It’s easy to see that would be a more legit forward-thinking way for Apple to make use of ample resources.
Apple and Amazon have spent billions of producing shows. Some of which have been an utter flop and waste of money. Over 10 years apple would get a greater ROI from spending $100-200m on porting GTA6 to Apple silicon.
The truth is, unless Apple pay up, no big publishers will port titles to Apple silicone.
Zero interest rate era is gone. Publishers are closing studios, executing mass layoffs and cancelling vanity projects. Some games like COD or GTA are actually two games in one.
There’s single player and multiplayer. Even if most of the assets and logic carry over to Apple Silicone and MacOS, you still need to extensively QA every code change. For open world games this is expensive and requires hundreds of people to play through the game several times.
If a game cost $20m to port, throughout its lifetime, then it’s not great ROI if only 100,000 Mac users would buy it every year. That would only be $5,000,000. Usually publishers want to recoup R&D costs during launch week. Then you have marketing costs on top of the porting.
In a nutshell, it’s not enough for the M4 to be awesome for gaming. Titles need to run well on either base M1, M2 or M3 hardware in order to build volume in sales. Just look at PC, the vast majority of gamers are using old hardware like RTX 3060.
The good news is that many future games will be UE5 based. If Apple optimise their dev kit for that engine then we could see lots of titles coming to Apple silicone.