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I feel the reason Apple is up against Adobe is because their stuff does not work! I have had so many crashes with Adobe CS4. It's gotten worse if anything. I can't blame Apple for wanting products to run smoothly. Maybe Adobe is trying to sabotage Apple by making the machine crash. Yet it will turn around and bite them in the a--. I agree with many posts about Quark. And Adobe is where Quark was then. Adobe's customer service is the worst. Just like Quarks was then. Funny, Quark is now much more customer driven. Maybe they can make a comeback. Who knows. Look at Apple!
 
History of full of software companies who thought they were too big to fall - and either Apple OR Adobe can fall into this trap. Working with both of them everyday all day, I would venture to guess Adobe would first. CS4 is better than previous releases (haven't read up much on CS5 yet) but it's nothing Earth-shattering that couldn't be replaced (as Quark learned). Granted it wouldn't be *easy* to do overnight, but if Adobe suddenly announced CS6 would be PC-only (which they won't do, because they do have shareholders to answer to and throwing away 25-30% of your revenue is ridiculous) there would be lots and lots of successors to the throne released before CS6 ever hit the street.

Apple learned a LOT from MS Office specifically I think - if you own the file format you own the market. As long as they can keep popular file formats Mac-compatible they're ok. That's the push behind this Flash deal. Adobe controls it and can take their ball and go home whenever they feel like it. If Apple pushes content creators toward neutral file formats, then they never run into a scenario where they get locked out of content ( which diminishes the appeal of their shiny, lust-worthy products).

Just my 2¢
 
Creative Suite on Mac

According to to a post on John Nack's official adobe blog, OS X accounts for 50% of the Creative Suite sales.
 
Apple does not like Adobe because:

1. A flash-runtime on the iphone takes revenue away from Apple's app store.
2. Apple's new advertising model benefits from no Flash on i-devices. Flash is currently used for a large amount of dynamic internet advertising.

Both of these have nothing to do with "proprietary technologies" or "crappy programming" and everything to do with Apple getting paid.

Unfortunately, with this action Apple is getting paid at the expense of the creative market that they have so long supported.

As for people claiming that Apple will swoop down and rescue us from Adobe by giving us Apple branded products... Do you currently use Pro-level applications from Apple like Final Cut Pro, Logic, and Shake? Have you watched them stagnate for the last 5 years? Apple is no longer interested in this space.

Apple is a mobile hardware company now. It no longer has interest in the creative market... a market that is tiny compared to the iDevice hardware market and the even more lucrative "walled garden" media delivery upon them.
 
Many existing Flash8/9 websites (specifically, the mouse/keyboard based navigation) probably would break on touchscreen-dependent devices like the iPhone and iPad, so there's probably no point in installing a Flash Player on these devices, except for new content compiled for 10.1 or later.

Not sure why Apple would care so much about appstore apps exported from FlashCS5; You'd probably have to introspect the code to determine how the app was created.
ie: there is probably not much if any difference in tactile performance.
 
I feel the reason Apple is up against Adobe is because their stuff does not work! I have had so many crashes with Adobe CS4. It's gotten worse if anything. I can't blame Apple for wanting products to run smoothly. Maybe Adobe is trying to sabotage Apple by making the machine crash. Yet it will turn around and bite them in the a--. I agree with many posts about Quark. And Adobe is where Quark was then. Adobe's customer service is the worst. Just like Quarks was then. Funny, Quark is now much more customer driven. Maybe they can make a comeback. Who knows. Look at Apple!

As a counterpoint to what you wrote, I average 40 to 50 hours per week in CS4. I often have Photoshop, Illustrator, Dreamweaver, and inDesign open at the same time and with multiple documents. Some of the Photoshop files are around 700mb and I might have a dozen or so open at once. In the past 3 weeks I've only crashed inDesign once and I think it was simply because I had too much going on. If the software is buggy on your machine don't blame Adobe. Try reinstalling instead. Oh, and you might want to change the tin foil in your hat.
 
Apple does not like Adobe because:
1. A flash-runtime on the iphone takes revenue away from Apple's app store.
2. Apple's new advertising model benefits from no Flash on i-devices. Flash is currently used for a large amount of dynamic internet advertising.
Both of these have nothing to do with "proprietary technologies" or "crappy programming" and everything to do with Apple getting paid.

Amen! Glad to see someone in these forums gets it.

As for the people claiming existing Flash apps will not work on touchscreen devices due to lack of rollover mouse events: gimme a break:
Do you think all the JavaScript apps and CSS interfaces (which also employ MOUSE_OVER) will not be usable either?

The most common mouse event is CLICK, which still works on a touchscreen.

If critical functionality is triggered by a MOUSE_OVER event, it's pretty easy to alter the programming to make it respond to a CLICK instead.
 
what about hold_click ? and hold_slide ?

if this was on iphone safari, it would just move the screen :/
 
what about hold_click ? and hold_slide ?

if this was on iphone safari, it would just move the screen :/

From labs.adobe.com: FlashPlayer 10.1 supports "gestures, such as pinch, scroll, rotate, scale and two-finger tap"

I don't know what "hold_click" or "hold_slide" is, but I suspect existing flash apps can handle those with a variety of existing events (for example, if by "hold_slide" you mean "drag", that's an available method in Flash already)
 
From labs.adobe.com: FlashPlayer 10.1 supports "gestures, such as pinch, scroll, rotate, scale and two-finger tap"

Exactly. And long before 10.1 people have been writing custom events to handle this type of interaction. People seem to forget that multi-touch development has been around longer than the iPhone.

Unfortunately, the raw multitouch data is another one of those areas that Apple does not allow us developers full access to... So, most of the interesting multi-touch development is happening on platforms other than mac osx/iDevices.
 
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