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What's up with Steam charging $9.99 - $14.99 for games that you can buy from bigfishgames.com for $6.99? I started looking around and you can find all of the non-steam original games considerably cheaper elsewhere.

The sad fact is that they are just blatantly ripping people off for games that don't use their own engine. :mad:
 
What's up with Steam charging $9.99 - $14.99 for games that you can buy from bigfishgames.com for $6.99? I started looking around and you can find all of the non-steam original games considerably cheaper elsewhere.

The sad fact is that they are just blatantly ripping people off for games that don't use their own engine. :mad:

Valve don't set any prices at all, except for their games. It's up to the developer to set the prices for their games.
 
What's up with Steam charging $9.99 - $14.99 for games that you can buy from bigfishgames.com for $6.99? I started looking around and you can find all of the non-steam original games considerably cheaper elsewhere.

The sad fact is that they are just blatantly ripping people off for games that don't use their own engine. :mad:

Publishers set the price, region restrictions and DRM options for games on Steam. Valve have nothing at all to do with how much things cost.
For some games they do cost more. Infact Valve's own games cost a lot less when bought in a shop (most of the time). During the launch of L4D2 I preordered it for 10% less*, whereas a week later Game were selling it for around 25% off whilst stocks lasted.

*See with Steam it's not about games being cheaper all the time. Sometimes they are, sometimes they're not. It's about preorder discounts, the weekend sales (bought the ENTIRE Civ4 collection for £6 last week) and the almighty, server busting Christmas Sale.

Publishers are the biggest problem on Steam. There are 3 games I want on Steam that I can't buy because I live in the UK (Rocket Knight, Biozone and Roller Coaster Tycoon 3... one of those was made by a UK game studio too!), I'd love to give them money for those games but they wont let me.
 
Valve don't set any prices at all, except for their games. It's up to the developer to set the prices for their games.

Publishers set the price, region restrictions and DRM options for games on Steam. Valve have nothing at all to do with how much things cost.
For some games they do cost more. Infact Valve's own games cost a lot less when bought in a shop (most of the time). During the launch of L4D2 I preordered it for 10% less*, whereas a week later Game were selling it for around 25% off whilst stocks lasted.

*See with Steam it's not about games being cheaper all the time. Sometimes they are, sometimes they're not. It's about preorder discounts, the weekend sales (bought the ENTIRE Civ4 collection for £6 last week) and the almighty, server busting Christmas Sale.

Publishers are the biggest problem on Steam. There are 3 games I want on Steam that I can't buy because I live in the UK (Rocket Knight, Biozone and Roller Coaster Tycoon 3... one of those was made by a UK game studio too!), I'd love to give them money for those games but they wont let me.

Well my apologies to Steam then, but I will not pay 25% to 33% more to buy from Steam just to get some social aspects to the games.

I'll wait and see how these sales pan out though.

Thanks.
 
Where do all the short sighted haters come from? Oh right. Stereotypical mac user-base!
If stereotypical mac user-base means high quality expectations and low tolerance for ox manure, then heck yes, sign me up as a "stereotypical mac user".

The Steam client is some of the most shoddy port I have ever seen, and while the "stereotypical Windows gamer base" is able to swallow a non-native interface and all it's related bugs us stereotypical mac users will continue to demand a reasonable native experience and not bend over and feel grateful simply because Valve is now bringing more games to the Mac.

It's not as if all these games save for Portal, Torchlight and a few other indies didn't already exist for the Mac. We've been playing Civ IV and Braid for years. And now it is becoming clear that Portal and it's source ilk are not really going to be up to scratch compared to a reboot into BootCamp. Frankly, if the UI experience is going to be this shoddy anyway I might as well suffer Windows and actually get to play the games as well as my hardware allows.*

* In fact Portal will NOT run on my 24" 7600GT iMac (no warning before I downloaded of course) in OS X, but will happily do so if I reboot into Windows.
 
Well my apologies to Steam then, but I will not pay 25% to 33% more to buy from Steam just to get some social aspects to the games.

I'll wait and see how these sales pan out though.

Thanks.

..... You do know you can register the retail version of Steam games to your Steam account right? No on said you HAD to buy your games from Steam. As some said before, sometimes its cheaper, sometimes its not.

I know that I might end up buying L4D (when Mac port is released) at brick-and-mortar store since I can usually find it on the cheap.
 
I don't see anyone complaining about other non-native GUIs like Adium and the likes.
I actually really like the UI. Think it's pretty fresh.

And I've no problems at all. Still loving Machinarium to pieces (damn it's hard in places), and am whittling away much time with World of Goo and Braid. Very happy with my few purchases. Probably going to go for the Telltale Steam Pack when these are done :). Looking forward to next wednesday to see what's in store...
 
If stereotypical mac user-base means high quality expectations and low tolerance for ox manure, then heck yes, sign me up as a "stereotypical mac user".
Ox manure? Seriously! The fact that people are obsessing over icons and scrolling smoothness.. Geez. Give it time, it's not that important in the scale of things. I suspect Valve thought the same.

I too enjoy nicely designed, smooth apps, but I have the patience to accept that any teething problems will be addressed shortly. Also, non-native isn't inherently bad as long as it's well designed and responsive. Adobe CS suite does some strange things and Apple's pro apps do strange things when it comes to the HIGs. Steams interface, once the slight bugs have been addressed will be great whether SOME people want a fully "native looking" client or not. Many would rather have a consistent, flexible interface that works in a unified way across platforms. Neither side is "right" - there are advantages to both styles.

osX file dialogues etc would be nice, but we're still less than a week after launch.

The Steam client is some of the most shoddy port I have ever seen, and while the "stereotypical Windows gamer base" is able to swallow a non-native interface and all it's related bugs us stereotypical mac users will continue to demand a reasonable native experience and not bend over and feel grateful simply because Valve is now bringing more games to the Mac.
The most shoddy port you've ever seen? I'm guessing you don't own any consoles? No, a lot of people just outright LIKE the steam interface, just because you don't, and many others dont doesnt mean they're bending over. Also In my experience the Windows version isn't buggy, so the non-nativeness of the GUI has nothing to do with the buginess. The bugs are simply to do with the newness of the port. I still dont see it as shoddy at all. It's smooth here. Other than little bugs and the fact you think it's ugly, what's so bad?

It's not as if all these games save for Portal, Torchlight and a few other indies didn't already exist for the Mac. We've been playing Civ IV and Braid for years. And now it is becoming clear that Portal and it's source ilk are not really going to be up to scratch compared to a reboot into BootCamp. Frankly, if the UI experience is going to be this shoddy anyway I might as well suffer Windows and actually get to play the games as well as my hardware allows.*
Umm.. Steam is the biggest distribution platform on the PC, and will likely cause a lot more developers to support the Mac where previously they wouldn't. You could equally argue that Windows doesn't need Steam (in fact it'd be even more of a valid point there as they actually, you know, have some games? But it'd be a moot point. Steam is successful because it's of high quality and has a good feature-set. Things like achievements and integrated social features mean a lot to gamers. Being able to send game invites to players over Steam is one of it's killer features, as well as clan/group management. You can't underestimate these features and brush off Steam as just another store for game purchases. They do deserve some degree of respect and our faith here. They have delivered and will continue to do so. It might not look 100% like a standard osX app at the end of the day but that doesn't have to mean it's worse for it.

Also.. We already know Killing Floor and Red Orchestra are coming link, and this is just the start.
OpenGL game performance will improve shortly, I'm sure.. As it is, on my Macs Portal has handled great with only a small FPS hit.. The convenience overrides the slight performance drop for me. :)
 
not too thrilled that the fan in my Core i7 MBP sounds like a Harrier Jet about to do a Vertical Takeoff when I start playing Portal. :eek:

Not even Compressor gets the fan worked up like that. I think I will skip playing Steam games on the MBP.
 
..... You do know you can register the retail version of Steam games to your Steam account right? No on said you HAD to buy your games from Steam. As some said before, sometimes its cheaper, sometimes its not.

I know that I might end up buying L4D (when Mac port is released) at brick-and-mortar store since I can usually find it on the cheap.

Only a selection of games can be transferred to Steam though, the list. All Valve games can be transferred.
You can add shortcuts into Steam though. People will see what game you're currently playing, not sure if the overlay still works though (the chat/web browser interface).


On a side note I do have to wonder if the people complaining about Steam's UI also complained about Adobe's and Apple's pro application interfaces. Even iTunes doesn't abide to Apple's own UI rules. Just when is that green + icon going to be standardised?
 
Only a selection of games can be transferred to Steam though, the list. All Valve games can be transferred.
You can add shortcuts into Steam though. People will see what game you're currently playing, not sure if the overlay still works though (the chat/web browser interface).
The overlay seems to appear and work on most of the games i've tried adding as shortcuts. Wasn't really expecting that. :)
 
Well, I finally got portal running with the GPU enabled -- took about 30 minutes of fiddling with different command line switches, starting the game, shooting 2 portals, then cursing that it still won't work.

Once that was working, I played through the whole thing again, this time with commentary enabled. I LOVED EVERY MINUTE OF IT.

Also, the game looks way better when running on GPU than running on IGP. Those "observation windows"? I didn't even realize they were there when the IGP was on. I though those were just weird light sources. With the GPU you can actually see the flared glass effect and it looks awesome. The acid pools look a lot nicer, too.

So I'm slowly moving from the "hater" camp to the "fanboy" camp. Still feels rushed, and I'm still not sold on the UI or the idea of a middleware program just to play games, but I'm warming to it.
 
My frame rate went ridiculously low, under 10, when there was a lot of water on screen.
That's a bug related to particle drawing on ATI GPUs. If you turn off particle rendering (enter "r_drawparticles 0" in the console), everything's nice and smooth.
 
Sorry to hear everyone is having so many problems. Everything works great for me. The UI looks great too imo. Both Torchlight and Portal play beautifully. My only complaint is that the icon is bigger than the rest of my dock icons. Looks weird. :p
 
not too thrilled that the fan in my Core i7 MBP sounds like a Harrier Jet about to do a Vertical Takeoff when I start playing Portal. :eek:

Not even Compressor gets the fan worked up like that. I think I will skip playing Steam games on the MBP.

Haha that is happening to me too on my i7 mbp. Nice metaphor.
 
Haha that is happening to me too on my i7 mbp. Nice metaphor.

simile :rolleyes:

OP: you're SERIOUSLY complaining about the UI of steam itself? can't you just be happy that you're getting games on the Mac? geez some people have to complain about everything....


Also, does anyone know if buying a retail game that's labeled for PC will work on Mac? I asked the customer support and clearly they couldn't understand... they said that the game was unavailable for Mac at the time even though my question was if the retail disk would work on Mac WHEN it is released.
 
I feel like all these complaints come from people who didn't suffer under WINE-Crossover gaming and trying to do hacks for Fusion just to get TF2 to run.

Before May 12, 2010 Mac gaming did not exist*. /thread

*Is it perfect? No. But neither was the Apollo program and that took us to the moon. Give it time and please don't make complaints like this in CS:S, L4D2, or TF2 games. You'll make the rest of us Mac users have to deal with the stereotype :p

(I say this in jest)
 
The overlay seems to appear and work on most of the games i've tried adding as shortcuts. Wasn't really expecting that. :)

Oh excellent! I haven't used shortcuts for years (other than to make people think I'm playing stuff I shouldn't ;)). Once upon a time it didn't work but good to hear it does now.
I remember a time before they introduced the community features, back before you had to behave :D. When doing a status check to get a persons Steam ID was the only way to track people.
 
The overlay is still really buggy for me. Missing cursor, game not pausing...doesn't appear at all in Torchlight.
 
Hardware not good enough to run Portal...

Complains about my GeForce 7 Series card not be powerful enough to run Portal, system profiler:

Code:
  Model Name:	Mac Pro
  Model Identifier:	MacPro1,1
  Processor Name:	Dual-Core Intel Xeon
  Processor Speed:	2.66 GHz
  Number Of Processors:	2
  Total Number Of Cores:	4
  L2 Cache (per processor):	4 MB
  Memory:	7 GB
  Bus Speed:	1.33 GHz

Well, the card does suck...:

Code:
NVIDIA GeForce 7300 GT:

  Chipset Model:	NVIDIA GeForce 7300 GT
  Type:	GPU
  Bus:	PCIe
  Slot:	Slot-1
  PCIe Lane Width:	x16
  VRAM (Total):	0 MB
  Vendor:	NVIDIA (0x10de)
  Device ID:	0x0393
  Revision ID:	0x00a1
  ROM Revision:	3011
  Displays:
Display Connector:
  Status:	No Display Connected
Apple Cinema Display:
  Resolution:	1600 x 1024
  Pixel Depth:	32-Bit Color (ARGB8888)
  Main Display:	Yes
  Mirror:	Off
  Online:	Yes
  Rotation:	Supported
 
I feel like all these complaints come from people who didn't suffer under WINE-Crossover gaming and trying to do hacks for Fusion just to get TF2 to run.
Hey! Wine does an amazing job considering the difficulties and the scope of the project. It even knows a few tricks Valve still has got to learn - like making Source games work on Geforce 7xxx cards or not crapping out on particles for ATI users. Sure, I'm biased as one of many contributors, long time user and advocate, but I still believe they (we) did great, and I'm somewhat sad Valve didn't work with Codeweavers. No reason to belittle the effort and achievements, especially considering a cooperation would probably benefit all Mac gamers.
 
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