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You can still do it. Still. He talks about the trend, about where everything is going.
That almost happened a while back and Apple gave users the options in Settings to set it up to hat way. However, the default option is to allow apps from outside the Mac AppStore to install. It has been this way for quite a while now.
 
How you get access to all mobile apps on M1 Mac?

If it involves disabling some stuff on your Mac and downloading the files from the community, that is not a good option. I have seen that method and that is a big security risk.
What? Mobile apps on Mac is a feature, not the rule. Also, that's if you need to run an iOS app there. However, a sane person will download a dedicated Mac app. This shows me you are just trying to troll-bait arguments.
 
On PC, so many people run mobile apps on their PC that some developers decide to release their mobile apps on PC now.

On Mac, Apple doesn’t give you the freedom to run all mobile apps.

Is this the future of Mac, with Apple acting as a Gatekeeper?
Apple has made it single-button-press simple for developers to build their iOS apps to run on Macs, but Apple isn't forcing them.

So how is Apple letting developers decide what to do an example of gatekeeping?

Try telling the developer you would like to run it on MacOS so they know there is enough demand to justify supporting their app on MacOS.
 
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So crazy idea here, but since it is the developer’s choice, why not contact them and ask nicely instead of blaming Apple and making up some wild theory about them dumbing down the Mac?

You might find a technical reason why the developer can’t release on Mac, maybe a business reason, or possibly that it’s in progress and they are testing. Adding a whole new platform isn’t zero work.
 
He talks about not being able to run any iOS app he wants, no matter whether the original developer approved of the idea.

And regarding trends... folks started predicting "the lockdown" and "iOSification" of the Mac somewhere around 2010. Twelve years and a major hardware transition later, and we are still not any closer to being locked down. This "where everything is going" got old years ago.
I remember so many people getting upset about Launchpad and thinking it was a sign of macOS dying.
 
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I should make a topic why my childhood Golden Axe game doesnt work on windows 11, macos, ipados, ios since i paid for it ?!
Good point! That brings us to another important topic. Cartridges! Why can’t I plug my golden axe cartridge into my iPad! Is apple gatekeeping!?!
As you said we paid for it… and yet they don’t put a cartridge slot on the iPad?
 
I remember so many people getting upset about Launchpad and thinking it was a sign of macOS dying.
In fairness, there was a stretch of several years following Launchpad that did look pretty rough for the Mac because Apple seemed completely disinterested in the reasons Mac users love Macs.
 
On PC, so many people run mobile apps on their PC that some developers decide to release their mobile apps on PC now.

On Mac, Apple doesn’t give you the freedom to run all mobile apps.

Is this the future of Mac, with Apple acting as a Gatekeeper?

On StackExchange, I can downvote any article I want. On MacRumors, I can only give a thumbs down to some posts and not others. Is this the future of Mac, with MacRumors acting as a Gatekeeper?

Because I just found a post I really want to thumbs down...
 
‘Code one, code all’ mailers. More or ALL apps to be available on all platforms with no opt-out for developers?
How would that work for apps with functionality fundamentally linked to iOS? There are plenty of apps that don't even work on most models of iPhone, how would you force a dev to make them work on a Mac?

Example: I have a LIDAR scanner app that generates a 3D model from the scanner on a recent Pro iPhone.

Or games whose control is entirely gyroscope-based. Or an app designed entirely around the GPS (trail logger) or magnetometer (stud finder apps), or compass. Or anything that uses ARKit, which doesn't exist on Mac and can't because the hardware isn't there.
 
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I agree, @Makosuke. Have been trying to make sense of the mailer: code one, code all.

It’s already possible to code once and run on ‘all’ the Apple OS platforms where specific hardware isn’t a limiting factor, so what is the tagline suggesting?
 
No, it isn't. You just now have more app downloading options. That's it. Please don't create imaginary issues. The Mac is getting feature-parity with iOS ... not becoming iOS.
 
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When it was possible to download any iOS app - they were mostly really bad - not optimised for Mac. Impossible to click or scroll certain things.
While it is completely possible to run any swiftUI app on iPhone and Mac - you need to spend a lot of time optimising and creating different views for each if you want the experience to be acceptable. That's why most developers won't ship it to run on M1 Mac, unless they either don't care about the experience or have put the time in to make it work.

It's definitely not Apple hiding behind anything - code isn't magic - if you want it to work it has to be written to work.
But apple was able to deny apps if they weren't optimized for tablet screens, why can't they force devs to make them "mac optimized".
 
80% chance what OP wants is to run mobile games on their Mac.

These threads are always made by someone claiming that their rights are being infringed by Timothy Cook meanwhile they're not the Mac's target demographic.
 
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I remember so many people getting upset about Launchpad and thinking it was a sign of macOS dying.

Firs tit was the launchpad, then it was the App Store, then it was the code signing, then it was the scrollbars (the utter ridiculousness of that complaint still makes me chuckle)...

But apple was able to deny apps if they weren't optimized for tablet screens, why can't they force devs to make them "mac optimized".
Because those are not Mac apps. Those are iOS apps.

From my perspective: the devs should have the right to determine which platforms to target. Apple would have the right to demand that apps met certain minimum quality criteria. Users should have the right to choose which apps to use and the right to know what these apps are doing with their data.
 
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I agree, @Makosuke. Have been trying to make sense of the mailer: code one, code all.

It’s already possible to code once and run on ‘all’ the Apple OS platforms where specific hardware isn’t a limiting factor, so what is the tagline suggesting?

Maybe just a spin on "come one, come all"...?

We'll find out in less than 72 hours...!
 
But apple was able to deny apps if they weren't optimized for tablet screens, why can't they force devs to make them "mac optimized".
Because a lot of developers would reconsider making an app for iOS if they had to optimise it for macOS too. Sure, big companies have the resources to comply but a lot of smaller developers don't have that luxury. And surely a lot of them - big & small - would use this as an opportunity to rally everybody against the App Store and push legislation that forces Apple to allow alternative app stores.

The best thing Apple can do is making it as easy as possible for iOS developers to optimise and publish their app for macOS without hurting the user experience. The next best thing would be selling more Macs in order to gain a higher market share, which will prompt more companies to support the Mac.
 
Title and presumption:
"ARM mac turning into iOS?"

I believe this has been "the intent" all along. The progress is incremental, but moving in a definite direction.

The Mac OS won't actually "become" iOS.
But it will resemble something very close to it.
From
"Mac OS"...
to
"Mac iOS".
 
Thanks to emulators, it will.

Just not on iPadOS and iOS.
Because... gatekeeping.
*cough*

IMG_1923.PNG
 
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