The only version guaranteed for the 28th is the PC version. The Mac version has to go through the Mac App Store approvals process, and the iOS version had a crash bug that is currently being fixed, but they are optimistic it will be re-submitted soon and probably released sometime next week.
*All info gathered from developer tweets.
According to the latest tweets, the Mac version (actually all versions) had the crash bug too. New builds for iOS and Mac have both been resubmitted and need to be reapproved. They don't expect big issues with reapproval because they'd earlier builds had been approved previously - it's just a matter of the time to go through the approval process (longer on Mac than iOS...)
They're aware of the expedited review process they could use to get approval within 48 hours (which would put release Friday or Saturday), but they don't want to use it until they've sufficiently tested the build they submitted. I'm crossing fingers that they don't find any new bugs by end of day today and fire off the expedited review anyway.
I *really* want this game out by Saturday if possible - as I'll be on a cruise starting Sunday, and it would be the perfect thing to play while relaxing on deck...Crossing my fingers. I'll be getting the Mac version, myself.
No time table was given, but I believe from what I read before an "expedited review" usually means 48hrs. So we could see the iPad version in the next day or so.
Still no update on the Mac version.
They don't process expedited reviews over the weekend, but often apps are released the same day the expedite is granted. (48 hours or less.) I'm not very confident Apple will grant it though. The normal average review time is one week, so it wouldn't be too much longer.
I can't believe I'm waiting so impatiently for a game I've already played at least twice now over the last 10 years. IT JUST CAN'T COME SOON ENOUGH!
Though admittedly, I'll be playing it on an iPad this go round. That kinda makes it, like, a whole bunch different.
I've been playing the PC version and I can say that they've done a great job. The iPad controls may take some getting used to, but it sounds like they pulled it off rather well. The game is going to be just as large on the iPad (around 1.8GB) and they said it should still run on the iPad 1, but recommend rebooting before playing if possible.
...and it requires iOS6. If I want to play it, I'll have to give up Google Maps and my arcade games.![]()
Still holding out for the mac version.
I guess we'll see it in the new year?
It's temporary until they fix the iPad 1 memory issues.
My personal recommendation would be to not get the Mac version of the EE at all, and instead get the game from GOG, install it in Wineskin (or CrossOver) and mod it. Personally, I think installing the GOG release in Wineskin and installing the various mods from the Gibberlings 3 forums would give you a superior gameplay experience for half the price and only about 15-20 minutes of extra effort.
...and it requires iOS6. If I want to play it, I'll have to give up Google Maps and my arcade games.![]()
GOG is $9.99 (just checked their site) and this is $9.99
Soot said:My personal experience is I wanted to try Planescape Torment about a year or two ago