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There is very little logic in restricting development like this. Not all Applications written are targeted towards AppStore distribution.

If you were allowed to sign your own code and create your own profiles - or if the iPhone ran unsigned apps - then piracy would be even more rampant. The code signing is what keeps you from running pirated apps without jailbreaking.
 
Just to jump in and steal a thread, i too would like to know how to-do this.

simply because i am not really interested in writing applications for the app store at present as i am still a massive newbie to xcode, objective c and programming for the mac in general.

i get the feeling if i pay up for the $99 licence now to upload to my phone and other things it would be a waste for me as its proberbly going to take me that long to get a good skill set going with this language.

i have installed openssh on my phone (via cydia) and can connect to it via my mac. i have uploaded my application to the phone and its visible on the "desktop" but when i run the app it immediatly closes.

from what i have read up i am guessing this is someting to-do with the fact my app is not signed using the cert i have not purchased etc etc.

all i would like to-do is sort all this out so i can write my little apps and get to know xcode n the sdk see them work on the simulator and make SURE they work on the phone just for me. no one else. theres no point as it would take too much effort to get the app onto there phones (i.e. theyd need jailbreaking etc etc).

sorry if this sounds like a hash of random off topic sentances, most of my posts tend to.

the long and short for me is all i want to-do is write my app, stick it on the simulator to make sure it works, bang it on my phone to gurantee it works and sit back knowing i wrote that app for me and im happy i did.

then once im a better xcode programmer i will run off and pay for the official route.

any suggestions would be welcomed, but please dont spam me about the rights and wrongs of doing things like this, as mentioned a few times its for me to get to know things a lot better.

kris
 
If you were allowed to sign your own code and create your own profiles - or if the iPhone ran unsigned apps - then piracy would be even more rampant. The code signing is what keeps you from running pirated apps without jailbreaking.

That's a good point. If Apple allowed you to install your own unsigned apps, you wouldn't be able to install anywhere near as many other apps. Why? Because there is pretty strong evidence that a huge percentage (not all, and maybe not you) of people with iPhones which have hacked OS's don't pay for a very much larger number of apps (both free and Paid). Thus, if there wasn't DRM protection against installing pirated apps instead of buying them from the App store, there would be with less stories about developers making money, and as a result there wouldn't have been as many current developers and their apps in the App store now. The App store might have ended up looking as uninteresting to me as the unrestricted Windows Mobile market... if you like that, buy a WinMob phone.
 
remember when microsoft made you pay to develop...? VB, etc... pretty sure even an educational license was waaay more that $99. Then add in the MSDN library access and you'd better be making something that will pay off the debt you go into just to try developing.

not that it always works, but im pretty sure the devices these companies use to control product helps to filter out the people that would flood the market with useless/malicious crap. plus they want to make money...duh.
 
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