Meh, got fed up with the bad performance on the rMBP and uninstalled the game. Will play in on windows again
Strange, my performance is overall very good, but then again the 650M is a lot slower than my graphics.
Meh, got fed up with the bad performance on the rMBP and uninstalled the game. Will play in on windows again
Ok, mixed reviews on how it runs on the rMBP. If someone could give me what settings they're on and the FPS they're getting that would be greatly appreciated, thanks.
On a rMBP too. Running at 1440x900 and I have put everything on medium. It still stutters and the FPS seem low overall. It's weird because sometimes it will seem pretty smooth, then suddenly it will pause (like firing a gun for the first time) or stutter. I even had freezing and jerking on the intro (which I knew was a bad omen). Even switching to your inventory, the GUI is very slow and laggy then suddenly acts normal, then goes back to being slow. This seems a joke of a port.
Waste of £15 sadly! :/ I wonder if there is anyway to get a refund from STEAM because this is a really poorly made port and I don't even have the option of selling it on. *le sigh*
Sounds like your laptop is flip flopping between the iGPU and the dGPU.
I've been wanting to jump into some multiplayer action but every server I try to connect to says it's running an incompatible version. What a drag...I can remember these inconsistencies back in my Quakeworld days. Shouldn't we be beyond this by now? Or is the Mac gamer always going to have to suffer and lag behind a bit?
Sounds like your laptop is flip flopping between the iGPU and the dGPU.
I have the same setup at my desk and the game runs like glass.
I was thinking the same thing. Adder, I'm sorry you are having issues. Make sure you are using your dedicated card (650m). I have the same setup at my desk and the game runs like glass. If you continue having issues, you should hit up support.aspyr.com and start a ticket. Once our team can look into your profile, they should be able to get you running smoothly.
It wasn't me that is having issues, it's actually Rob. But anyway, it's nice of you to come around here if you're an actual Aspyr employee.
Aspyr-Blair actually from Aspyr? Hi. Well to be honest I googled FPS issues and found that they were present on the PC too for some people. So it seems like it inherited those issues + the normal hit you get from PC > MAC.
What settings are you using? Also what version of OS X? I am on 10.8.2 which they pulled shortly after IIRC.
Sorry about that mixup guys. That's what I get for rushing my postYes, I'm definitely a proud Aspyr employee. My name is Michael Blair and I've been at Aspyr for 6 years. I am the product manager and I help manage our games to release with all of our vendors. Aspyr_Ryan who you see here often is one of our QA Leads, and is the head QA honcho for Borderlands 2. Even though I have 25 years of gamer in me, I envy his skills
Ryan and I hope to be here as often as possible to help out and answer questions.
For my rig, its a standard baseline 15" rMBP 2.6 GHz i7, 8 GB Ram, Nvidia 650M utilizing the latest 10.8.2 with the updated Nvidia drivers. Settings are default, so everything is High/Far and resolution is set at 1024x768. I too sometimes see a rendering hitch on the first shot, and we are working on ways to reduce that. With procedurally generated guns, its certainly a challenge. That all said, IT keeps our machines squeaky clean so there could be other things going on in the background hogging some resources for you?
Thank you all SO SO much for the support. Borderlands 2 has definitely been one of our proudest achievements in 16 years of bringing AAA games to the Mac. We will continue to make it better and do our best to not keep you waiting.![]()
Nice to know that aspyr is looking for bring top games to Mac!
I'm just wandering about updates and patches... Why Aspyr release first for pc? Why not releasing for both? Right now I'm having trouble to play Borderlands 2 with friends that owns a pc...
Let me also say that Gearbox is an AMAZING developer. As gamers and as fellow Texanswe are super proud to be working with them on Borderlands 2.
I would like to reiterate the earlier comment thanking Aspyr for bringing B2 out on the Mac so soon after PC release. That must be some sort of record for short release lag for an AAA game from separate developers!
I purchased this on Steam for Mac primarily to support this move...haven't even played it yet. Considering I am on the minimum specs, it will be interesting to see how it runs.
Great stuff!
Sorry about that mixup guys. That's what I get for rushing my postYes, I'm definitely a proud Aspyr employee. My name is Michael Blair and I've been at Aspyr for 6 years. I am the product manager and I help manage our games to release with all of our vendors. Aspyr_Ryan who you see here often is one of our QA Leads, and is the head QA honcho for Borderlands 2. Even though I have 25 years of gamer in me, I envy his skills
Ryan and I hope to be here as often as possible to help out and answer questions.
For my rig, its a standard baseline 15" rMBP 2.6 GHz i7, 8 GB Ram, Nvidia 650M utilizing the latest 10.8.2 with the updated Nvidia drivers. Settings are default, so everything is High/Far and resolution is set at 1024x768. I too sometimes see a rendering hitch on the first shot, and we are working on ways to reduce that. With procedurally generated guns, its certainly a challenge. That all said, IT keeps our machines squeaky clean so there could be other things going on in the background hogging some resources for you?
Thank you all SO SO much for the support. Borderlands 2 has definitely been one of our proudest achievements in 16 years of bringing AAA games to the Mac. We will continue to make it better and do our best to not keep you waiting.![]()