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I only recall briefly play System Shock - was there a demo released. Really enjoyed it, not sure why I never played it all.

Parts of Bioshock certainly were spooky, but you get that in most games. I just didn't find it that immersive, it just played like a standard FPS, with some 'powers'.

p.s. Shalebridge Cradle is a masterpiece - it's the only time I've seen multi-page reviews dedicated to a single level. Even now, I like googling the name just to read people's accounts of how freaked out they were.

It's an orphanage, which was then converted to an insane asylum with the children moved to a nursery. And then some of the children went missing. Later, it burnt down.

What makes it so good is that for over half the level, you meet no one. There are glimpses and hints of people, and sounds hinting at movement; as you progress though it and slowly learn the story of what went on there. Every time you go down a dark stairwell or around a blind corner, you expect someone to jump out, but they don't. It's the anticipation which makes it so scary.

It would have been funny, if the level finished without the player meeting anyone. All that fear, of nothing for nothing.

When I played it, I finally entered a room in which the lights were flickering - caused by a resident who had experienced severe shock therapy. He was just walking slowly around not paying me any attention, so I approached him. AND HE POUNCED AT ME.

Now, normally in any game if you high-tail it, around bends, up stairs, through doorways, you'll easily lose your assailant and find a "safe spot". Well, I ran and ran and ran until I find a small room where he'd never find me, and turned around and THERE HE WAS STILL!

I actually had a pain in my chest, just jumped up and turned off the console. (I later finished the level - during day-time!!)

It really showed the importance of pacing in a game, and of anticipation. No 'evil' a game designer can ever design can be as scary as the one the gamer invents in their own mind and already fears!
 
I never played Thief 3. I see it's on Amazon for $6, so will pick it up -- as long as it's not 16 bit legacy code, I can run it. I'm making an order for Mirror's Edge anyways.

I still have Thief 2, but have never been able to play it. It didn't run on my system when I picked it up -- AMD T-Bird with a GF2 Ultra -- it would crash. I should give it a try again, but I'm on XP64 now days and I couldn't even get Shock 2 to run without crashing when I tried to get it going last month.

I agree with your comment about anticipation and pacing, That's so true. For me a good game is like a good book, so it should be able to pull me in to its world, but not have to rely on visual eye candy to do so.

The demo for System Shock was kind of bad. :eek: I almost wrote the game completely off, but decided to just go for it and bought the enhanced SVGA CD version when it was released a month or so later -- it was Looking Glass, so I knew it had to be good at some point.

Once I got past its first part of SS, so kind of like the first chapter of a book, it pulled me in more so than any other game I've played. It's still one of my all time favorite games to this date and definitely the most convincing game I've played. It made me feel like I was truly part of something other than my life. I abandoned my friends for about 2.5 week and did nothing but play this game in my free time.

Shock makes heavy use of anticipation. There's also those moments when Shodan's true evil is shown, like the lab level where she created these living abominations -- that level was just wrong. The level where they had these invisible wraith things almost stopped my heart and caused me to panic -- this was the level I hid in the elevator the most.
 
It is not perfect or for everyone but Bioshock is a modern classic and I for one am glad it is coming to the Mac. Better late than never and yes, I know the Windows version is discounted but not everyone has Windows installed in their Macs.

Could Fallout 3 be far behind?

As for old games being less enjoyable due to dated graphics, I use a Wii to play games so my graphical expectations are from 2001 (GameCube launch year).
 
Not a bad move, but wouldn't it just make more sense to port the game that's in dev now? I could see if there wasn't a sequel in the works and probably almost done at this point.
 
Not a bad move, but wouldn't it just make more sense to port the game that's in dev now? I could see if there wasn't a sequel in the works and probably almost done at this point.

Maybe it was cheaper to get a license to port the first game.
 
I'm just afraid of that pattern...

"Oh, we DID release a Mac port, but it didn't sell! It's because Mac people don't like/won't buy/etc games..."

:rolleyes:
 
isnt it a scary game?

if i cant play doom or re4 because its so effing spooky, would i be able to play this?

Hehe... I played the original doom, quake, duke nuke'm (gotta love that!) way back. But got doom on the xbox and couldn't get into it. I think it was kinda cool, but too dark though. Hmm, this may be cool on a 24" iMac. Don't know if my 12" PB G4 would run it though??? ;)
 
The age of a game doesn't remove its fun. If a game was only fun because it was trendy to tell your friends about, then even $5 is too much! If it's a good game in its own right, then it's worth the full price to me.

I agree that a great game is a great game no matter when it's released, but would you really pay £30-£40 for a mac version of space invaders (not a modern reworking, but the actual ORIGINAL ported straight over)? Older games ported to new platforms should have a lower price point. If they wanted to charge £40 for it, they should have released it on the mac 2 years ago.
IMHO :D
 
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