I should make a topic why my childhood Golden Axe game doesnt work on windows 11, macos, ipados, ios since i paid for it ?!
That almost happened a while back and Apple gave users the options in Settings to set it up to hat way. However, the default option is to allow apps from outside the Mac AppStore to install. It has been this way for quite a while now.You can still do it. Still. He talks about the trend, about where everything is going.
What? Mobile apps on Mac is a feature, not the rule. Also, that's if you need to run an iOS app there. However, a sane person will download a dedicated Mac app. This shows me you are just trying to troll-bait arguments.How you get access to all mobile apps on M1 Mac?
If it involves disabling some stuff on your Mac and downloading the files from the community, that is not a good option. I have seen that method and that is a big security risk.
Apple has made it single-button-press simple for developers to build their iOS apps to run on Macs, but Apple isn't forcing them.On PC, so many people run mobile apps on their PC that some developers decide to release their mobile apps on PC now.
On Mac, Apple doesn’t give you the freedom to run all mobile apps.
Is this the future of Mac, with Apple acting as a Gatekeeper?
I remember so many people getting upset about Launchpad and thinking it was a sign of macOS dying.He talks about not being able to run any iOS app he wants, no matter whether the original developer approved of the idea.
And regarding trends... folks started predicting "the lockdown" and "iOSification" of the Mac somewhere around 2010. Twelve years and a major hardware transition later, and we are still not any closer to being locked down. This "where everything is going" got old years ago.
Good point! That brings us to another important topic. Cartridges! Why can’t I plug my golden axe cartridge into my iPad! Is apple gatekeeping!?!I should make a topic why my childhood Golden Axe game doesnt work on windows 11, macos, ipados, ios since i paid for it ?!
In fairness, there was a stretch of several years following Launchpad that did look pretty rough for the Mac because Apple seemed completely disinterested in the reasons Mac users love Macs.I remember so many people getting upset about Launchpad and thinking it was a sign of macOS dying.
On PC, so many people run mobile apps on their PC that some developers decide to release their mobile apps on PC now.
On Mac, Apple doesn’t give you the freedom to run all mobile apps.
Is this the future of Mac, with Apple acting as a Gatekeeper?
How would that work for apps with functionality fundamentally linked to iOS? There are plenty of apps that don't even work on most models of iPhone, how would you force a dev to make them work on a Mac?‘Code one, code all’ mailers. More or ALL apps to be available on all platforms with no opt-out for developers?
I tried looking at it that way and still come short of an explanation.I think your complaint is that Mac is not turning into iOS.
But apple was able to deny apps if they weren't optimized for tablet screens, why can't they force devs to make them "mac optimized".When it was possible to download any iOS app - they were mostly really bad - not optimised for Mac. Impossible to click or scroll certain things.
While it is completely possible to run any swiftUI app on iPhone and Mac - you need to spend a lot of time optimising and creating different views for each if you want the experience to be acceptable. That's why most developers won't ship it to run on M1 Mac, unless they either don't care about the experience or have put the time in to make it work.
It's definitely not Apple hiding behind anything - code isn't magic - if you want it to work it has to be written to work.
I remember so many people getting upset about Launchpad and thinking it was a sign of macOS dying.
Because those are not Mac apps. Those are iOS apps.But apple was able to deny apps if they weren't optimized for tablet screens, why can't they force devs to make them "mac optimized".
I agree, @Makosuke. Have been trying to make sense of the mailer: code one, code all.
It’s already possible to code once and run on ‘all’ the Apple OS platforms where specific hardware isn’t a limiting factor, so what is the tagline suggesting?
Because a lot of developers would reconsider making an app for iOS if they had to optimise it for macOS too. Sure, big companies have the resources to comply but a lot of smaller developers don't have that luxury. And surely a lot of them - big & small - would use this as an opportunity to rally everybody against the App Store and push legislation that forces Apple to allow alternative app stores.But apple was able to deny apps if they weren't optimized for tablet screens, why can't they force devs to make them "mac optimized".
Thanks to emulators, it will.I should make a topic why my childhood Golden Axe game doesnt work on windows 11, macos, ipados, ios since i paid for it ?!
Nobody ever said you could run your iOS apps on Windows.I should make a topic why my childhood Golden Axe game doesnt work on windows 11, macos, ipados, ios since i paid for it ?!