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Stella

macrumors G3
Original poster
Apr 21, 2003
8,890
6,491
Canada
Why can I not deploy my own application that I have written, to my own device without paying Apple $99 ( or jail breaking )? The application is not for the general population, just for myself.

I cannot see any reason why Apple should prevent this, or require payment of $99.

Unreal.
 
Apple is a business. They do things the way they want to.

If you don't like how they do it, then go develop on Android.
 
Apple is a business. They do things the way they want to.

If you don't like how they do it, then go develop on Android.

Sorry, but that is being an apologist.

There is very little logic in restricting development like this. Not all Applications written are targeted towards AppStore distribution.

Thanks for the constructive comment above you, I have sent feedback to Apple. Hopefully, if enough people have already or continue, Apple will rethink and let free iPhone / Touch for personal development.

I'll have to jail break, I suppose. Its not ideal at all, but there is little other choice.
 
Sorry, but that is being an apologist.

There is very little logic in restricting development like this. Not all Applications written are targeted towards AppStore distribution.

Thanks for the constructive comment above you, I have sent feedback to Apple. Hopefully, if enough people have already or continue, Apple will rethink and let free iPhone / Touch for personal development.

Doubtful.

It's Apple's platform and they can restrict it as they choose.
 
It's apple platform but it's your device not apple's.

I don't understand how a company can limit what you can do with your own device.

If you translate this into something different, it completely makes no sense. Imagine you buy a bed and you're only allowed to sleep in one position. It's completely absurd.

Charge for making money in the AppStore it's totally correct, but prevent for doing whatever you want with your purchase is weird.

Yes, you can take it or not, but I think that limiting what oneself can do with his own things wouldn't be legal.
 
It's apple platform but it's your device not apple's.

I don't understand how a company can limit what you can do with your own device.

If you translate this into something different, it completely makes no sense. Imagine you buy a bed and you're only allowed to sleep in one position. It's completely absurd.

Charge for making money in the AppStore it's totally correct, but prevent for doing whatever you want with your purchase is weird.

Yes, you can take it or not, but I think that limiting what oneself can do with his own things wouldn't be legal.

It's your device. It's Apple's software. It's legal.

(Sorry for the blunt reply - it's just a bit tiresome to see the same arguments - even more so since the Psystar judgement. I agree with some of the logic, but it doesn't hold up when intellectual property rights come into play.)
 
Sorry, but that is being an apologist.

There is very little logic in restricting development like this. Not all Applications written are targeted towards AppStore distribution.

No, it's just reality, and has been the reality for over a year and a half.
 
No, it's just reality, and has been the reality for over a year and a half.

Yes, its reality,but don't you think that its an odd decision that Apple have locked down the Touch / iPod so much you can't even deploy your own personal apps without paying Apple?

Sure development is free for iPhone, running against the simulator, but thats its. Anything more - and its time to pay up, on a yearly basis, even for personal use.

Apple are extremely lucky, if the iPhone was lesser that it is, Apple could not have gotten away with such draconian practices.
 
Yes, its reality,but don't you think that its an odd decision that Apple have locked down the Touch / iPod so much you can't even deploy your own personal apps without paying Apple?
Perhaps they consider allowing personal apps a way to circumvent the App Store in terms of distribution, which is something they most definitely don't want right now.
 
Perhaps they consider allowing personal apps a way to circumvent the App Store in terms of distribution, which is something they most definitely don't want right now.

this is what i've always assumed was the reason, also. however, i can see apple allowing open development in the future, assuming they will want to clean up the app store, making it more exclusive and/or a viable option for promotion/support for developers. until then, it seems jailbreaking is your only option.
 
There is very little logic in restricting development like this.

Then figure out a system that will allow you unrestricted development, but that will still allow Apple their current power to restrict malware authors from access to all other users of non-jailbroken phones, and that doesn't cut into Apples profits (App store and developer fees).

Patent it and maybe you'll be rich.

There's lots of logic (and some security, and a whole bunch of 30% revenue and $99 fees) in restricting development like this.

If I weren't in the app business, I would just considered the $99 as part of the fee for fully using the phone (loading whatever apps I can find source code for)... compared to the $90/month phone bill, it's just 9% of the monthly cost.
 
Then figure out a system that will allow you unrestricted development, but that will still allow Apple their current power to restrict malware authors from access to all other users of non-jailbroken phones, and that doesn't cut into Apples profits (App store and developer fees).

What if I did figure out a system? There's nothing I could do - its academic- and I doubt Apple would take any notice. Its down to Apple to figure out a solution,if they are interested, not me, or anyone outside of Apple.

Patent it and maybe you'll be rich.

There's lots of logic (and some security, and a whole bunch of 30% revenue and $99 fees) in restricting development like this.

If I weren't in the app business, I would just considered the $99 as part of the fee for fully using the phone (loading whatever apps I can find source code for)... compared to the $90/month phone bill, it's just 9% of the monthly cost.

What if I did figure out a system? Its academic, Apple wouldn't take any notice. Its up to Apple to come to a solution and implement, if they are interested. You, me or anyone else outside of Apple have no control.

Would you be happy if Apple treated OSX Applications in this way?

Apple decide for you what Applications can you run on your Mac?
Or, if you were a developer, paying Application the right to deploy your own code on to your own device?

1984.

Anyway, this thread has side tracked. There is no way, apart from Jailbreaking.
 
if you know someone with a developer account, they could build and install your app on your device for you using their development profile, then you could just delete the profile after it's installed - the app will still work.
 
Would you be happy if Apple treated OSX Applications in this way?

Quite happy.

1). I'm making far more money selling apps in the closed iTunes App store than I ever did selling PalmOS apps from multiple app stores and Mac/PC apps from my own web site. Even including the fact that Apple rejected a few of my iPhone apps, I have lots more happy customers than were created by those other less restrictive app ecosystems.

Why there are more customers for a single closed app store than multiple open app web sites is an interesting question. It's not just that Apple sold a lot more iPhones (well over 30 million PalmOS devices have been sold).

2). The $99/annum + free SDK is a lot cheaper than the dev tools I had to purchase in the earlier years of Mac, Windows, and PalmOS programming. With a iPhone developer sign-up, I can compile and run any app I want for my own (and my friends) iPhones, even the ones Apple rejects.

3). iPhone apps are Mac OS X applications. I've ported quite a bit of Mac code to the iPhone with very few changes, except for adapting the UI to the new touch interface libraries.

So there!
 
Or, if you were a developer, paying Application [sic] the right to deploy your own code on to your own device?

1984.
Look into developing for RIM, Symbian, PS3, Xbox, etc. and you'll see that Apple is not alone and this is just as much 2000s as 1980s.
 
Look into developing for RIM, Symbian, PS3, Xbox, etc. and you'll see that Apple is not alone and this is just as much 2000s as 1980s.

Symbian is free to develop on ( I have done this myself without paying anything to them + deploying to my phone)
RIM is free to develop ( though, if you use certain RIM API, you'll need to pay $25 annual fee for deployment - you'll need a security certificate )

XBox and PS3 aren't smartphones.

Compare oranges to oranges.

iPhone is a smartphone, not a games console.
 
I'm stunned.

Treating Mac / OSX Applications in the same way as iPhone / Touch apps would kill the OSX Mac platform.

People expect to be able to install what they want and developers expect to develop what they like without too much interference from Apple on a desktop OS.

Just imagine -> not being able to install editors, calendar, other browsers on your Mac because Apple don't allow competitive applications.

You may be OK with this , but a lot of other people won't.


Quite happy.

1). I'm making far more money selling apps in the closed iTunes App store than I ever did selling PalmOS apps from multiple app stores and Mac/PC apps from my own web site. Even including the fact that Apple rejected a few of my iPhone apps, I have lots more happy customers than were created by those other less restrictive app ecosystems.

Why there are more customers for a single closed app store than multiple open app web sites is an interesting question. It's not just that Apple sold a lot more iPhones (well over 30 million PalmOS devices have been sold).

2). The $99/annum + free SDK is a lot cheaper than the dev tools I had to purchase in the earlier years of Mac, Windows, and PalmOS programming. With a iPhone developer sign-up, I can compile and run any app I want for my own (and my friends) iPhones, even the ones Apple rejects.

3). iPhone apps are Mac OS X applications. I've ported quite a bit of Mac code to the iPhone with very few changes, except for adapting the UI to the new touch interface libraries.

So there!
 
Treating Mac / OSX Applications in the same way as iPhone / Touch apps would kill the OSX Mac platform.

Nope. When Macs first came out it was far far worse. The only 2 ways to develop Mac apps in native code was with a $10,000 Lisa, or for $200, you could write programs in slow Microsoft Basic. There was no way to download programs to your Mac because the Terminal emulator wasn't out yet (until someone wrote MacTEP in MS Basic). You had to type them in. Later you could use your 300 baud modem to download programs in binhex. A couple months later, someone introduced an expensive MacForth interpreter.

Just imagine -> not being able to install editors, calendar, other browsers...

There were 2 editors IIRC, no calendar apps (except a simple desk accessory), and no browsers.

Didn't kill the Mac platform.
 
Nope. When Macs first came out it was far far worse. The only 2 ways to develop Mac apps in native code was with a $10,000 Lisa, or for $200, you could write programs in slow Microsoft Basic. There was no way to download programs to your Mac because the Terminal emulator wasn't out yet (until someone wrote MacTEP in MS Basic). You had to type them in. Later you could use your 300 baud modem to download programs in binhex. A couple months later, someone introduced an expensive MacForth interpreter.



There were 2 editors IIRC, no calendar apps (except a simple desk accessory), and no browsers.

Didn't kill the Mac platform.

You do realize that several decades have passed since then.. computers and expectations have advanced considerably... What worked for computers then may not work today. Anyway, we'll have to agree to disagree.

This side thread is off-topic.

( WISH: the ability for the OP to close threads!)

Anyway, my question has been answered and I've now jail broken my device and deployed my application. Also enjoying applications that Apple deemed iPhone / Touch shouldn't be using, such as real, unrestricted Multitasking.
 
Anyway, my question has been answered and I've now jail broken my device and deployed my application.

Yes, you can deploy your app to your security broken device. However the $99 developer program allows you to deploy your app to up to 99 friends and associates, even if they are running the latest unmodified (and slightly more secure) OS, and without going through any approval process.
 
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