I think people need to seriously reallign their expectations.
Truest of the true.
I think people need to seriously reallign their expectations.
Hi,
I'm a developer and these days I had the same thoughts.
But I think that the real problem is that useful apps are hard to find.
I've three apps in the store now. A shopping list with many advanced features, a Contacts replacement that fills the gaps of the built-in app and a game, initially developed as an experiment
Take for example the address book app. It has received A LOT of good reviews for an average of 4,5 stars. Lot of users asking for more features. But still I feel that this app is unknown to many interested users. This is caused by the way the app store works.
First, the categories are simply too few. The utilities, for example, contains 14 pages of apps. There are MANY identical apps. I know that there are a few shopping list apps (mine was the first to be published, BTW) but they all have their unique features. But do we need all that flashlight apps ?
I think that there should be more filtering on what enters the store because as a developer I feel my hard work is not reaching all the potential users.
The app visibility is also limited since if the app is not in the first 25 or 50, it can be easily found only for a few days after upgrades...
That said, YES, I've also made a stupid app(not in store now) but, at least, there are no other apps that does the same stupid thing.
P.S.
These are my apps if interested.
True, but mine had an earlier release dateI agree with most of what you're saying (with the exception of being the first shopping list on the store...I think you, iNeedStuff and SplashShopper all came out at store open).
I think that, with current app prices, developers CAN'T afford advertising.
I think a lot of these $1 novelty apps have done a real disservice to both the development community and the consumers by setting expectations that all apps should be $1-$10.
I think what is hurting some of the paid apps is:
When I am looking for something in particular and then hit the review button on that app, it usually shows only 1 screen. I don't want to take the chance and buy this when the rest of the screens are not what I want.
I think what is hurting some of the paid apps is:
When I am looking for something in particular and then hit the review button on that app, it usually shows only 1 screen. I don't want to take the chance and buy this when the rest of the screens are not what I want.
If the developers shows the buyers all what they will be getting, then I think you would see a huge difference in sells. Until then, I have to rely on peoples reviews in this forum, because theres is no way in hell am I trusting the reviews in that apps review section.
I think a lot of these $1 novelty apps have done a real disservice to both the development community and the consumers by setting expectations that all apps should be $1-$10.
As for turn-by-turn GPS this is (and so far always has been) banned by the SDK agreement. No matter how many times, and no matter in how many threads, you ask for this it won't happen until Apple choose to allow it.
I think what is hurting some of the paid apps is:
When I am looking for something in particular and then hit the review button on that app, it usually shows only 1 screen. I don't want to take the chance and buy this when the rest of the screens are not what I want.
If the developers shows the buyers all what they will be getting, then I think you would see a huge difference in sells. Until then, I have to rely on peoples reviews in this forum, because theres is no way in hell am I trusting the reviews in that apps review section.
Actually, wasn't there an article a while ago with a quote from Apple stating that turn-by-turn GPS WASN'T banned?
https://www.macrumors.com/2008/08/15/turn-by-turn-gps-for-iphone-coming/
Well, it's not a definite, definite, definite answer...but it's something.
For me the problem is another.
My apps are 0.99$, 1.99$ and 3.99$ (going to 4.99$ with the next update). I think they are reasonable prices and when I decided the prices I took into consideration the amount of work I've spent developing and making support documents (guide, screenshots, videos, ...).