You'd have to ask Aspyr about that.
--Eric
Unless game was originally written in GL, I doubt they port it to native GL on mac. That would include rewriting 1) game code 2) render engine. Even with recoding 1), doing that for 2) is huge work, since all game companies usually use third-party render engines (such as Unreal, which is DX-based), and doing all that from scratch and still have same look & feel of the game and still have enough profit.... I don't believe that. They may claim it is not Cider, but it is some other v.machine, maybe their own, but still not gonna work as fast as mac & GL can push.... until games are developed in GL for both platforms (actually 3 platforms, since having it running on mac is 90% work done for Linux, same core, same API), mac gaming will still be behind windows.