Wait, there are people who can get Steam to work on Mac at all?
Yeah on intel it’s not problem at all.
And you can use a real gpu
Wait, there are people who can get Steam to work on Mac at all?
I think in Valve’s mind crossplatform really means Linux and Windows. Or in the case of API’s, Vulkan.Valve needs to set an example with their own games. They have pushed cross platform for ages and only recently started to make real progress with the Steam Deck.
Take it from me, a game developer, the hardware is there. But the marketshare is not.
Well I got Baldurs Gate 3 working nicely off Steam onto my M2 mini pro base model. The mini gets warm to the touch like my old 2018 Mac mini did regularly, but the fan still stay quiet. I've been shutting off all (or nearly all) apps before launching since I know this is going to push my hardware pretty hard. I can't play it at 5K and Ultra as the frame rate drops to low to be pleasant, but I set it at 2560 x 1440 and High settings and it runs smooth and looks good enough for a game where graphics are kind of ancillary.Yeah on intel it’s not problem at all.
And you can use a real gpu![]()
Valve needs to set an example with their own games. They have pushed cross platform for ages and only recently started to make real progress with the Steam Deck.
At the same time, the share of Mac users on Steam has been on a steady decline. It's at 1.57% right now and has fallen behind Linux a while ago.A disappointing, but not surprising move by Valve.
This is the company that has yet to give any comment about Steam being updated for M series Macs, despite their making up approximately 65% of Macs on Steam.
Wow, that’s crazy. I knew Mac gaming is kind of niche, but… ouch.At the same time, the share of Mac users on Steam has been on a steady decline. It's at 1.57% right now and has fallen behind Linux a while ago.
At the same time, the share of Mac users on Steam has been on a steady decline. It's at 1.57% right now and has fallen behind Linux a while ago.
The decline of the share of Mac users on Steam has begun long before the Steam Deck was released.The number of Mac users appears to have decreased as a percentage because the Linux number now includes Steam deck users. So if the total number of users have increased and the number of Mac users is the the same it shows a lower percentage.
…which is completely irrelevant for Valve and their support for Mac, which is the topic we are discussing here.Another thing is that this is just Steam numbers. With more exclusive titles on App Store people could be switching or using App Store more for playing say Resident Evil Village, Lies of P or other titles.
And as much as Vavle may dislike the survey, it does at least let developers know or see that there is an audience playing games on macOS. Not sure if Apple has similar metrics for the Mac App Store.The decline of the share of Mac users on Steam has begun long before the Steam Deck was released.
…which is completely irrelevant for Valve and their support for Mac, which is the topic we are discussing here.
Because CS:GO played quite well on Mac for many years…? You really don’t see why waves would be made if, suddenly, it doesn’t work anymore…?I'm sorry but why would anyone expect any game to work on Macs? Macs have never supported gaming in any real way and never will. If you want to game, you need Windows, there is no way around that, there never was. Apple not only does not help developers in this, they also make extra efforts to impede game development for some reason. They don't want games on their platform.
We'll see what Steam stats for Sep says but that's not completely true. The number of Mac users appears to have decreased as a percentage because the Linux number now includes Steam deck users. So if the total number of users have increased and the number of Mac users is the the same it shows a lower percentage. Another thing is that this is just Steam numbers. With more exclusive titles on App Store people could be switching or using App Store more for playing say Resident Evil Village, Lies of P or other titles.
Do you know if they provided their dxdiag files so we can properly compare our systems to theirs? Without that the charts aren't that useful.Something is wrong with your setup. Nvidia themselves claim they get 543fps in the game with a 4090.
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Take it from me, a game developer, the hardware is there. But the marketshare is not. I am making my game on Windows because it has more people on the platform than a Mac.
Would dxdiag help if the game is using Vulkan?Do you know if they provided their dxdiag files so we can properly compare our systems to theirs? Without that the charts aren't that useful.
With its “Scrooge McDuck” cash reserves, AAPL should foot the bill for Valve to write a clean AS, powerfully Metal-ized version of Steam.
But it wouldn’t be as simple as that.
Apple is a direct competitor of Valve and every game maker on its platform, and Valve and every Steam game maker is a direct competitor of Apple with its Apple Arcade platform. Negotiations would have to ensue.
But it’s hard not to observe how Apple has steadily been becoming less “Apple-y” over the years and more, almost totally profit driven. (JUST A CORP.!)
Maybe that accounts for why key Apple employees have been leaving the company and its magnificent spaceship campus reportedly in droves.
Apple’s Silicon Engineering team lead left Apple and rapaciously gutted Apple of key Silicon Engineering team Executives and talented engineers and proprietary IP for a new startup that was quickly bought by Qualcomm. Qualcomm is now imbued with unique Apple talent and IP. Great…
Key Apple employees used to be (almost) immune to poaching by Apple competitors offering them substantial financial incentives to leave Apple, but far more today are not so immune.
Back then, Apple executives and employees felt more like they were not merely working at a job that paid a salary, and more like they were playing a part in a righteous, honorable cause to change the world — for the better.
Now, it seems every aspect of the company is viewed through a financial lens, and if keeping competitors at bay from interfering with Apple Arcade profits denies Apple customers the benefits of open competition and choice, so be it. Suffer, I guess.
(I suspect an Apple employee or two who, perchance might be reading this, understands exactly what I’m talking about.)
When Steve Jobs left Apple to found Next, he recruited several CRUCIAL Apple employees to leave for his startup whose success was as uncertain as their newfound careers and paychecks. (Apple even sued!)
He lured them with a cause greater than themselves: the honor of being part of something big and historic — and, in the end, they were: Next and its employees’ “blood, sweat and tears” ultimately ended up saving Apple — an incontrovertible, immutable fact of history. They played starring roles in saving Apple and making Apple the most valuable company on earth and, arguably, the most consequential company on earth.
Even iOS is Darwin/macOS based. Its acquisition of Next proved downright existential to Apple and all its products.
With a few notable exceptions (where he would drive an employee crazy!), Steve Jobs was always able to inspire such loyalty at Apple (and Next). And, upon his return to Apple, did it yet again until his death.
Apple’s longtime “infamous” high profit margins were always justified by the fact that the products were of such high quality with such “invaluable” attention to detail AND that those large profits were plowed right back in to improving, innovating and inventing entirely new product categories that led the entire global industry and changed the world.
Today? Not so much.
The the poorly-branded “Apple Vision Pro” fuels promise, at least — if Apple can get the price within reach of mere mortals, do something about the encumbering battery arrangement, make it lighter or improve the headstrap to a point where both can be used just as shown in the stagey preview videos. And, behind the slick videos, is this product truly near completion, or is it in a raw, prototypical stage and will actually be released in late 2024 at the earliest or perhaps 2025?
Only Apple knows or only time will tell.
And, though poorly named, Apple Vision Pro IS an innovative NEW product, despite years of iterations of things like the un-comparable Meta Oculus. (Apple typically “Goes Big Or Goes Home.”)
Apple Vision Pro is a new, innovative and industry-changing first just as much as the first iPhone was to the entire mobile phone industry. It will upend the AR/VR headset/glasses/wearables market just as much as the iPhone forever changed the whole paradigm for mobile phones after its release into the marketplace.
And just like with the Mac and the iPhone, Apple Vision Pro competitors won’t be copying Meta or anyone else, they’ll be copying Apple (as usual [sigh]).
Even, recursively, Meta will.
Just as a reminder, the below attached image is of the first Samsung Galaxy phone, running Google’s Android, announced in 2009 — two years after the first iPhone.
Look at all familiar to another new phone of that “era”? 🤔
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Yes, and people claim "GPU performance sucks. M2 Ultra is barely better than RTX 3060ti." While M2 Ultra is no match for 4090 in gaming it is clearly faster than 3060 Ti. In this x86 game running through Rosetta it is 51% faster than 3060 Ti at 1440p and 32% faster at 4K. It is as fast as 4060 Ti at 1440p and faster at 4K.
In After Effects Pudgetbench it is faster than even 4090 which shows how much optimization matters.
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The decline of the share of Mac users on Steam has begun long before the Steam Deck was released.
…which is completely irrelevant for Valve and their support for Mac, which is the topic we are discussing here.
With its “Scrooge McDuck” cash reserves, AAPL should foot the bill for Valve to write a clean AS, powerfully Metal-ized version of Steam.
But it wouldn’t be as simple as that.
Apple is a direct competitor of Valve and every game maker on its platform, and Valve and every Steam game maker is a direct competitor of Apple with its Apple Arcade platform. Negotiations would have to ensue.
These numbers look dubious. I looked up a number of 4090 (@ 1440P & 4k) Shadow of the Tomb Raider benchmarks and every one of them beat the supposed M2 Ultra numbers. (See https://www.theverge.com/23398201/nvidia-rtx-4090-review-test-benchmark for example).
The Mac Studio with an M2 Ultra is a $4,000+ computer so getting beat that hard by a $2,000 PC does not make the Mac stand out as a good choice for gaming.
Sorta -- it'd give us the system specs, something we can replicate.Would dxdiag help if the game is using Vulkan?
I watched a GN video that showed being CPU limited at resolutions less than 4K with a 12700K and a 4090 (reflex was off).
Really? 'cause when it completely failed on me for multiple games, across two different Intel-based Macs with fresh installs, and I went to forums to find a fix, I also found a lot people complaining about the very same issue.Yeah on intel it’s not problem at all.
And you can use a real gpu![]()
It's actually quite fitting for Apple given their update scheme: breaks a bunch of software and no way to go back.Did they forget to change the availability platform settings, allowing the download only for Windows users. This is a cluster**** for people downloading 26GB to find out that it only doesn't work, but messes up their previous game install.