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What if you dont want to run your mac display in vision pro and just want to have additional windows in your environment while using your mac in passthrough mode?
 
I think for me, someone who works from home and doesn't even get on that many calls during the day, it will largely replace my LG UltraFine 4K computer monitor as well as the TVs I would normally watch if I'm just laying around watching something by myself. Obviously if I'm watching something with the family it will be without the Vision Pro, but for my own personal viewing and computing, the monitor will mostly be for if I need a break from the weight of the headset.
 
What if you dont want to run your mac display in vision pro and just want to have additional windows in your environment while using your mac in passthrough mode?
I think the cameras as good as they aren’t might not be good enough to do that comfortably considering that the avp has a ppd of 40-60 and human vision requires 80-90

Also the cameras are 3.25 megapixels so I’m really not sure how readable things would be solely using pass through
 
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I think the cameras as good as they aren’t might not be good enough to do that comfortably considering that the avp has a ppd of 40-60 and human vision requires 80-90

Also the cameras are 3.25 megapixels so I’m really not sure how readable things would be solely using pass through
Quest 3 has dual 4k cameras and AVP users say its pass through is far sharper and clearer. Maybe it’s the f2.0 lens?
 
What if you dont want to run your mac display in vision pro and just want to have additional windows in your environment while using your mac in passthrough mode?
I’m really wondering this too. My main use of the VP would be while using my drawing monitor, so it will probably be a deal breaker for me if it doesn’t look totally normal.
I think the cameras as good as they aren’t might not be good enough to do that comfortably considering that the avp has a ppd of 40-60 and human vision requires 80-90

Also the cameras are 3.25 megapixels so I’m really not sure how readable things would be solely using pass through
Besides questionable resolution, any chance of weird interlacing effects or something like that resulting from seeing a video pass through of a physical screen? Anything that might strain the eyes more than normal?
 
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People wear face masks all day long (FOR SAFETY REASONS)
People GET PAID to gown up for work
People GET PAID to wear safety goggles all day long (or they are doing it for SAFETY)
People GET PAID to wear helmets all day long (or they are doing it for SAFETY)
And I can continue...

Tell us, what is the incentive to strap some sweaty headset to my face?

Because I want to? (I would prefer NOT to)

So I can brag to my friends? (fail)

Please. I am waiting...

Porn! The answer to every tech advance ever! 😋
 
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Porn! The answer to every tech advance ever! 😋
Except the Apple Watch or the Airpods. 😋

I should build myself a pornganizer which is simply a porn browser for Vision Pro just in time for sideloading apps.

One good thing about vision pro is that I can accept nude photos or look at sexts in public and not offend people who might be looking over my shoulder.
 
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I think the cameras as good as they aren’t might not be good enough to do that comfortably considering that the avp has a ppd of 40-60 and human vision requires 80-90

Also the cameras are 3.25 megapixels so I’m really not sure how readable things would be solely using pass through
I wonder if thats one reason sidecar was demoed.
 
I know a lot of people on these forums drink the Kool-Aid a little too hard, but as someone who owns a Meta Quest 2 and a PSVR (1 - I skipped the 2 as not enough decent games yet), you must be out of your mind if you think there is any world in which you would want to sit at a desk for multiple hours with an AVP on your head, using it as monitors. I can only imagine the headaches, neck pain and eye strain this will cause. To say nothing of how you will interact well with your keyboard/mouse/real world things whilst doing so.

Usual disclaimers - I havent tried an AVP - but its clear that Apple have not radically altered the design every other headset manufacturer uses, and may well have made it worse due to the weight.
 
So I stumbled across this today. It made for very interesting reading...


"The original XGA monitor, considered “high resolution” at the time, had a 16” diagonal and 82ppi, which translated 36 to 45 pixels per degree (ppd) from 0.5 meters to 0.8 meters (typical monitor viewing distance), respectively. Factoring in the estimated FOV and resolutions, the Apple Vision Pro is between 35 and 40 ppd or about the same as a 1987 monitor."
 
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So I stumbled across this today. It made for very interesting reading...


"The original XGA monitor, considered “high resolution” at the time, had a 16” diagonal and 82ppi, which translated 36 to 45 pixels per degree (ppd) from 0.5 meters to 0.8 meters (typical monitor viewing distance), respectively. Factoring in the estimated FOV and resolutions, the Apple Vision Pro is between 35 and 40 ppd or about the same as a 1987 monitor."

One thing he is not taking his analysis is how big people will blow up their screens. Which changes the pixel per degree Outlook. People are going to make the windows pretty huge. And the UI ease of moving things forward back with an infinite 3D canvas can augment that weakness. I don’t think pixel density issues will be the weak point as much as mass fatigue on the head.

Of course maybe he’s right. We wont know till we use it.

Also, I think the goggles are a dev/enthusiast device. We are moving towards glasses in around 5 years, and that will change many of the fatigue problems.

Time will tell.
 
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Even if you have both eyes looking at 4.3K resolution or better, your eyes are not like a digital camera, they tend to focus on where your eyes are looking. I know Apple likes to throw out that it seems like you are looking at a 130" display, but depending on the distance, does a 4K video 16:9 aspect ratio look any different on a smaller 42" OLED close to your eyes then a much larger 100"+ model a lot further away?

Also note that multiple 4k or better displays for a programmer/dev can show a lot of information simultaneously. Does seeing it as a series of singular screen representation in VisionOS with the each eye resolution exceed looking at your real life computer setup with multiple 4K or better displays?

Also as a FYI, it's debatable that movie quality is that good using only 4K streaming. If the AVP was 8K each eye and supported video cleanup with upscaling that would be a lot better to look at IMHO.
The human brain make all soft of assumptions to make you "feel" the scale of things based on many informations about what you see.

That's why this "illusion" work :
Same reason you still feel that an IMAX screen is huge even though if you are far in the theater you could probably bring your phone close enough for the image to occupy the same exact % of your field of vision. Your brain will always "feel" the tiny iPhone screen for what it is : tiny.

So, Vision Pro supposedly will be able to trick your brain into believing that the screen in front of you is actually huge. That's a different experience than a screen on your desk.

However, I don't think that this "feeling" has that much value other than movies. If you are to look at floating panels to read text, the feeling of size will not really matter.
 
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So...will the AVP (eventually) replace the need for monitors? My initial reaction was, "no way". Why would Apple create a product that would impact something they sell? However, after talking to other photogs/videographers, there are several advantages to going towards an AVP over monitor(s). First, collaborating/sharing/feedback/working on a photo/video together. Instead of emailing the sample, a recipient who is in another location could see the product and comment on it. And, within an office, there's no more, "hey, come over here and look at this." Just pop into the conversation and see what everyone else is seeing.

Hard to tell, but I would love it if the AVP replaced my monitors. Less stuff on my desk. And, if you're a company (or individual) would you buy 2 XDRs ($10k) or one AVP ($3.5k)?

I'm already excited to get rid of my TV. So, I guess the AVP should also be referred to as the Apple TV (not the little box), the Television they never made.
I think that could be possible with the tech, but Apple are not really making decisions in that directions so far.

Just the fact that the computing aspect of the Vision Pro is made in the headset, it mean that ultimately, like a computer, you will want to change it after some year.

If I were to buy an XDR tomorrow, or even the Studio display, I would expect to keep using them longer than I would a computer. But the fact that Vision Pro IS a computer make that unrealistic. In 3 years will you still be happy with a M2 ? (Especially if some developpers start making some really cool 3D app/game that look way better and run smoother on the new M4 Vision Pro ?)

I believe personally that this is a mistake. Even though I understand it would involve massive software engineering efforts, I would much prefer for Apple to tweak macOS in such a way that you connect a thunderbolt cable from your Mac to your Vision Pro and have the Mac become the computing part of Vision Pro, being able to show Mac windows as separate floating tiles. Vision Pro apps being run the Mac instead of the Vision Pro itself. That I could imagine making the Vision Pro a "screen replacement".

(I also believe that it's a massive mistake from Apple to run a closed OS on the Vision Pro. It should be a Mac, not another "iOS-like" device.)
 
Even if you have both eyes looking at 4.3K resolution or better, your eyes are not like a digital camera, they tend to focus on where your eyes are looking. I know Apple likes to throw out that it seems like you are looking at a 130" display, but depending on the distance, does a 4K video 16:9 aspect ratio look any different on a smaller 42" OLED close to your eyes then a much larger 100"+ model a lot further away?
Yes. It’s a significant difference and experience.
 
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