking about, would be curious as to how high res a Pyro OpenCL / Minimal Solve you can fit in that amount of memory.
That would be awesome; Karma's been coming along really nicely and seems to be a pretty solid production renderer (after a bit of a rocky start). I think they're both pretty Optix based on the GPU front though. Speaking of which really hoping the new Mac Pro gets hardware based ray trace acceleration...
I remember when they announced the trash can Mac Pro demoing Maria painting Pixar assets from Monsters University. That didn't age well
With regards to memory, in Redshift tests, it seems Apple is limiting the amount of RAM available for the GPU.
Redshift Benchmark Results (Updated) - CG Director
Extensive Redshift Benchmark Results List with all modern GPUs, Operating Systems, CPUs and Multi-GPU-Setups. Find the best performing GPU for Redshift.
www.cgdirector.com
Also Geekbench Opencl : Look under the Device-Memory section (https://browser.geekbench.com/v5/compute/3551790)
Memory used = 42.7 GB (out of 64 GB ram I assume)
This seems in line with someone’s comments in these forums viz the redshift Maxon developers mentioning ‘vram’ availability for the renderer as slightly above 40GB.
All this points to 60 - 62.5% ram available for the GPU, consistently whether ram is 8 GB or 64 GB
Thus if we get a ‘quad’ m1 max for the new Mac Pro, we might have around 170 GB available out of the total 256 GB.This would be underwhelming, leaving all the rest of ram out of the equation.
Someone can throw a light on this ?