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Cool rationalizations in your attempt to dismiss my point. But it stands. This device is not suited to replacing a laptop when it comes to accomplishing mission critical work. Sorry. Maybe some day. But not as it stands. No way, no how.
Again, that’s just your myopic definition of work. My work is certainly mission critical, and I could potentially replace my laptop with this device depending on support for the apps that I need.
 
Again, that’s just your myopic definition of work. My work is certainly mission critical, and I could potentially replace my laptop with this device depending on support for the apps that I need.

It’s the opposite. Clearly you’ve never been in charge of expensive, massive and mission critical projects that involve complex, often custom software to achieve. I don’t lack imagination. You lack experience.
 
And? What device do those people use to create everything that discussed at WWDC? The Mac.

And the Mac exists... So, I don't understand the problem here. You seem to be implying that the apps for Vision Pro are weak, and my point is that you are literally watching the WWDC Keynote where they are announcing the product to the developers. Between now and product launch (just like every WWDC when a new product class has been announced), those developers will develop the vast majority of apps that will occupy the platform.

So your complaint about the apps makes no sense.... No product has third party apps for it before third party developers begin developing them. We are at least six months if not a year away from launch, and the developer kits will be available before launch. That's why the announcement is happening publicly now, because as soon as they open the doors to the developer kits, the cat's out of the bag.

I don't know if this your first WWDC, or perhaps your first WWDC when a new product class has launched, but I was there for iPhone, M2 switch, Intel switch, iMac... it's always the same. There may be a handful of really big developers like Adobe who have already gotten a head start, but the vast majority of development begins after the WWDC announcement.
 
It seems well-executed, but sadly gimped by its lack of I/O... par for Apple.

The lack of a video input eliminates many uses for which this would be a great product. Then there's the predictable but dumb lack of a headphone jack, and no mention of how much storage this thing has for media or how to get files onto and off of it.

I also thought it could be an interesting laptop replacement, but again with no video input how are you going to get the computer's video image into the goggles without latency and compression? Does anyone think that Apple has invented some kind of magical uncompressed zero-latency wireless video-transmission method for these goggles... that can be added to the millions of computers and other devices out there?
 
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It’s the opposite. Clearly you’ve never been in charge of expensive, massive and mission critical projects that involve complex, often custom software to achieve. I don’t lack imagination. You lack experience.
Hi. I'm an I.T. manager in charge of several mission critical projects for a 38 million user base, managing teams across the US, UK, Europe and India. As a sidenote: My brother's last project (as in he is an accelerated computing executive managing the engineering teams that designed, manufactured, and validated the GPUs for the project) was one you might have heard of: Frontier.

I asked you whether you mean to imply that software engineering is the only "real work". You didn't answer.

I'll ask again: Do you mean to imply that software engineering is the only real work?
 
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It’s the opposite. Clearly you’ve never been in charge of expensive, massive and mission critical projects that involve complex, often custom software to achieve. I don’t lack imagination. You lack experience.
Like I said, that’s just your myopic definition of work. There are millions of us that have jobs that don’t have those requirements. I would never argue that a laptop isn’t better for you.

I’m just saying that a lot of people will potentially be able to replace their laptop with a visionOS device. Depending on developer support, of course.
 
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Hi. I'm an I.T. manager in charge of several mission critical projects for a 38 million user base, managing teams across the US, UK, Europe and India. As a sidenote: My brother's last project (as in he is an accelerated computing executive managing the engineering teams that designed, manufactured, and validated the GPUs for the project) was one you might have heard of: Frontier.

I asked you whether you mean to imply that software engineering is the only "real work". You didn't answer.

I'll ask again: Do you mean to imply that software engineering is the only real work?

You got me crossed up. I didn’t ask you that.
 
Like I said, that’s just your myopic definition of work. There are millions of us that have jobs that don’t have those requirements. I would never argue that a laptop isn’t better for you.

I’m just saying that a lot of people will potentially be able to replace their laptop with a visionOS device. Depending on developer support, of course.

Creative professionals have been Apple’s central business market since day one.

Now, you were saying?
 
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And the Mac exists... So, I don't understand the problem here. You seem to be implying that the apps for Vision Pro are weak, and my point is that you are literally watching the WWDC Keynote where they are announcing the product to the developers. Between now and product launch (just like every WWDC when a new product class has been announced), those developers will develop the vast majority of apps that will occupy the platform.

So your complaint about the apps makes no sense.... No product has third party apps for it before third party developers begin developing them. We are at least six months if not a year away from launch, and the developer kits will be available before launch. That's why the announcement is happening publicly now, because as soon as they open the doors to the developer kits, the cat's out of the bag.

I don't know if this your first WWDC, or perhaps your first WWDC when a new product class has launched, but I was there for iPhone, M2 switch, Intel switch, iMac... it's always the same. There may be a handful of really big developers like Adobe who have already gotten a head start, but the vast majority of development begins after the WWDC announcement.

The problem here is the Mac exists. That better means to accomplish most of the tasks they demoed are already available. So far Apple has shown us no problem this solves and no revolution so drastic that we all feel compelled to own it.
 
Creative professionals have been Apple’s central business market since day one.

Now, you were saying?
I was saying that there are billions of people that aren’t creative professionals. And some creative professionals currently work on an iPad and could potentially work on a visionOS device.
 
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The problem here is the Mac exists. That better means to accomplish most of the tasks they demoed are already available. So far Apple has shown us no problem this solves and no revolution so drastic that we all feel compelled to own it.

That's like arguing that Gottlieb Daimler was foolish to design the automobile because horses could outrun it.
 
I was saying that there are billions of people that aren’t creative professionals. And some creative professionals currently work on an iPad and could potentially work on a visionOS device.

Great. They’ll buy Hololens. From a company that targets those markets. This is being touted as a casual computing and media consumption device. Not an enterprise tool.
 
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Great. They’ll buy Hololens. From a company that targets those markets.
Just like they bought Windows Phone?

This is being touted as a casual computing and media consumption device. Not an enterprise tool.
Sure. Because they’re are no enterprise applications to tout. We’re talking about the future of the product. Not what exists now.
 
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Just like they bought Windows Phone?

Sure. Because they’re are no enterprise applications to tout. We’re talking about the future of the product. Not what exists now.

In other words, “I can’t defend this disaster and instead want to talk about a fantasy version that may or may not ever exist.”

Sounds exactly like what people have been saying about AR/VR for over a decade. “Just wait! In a year or two everyone will be using this to do everything inside it!”

It’s highly amusing.
 
Nope. Not even in the same ballpark. Motor vehicles had obvious advantages over horses that were easy to understand and market.

Nice try though.
So does mixed reality. Infinite screen space is pretty big selling point. Obviously, not at the current price point.
 
So does mixed reality. Infinite screen space is pretty big selling point. Obviously, not at the current price point.

Infinite virtual screen space at the cost of an ugly, off putting face mask that wraps around your head, makes you look like a troll and is basically an anti-social means to consume and or create content that’s predicated on social behavior. It would be ironic if it wasn’t so sad.
 
Nope. Not even in the same ballpark. Motor vehicles had obvious advantages over horses that were easy to understand and market.

Nice try though.

Not at the time they didn't. You remind me a lot of the handful of folks who didn't get my senior thesis ~30 years ago... it was about internet distribution of music. Who would ever want to spend hours to download music over a DSL connection, right?

The point I'm making, which you seem to enjoy pedantically splitting hairs over, is that there are definite use cases for this technology and developers will quickly find them.

I can fill several auditoriums with the number of people on this forum who said that iPod/iPad/iPhone were as misguided as you are implying about Vision Pro.

From my vantage point, this V1's primary goal is to get first movers to shift the playing field to what I'll call Mixed Reality. From there, it's Apple's game. Neither the HoloLens nor the Magic Leap have a head start in that space... they are both AR-only platforms. And the reason I say this is twofold:

While the Magic Leap boasts the Zen 2, the M2 arguably gets MR on a roadmap for better performance per watt. Just to give an idea: A single core on Zen 2 gobbles 20W. The entire M2 Pro at full throttle? 36W. That's going to be important down the road in terms of miniaturizing the form factor.

Nobody else is as good at developing a product ecosystem as Apple, and if you want an idea of where this is going... take a look at how music, television and film distribution have changed, accelerated by the pandemic which just happened to disrupt theatrical distribution and give SvOD a boost, although it was already projected to tie, even surpass global box office by 2025 prior to COVID.

Now where is all this going? I started thinking about this a while ago (about eight years ago, to be more specific). Forget about professional applications or gaming... or (lol) the Metaverse. The biggest failure Zuckerberg made was in trying to get everyone to the metaverse instead of the other way around.

The future of this class of device is in retail... as in retail commerce. As in: Some years from now, you're going to look at a stranger on the sidewalk, say "I want that jacket", snap your fingers, and your sizing, billing and shipping information are transmitted to the optimal seller of that product. Retail is a $26 trillion global market, and with supply chain centralization starting to buckle under its own weight, people getting more and more frustrated with the Amazon ux, it is a huge market ripe for disruption.

That's the future of mixed reality. That's the high order bit you're not seeing.
 
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Like I said, that’s just your myopic definition of work. There are millions of us that have jobs that don’t have those requirements. I would never argue that a laptop isn’t better for you.

I’m just saying that a lot of people will potentially be able to replace their laptop with a visionOS device. Depending on developer support, of course.
We'll see. Obviously, nobody can see the future. The counter point to such optimistic prediction is the fact that VR and AR headsets have been around for quite a while and they have not succeeded so far. Sure, Apple headset has better specs but this does not guarantee anything. We don't really know why people don't like those headsets. One factor seems to be that it attaches to your face. Better specs are not going to change that (until we get light AR eye glasses like what Google was trying to do, but Vision Pro is not even a move in this direction). People love to compare the situation with iPhone but they are way off. Smart phones were taking off even before iPhone showed up. They were going to happen no matter what. Combination of three advancements related to smart phones made the tech a success: development of capacitive screens, huge progress in wireless technology, progress in semiconductor tech (increased performance with lower power consumption). Some of this progress helps VR/AR headsets too but it is not clear if the critical mass is there yet. Probably not in this generation of VP.
 
Doubt it.

And people say creatives have open minds...

Open Photoshop and take a look at the plethora of key combinations, menu items, palate windows, and toolbars necessary to accomplish complex graphics and layouts.

Then explain how these will be addressed by eye tracking and “air clicking.”

You realize that most stuff is moving toward an intention based control system not an instruction based one, right? We're moving more towards a world where we "enhance the sky, add depth to the clouds" rather than going through a bunch of careful mouse selections and filter operations.
 
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Nobody else is as good at developing a product ecosystem as Apple, and if you want an idea of where this is going... take a look at how music, television and film distribution have changed, accelerated by the pandemic which just happened to disrupt theatrical distribution and give SvOD a boost, although it was already projected to tie, even surpass global box office by 2025 prior to COVID.

Not for nothing, but it's worth pointing out that Apple was an absolute trailblazer for successful and legal music and video distribution and then very quickly lost their edge when streaming became dominant not that long after.

Not dismissing Apple's accomplishments, I think it's just a necessary reality check for the everything Apple touches is gold optimism that some here are showing.

The future of this class of device is in retail... as in retail commerce. As in: Some years from now, you're going to look at a stranger on the sidewalk, say "I want that jacket", snap your fingers, and your sizing, billing and shipping information are transmitted to the optimal seller of that product. Retail is a $26 trillion global market, and with supply chain centralization starting to buckle under its own weight, people getting more and more frustrated with the Amazon ux, it is a huge market ripe for disruption.
That's the future of mixed reality. That's the high order bit you're not seeing.

Sure, why not, although this this would require your glasses to have a camera that's permanently on and c that idea had a more than frosty reception when Google had it. Maybe that has changed, but maybe not.

Anyway and more broadly, there's some serious moving of goal posts going on in this thread. No one had really used this device, but the success criteria now no longer seem to be whether it itself will be successful, but is judged by future versions of headsets we can't yet build because the tech isn't there yet and use cases that are currently unattainable. By that standard the HoloLens is a successful product if Apple's glasses lead the way to good AR glasses in 10 years time.

Personally I can absolutely see a market for both VR and AR once the tech gets better and cheaper. I don't think very few people will actually want to use this headset as a permanent screen replacement. I don't think it'll come for my TV or monitor anytime soon because as soon as you want to watch a movie together or even only briefly want to show your work to a coworker you're out of luck. I can see some people drooling over infinite desk space on a plane, but I'd wager that the amount of people who regularly actually need that while in transit is super low.

We can and absolutely should reconsider all of this as the tech matures and if/when people figure out whether and how this might add benefit to their lives that is worth whatever it'll cost at that point.

I do however think it's ridiculous to measure the success of a product by what it could potentially be if only we had technology that isn't yet feasible.
 
The price is fine, the battery pack is whatever, especially if spares are affordable and available. I think it really is the next thing, but especially at its price, it needs to be the device that bridges the gap between macOS and iOS/iPadOS. Needs to be capable of replacing my iPad Pro for artwork, and replace my MacBook Pro for desktop apps (looking at you blender). I don’t see any reason why it couldn’t run even a virtualization of macOS in a floating window, and pair with a keyboard and mouse/trackpad right along with it’s native apps, and run iPad apps as well. It could even use its own version of an Apple Pencil to draw virtually on real surfaces, or paint on 3d models as procreate does. It has all of the potential to be the next big computing device, but non of the software to make it happen, yet.
 
And people say creatives have open minds...

You realize that most stuff is moving toward an intention based control system not an instruction based one, right? We're moving more towards a world where we "enhance the sky, add depth to the clouds" rather than going through a bunch of careful mouse selections and filter operations.

Have fun living your life mediated by a screen.
 
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