In fact, this was one why Apple's attempt to have a version of MacOS that ran on Intel PCs in 1992 went nowhere.
...no, it went nowhere because Windows had a near-monopoly on personal computing and the majority pf people wanted/needed to run Windows software. Windows dominance was almost total in the early 90s.
Because of that monopoly, Microsoft didn't have to bother about writing and maintaining "hundreds of drivers" - if anybody wanted to sell components or peripherals then
they had to make their products work with Windows. If, however, you want to sell MacOS, BeOS, Linux, RISC-OS, AmigaOS as an alternative OS, then
you have to make those drivers happen - either by writing it yourselves or making it worth the peripheral makers while.
Even where MS did bundle drivers into the OS - a lot of those were minimal and the
first thing you'd do after installing generic Windows on a PC would be to install all of the component/peripheral manufacturer's own drivers to get the full performance from your hardware. Your graphics, for instance, would be 640x480 16 colour until you stuck in the CD from ATI/Matrox/Whoever and installed the third-party drivers.
E.g. A Windows PC could use any number of Windows-only printers that were just bare-bones boxes for putting dots on paper, with totally proprietary protocols that could change drastically from model-to-model. Implementing HPGL or Postscript in the printer was expensive - why would manufacturers bother when they could make a dumb printer totally reliant on Windows drivers and satisfy 95% of their customers? Why standardise the interface across models when you can just ship different drivers? While the same approach
could work with Mac, the typical situation was that you'd have to pay a premium for a PostScript or HPGL printer.
Then, apart from the drivers issue, there's the problem that MS, then, were an abusive monopoly and used such lovely tricks as charging OEMs licensing fees based on their total turnover rather than the actual number of copies of Windows they shipped: Result: if a customer wanted a PC with BeOS or NextStep or Linux then the cost of the Windows license was
still part of the selling price. When 95% of your customers wouldn't buy a PC without Windows you're not going to argue with Microsoft over licensing terms or, potentially, upset them by selling a competitors OS.
Even without such shenanigans - 95% of PCs came with Windows (not to mention Office), so MS could charge nice low prices per copy and still make money hand over fist. Even if maintaining MacOS - for whatever platform - only cost 50% as much as maintaining Windows
if it only had 5% of the market there is no way that Apple could have supported that development by selling PCs at competitive prices - where "competitive" at the time meant "if you can persuade the punter to buy an extended warranty to cover the PC for the period when it is least likely to go wrong, charge them $50 for a $3 video cable and cram as much adware as you can onto the hard drive then you'll turn a profit".
Make no mistake - the only way Sculley or Spindler could have "targetted the dominant Intel architecture" at that time would have been to start making Apple-branded PC clones running Windows and drop MacOS. The climate in the early 90s was totally toxic to anything that wasn't a Wintel PC and killed off ever other non-Wintel platform. Heck, even IBM failed with the PS/2 and were almost killed by their own creation.
...and while it's nice to think that it was Jobs that turned things around for Mac, he was riding on the back of two hugely disruptive technologies: mass adoption of internet, and then the rise of mobile technology - which MS were slow to react to and which undermined their monopoly. By 2005 when Apple
did switch (...by making Intel hardware, note, not simply releasing MacOS for Intel) things had changed massively and Apple had already turned the corner. Wintel is still dominant today, but mobile and internet technology have made the tech world massively more diverse that it was in the 90s. The only reason Jobs succeeded was that he managed to ride those waves.
So any extra revenue from Windows 10 Pro could be eaten up on the back end resulting in a lost of money in the long run.
No - the business plan is simple:
1. Write/Maintain Windows Professional - you have to do that anyway
2. Turn off key Pro features needed by Pro users - minimal extra work required.
3. Sell vast quantities cheap OEM licenses for Windows Home to keep sticker prices low and make sure every PC comes with Windows
4. Charge $$$ for upgrades for Pro - pure cash-y money.
5. Profit.
Apple can't/doesn't do step 3 - but can use the fact that every Mac comes with the full OS to help justify the premium cost of Macs. In any case, the Pro/Enterprise versions of Windows include some features that you'd have to buy as part of MacOS Server or third-party products to get the equivalent on Mac. E.g. the pro versions of Windows come with a Hypervisor app (MacOS has a Hypervisor
framework but no front-end) and the Windows Subsystem for Linux - for which you need third party software on MacOS.
So right now not even Microsoft can run x64 code on ARM.
Nitpick: not even Microsoft can run
64-bit Windows Apps on ARM. (to be fair, that was probably what you meant)
Sounds like Rosetta2 can quite happily cope with x64 code. Maybe if Microsoft ask Apple very, very nicely they'll license the tech to them...
Also, all Apple have actually said is that Rosetta2 won't translate your x86 copy of Parallels/VMWare/VirtualBox... not that the tech can't be used as part of some future solution for running x86 Windows.
WoA can run on multiple processors, not just the SQ1 in the Surface Pro X.
See for example:
Using a set of hacks, you can run full Windows 10 on a Raspberry Pi board, but the user experience leaves a lot to be desired.
www.tomshardware.com
TL
NR: even 18 months ago it was possible to run Windows 10 for ARM64 on a Raspberry Pi 3B by obtaining the image from an unofficial source. It sucked big time - but then it was running on a $30 maker board using an industry surplus set top box SoC (not even the latest Pi 4 which is substantially more powerful) with no graphics acceleration and a SD card as the only mass storage, so what do you expect? If a tech journalist can get it running in a couple of days, with no official support, on a feeble Pi then it's not going to take a Manhattan Project for someone with
resources to get it going in a Hypervisor on Apple Silicon. It will need someone to write paravirtualised drivers for graphics etc. (or for the hypervisor to emulate something it
can drive) but the same goes for any guest OS. Basically, it will happen unless (a) Microsoft refuses to allow it or ((b) nobody actually wants it.