It's still useless.
Useless what ? It's the same thing as it has been since Leopard and before. I find it's been working very well since they introduced the support gods know when.
i think you might have missed the part about full screen apps in his question.
in other words, it's not broken, just useless. Gotcha.
I respectfully disagree. I think some things have been made worse for multiple monitors since Lion. For example, when switching between spaces; In 10.6 and below, you could assign an application to "stick" to a monitor by setting the space designation to "all spaces". That way, when you switch spaces, one monitor would change while the other monitor effectively stayed static. This is how I always do development work.
In 10.7, they changed this slightly. You can still set an application to be in "all spaces", but now when you change spaces, all windows disappear and reappear later. So every time I change spaces, both monitors slide out and fade in again, even though the one monitor isn't changing applications. It makes no sense. It doesn't help anything (even for single monitor uses) and it only serves to hinder dual monitor development.
Add this to countless other expose/spaces related changes that have made finding/managing windows less efficient (especially with dual monitors) and I'd say they certainly have made it worse in recent years.
I respectfully disagree. I think some things have been made worse for multiple monitors since Lion. For example, when switching between spaces; In 10.6 and below, you could assign an application to "stick" to a monitor by setting the space designation to "all spaces". That way, when you switch spaces, one monitor would change while the other monitor effectively stayed static. This is how I always do development work.
In 10.7, they changed this slightly. You can still set an application to be in "all spaces", but now when you change spaces, all windows disappear and reappear later. So every time I change spaces, both monitors slide out and fade in again, even though the one monitor isn't changing applications. It makes no sense. It doesn't help anything (even for single monitor uses) and it only serves to hinder dual monitor development.
Hum, so you're annoyed by a lack of animation for moving windows from space to space, even though in the end you're getting the same result ? It's just a visual thing, it's not actually broken, you just don't like how it looks (because frankly, All Desktops does the same thing, only it switches desktops, then brings over the applications you've set for "All Desktops").
Gotcha.
Hum, so you're annoyed by a lack of animation for moving windows from space to space, even though in the end you're getting the same result ? It's just a visual thing, it's not actually broken, you just don't like how it looks (because frankly, All Desktops does the same thing, only it switches desktops, then brings over the applications you've set for "All Desktops").
Gotcha.
Hum, so you're annoyed by a lack of animation for moving windows from space to space, even though in the end you're getting the same result ? It's just a visual thing, it's not actually broken, you just don't like how it looks (because frankly, All Desktops does the same thing, only it switches desktops, then brings over the applications you've set for "All Desktops").
Gotcha.
Full screen apps and multiple monitors is a major issue and I can't believe that Apple still isn't addressing this, especially when they're pushing Airplay monitor support!
I think you're mistaken, although you're on the right track. It's kind off a animation thing, but it's not the lack of animation he is frustrated about, it's the addition of animation when it's completely unnecessary. Lion is great in many aspects, and I certainly prefer it over anything "pre-Lion", but some things are not quite thought of, which we, obviously, are hoping Apple will improve in Mountain Lion.
Dunno, kinda like my desktop switching to be animated. Would be weird if it just "popped", especially since I use different backgrounds for every desktop I have.
I know, it's seems nitpicky... it's hard to explain really. When you're switching spaces a lot it's just annoying. But my point is apple changed this for no apparent reason. I can't see any positives, so even if the negatives are few, why change it?
I think what he meant is that the animation is fine, but he would prefer if you could stick one (or several) desktops to one screen. If I'd like to have Twitter and a RSS-reader static on one screen, for example, it's kind off stupid to have to switch all of the screens when you just want to swap one.
Yep, but that's a new lion feature. It didn't break "multi-monitor" support, it just didn't include it, I wanted to emphasize that as too many people claim "Multi-monitor is broken in Lion". It's not, it's the same as it always was. And frankly the way they did fullscreen apps, I can see why. Basically, when you go "fullscreen" in the sense of Lion, you create an exclusive desktop in Mission Control for that application.
Unless the app itself can use both monitors, there would be no way to let you have distinct applications on the same "exclusive" desktop.
The solution becomes to not use fullscreen in that way when hooked up to multiple monitors (and isn't the point of fullscreen for small, lower resolution screens ?).
technically you introduced the word "broke" into this discussion.
i think we're speaking here simply between lion and ML, was anything done to improve multi monitor handling of the full screen apps feature.
you did demonstrate that an app can make use of both monitors in full screen mode, and you seem to have knowledge of how the windowing system works, so maybe you can shed some light on this situation. i think for me the desire is less to have 1 app take advantage of both monitors, and more that a fullscreen app shouldn't consume the second monitor in the first place.
i know this is more of a virtual desktops issue, but i really feel that each desktop shouldn't encompass all connected screens, but each screen should be its own self contained set of desktops. you can have a fullscreen video or mail program running in one, while you multitask and do other stuff in the other. since the paradigms these days seems to be "in terms of iPads" i would suggest that multi monitor computer users think of each monitor as its own iPad, each one essentially multitasking separately (but of course you can easily move apps between the two - this is where mission control would actually shine). to me this would be awesome.
I'm pretty sure it has to do with Apple's choice of "an exclusive" desktop for each full screen application. You can't have full screen in Lion without Mission Control and the desktops it creates. Since Desktops are not on a per-monitor basis, that's just how it ends up.
There's also a lot of limitations to using the 2nd monitor and throwing Windows on it that I noticed playing around with XCode. I only managed it using a NSPanel in HUD Panel mode with Full Screen mode set to "Unsupported". NSWindow and tagging them as "Auxiliary Window" just made them stay out of the exclusive desktop, setting them to unsupported never permitted it to be "in front" even using the Window menu to pop up the Window.
Quicktime X is the least advanced media player in existence, and barely usable unless all your movies are in .mov format, ...
Technically, I jumped the gun yes. But it's only because hanging on the Lion forum, I'm so used to people saying "Lion broke multi monitor support" when it fact it's plain untrue, the problem is that it didn't adapt it well.
i think we're speaking here simply between lion and ML, was anything done to improve multi monitor handling of the full screen apps feature.
I'm pretty sure it has to do with Apple's choice of "an exclusive" desktop for each full screen application. You can't have full screen in Lion without Mission Control and the desktops it creates. Since Desktops are not on a per-monitor basis, that's just how it ends up.
There's also a lot of limitations to using the 2nd monitor and throwing Windows on it that I noticed playing around with XCode. I only managed it using a NSPanel in HUD Panel mode with Full Screen mode set to "Unsupported". NSWindow and tagging them as "Auxiliary Window" just made them stay out of the exclusive desktop, setting them to unsupported never permitted it to be "in front" even using the Window menu to pop up the Window.
interesting findings. i haven't tested either, but i thought i might have read somewhere that either aperture or final cut X used the second monitor for a full screen preview of whatever you're working on in full screen mode. so there are certainly times when it could be helpful, but i'd still love to see an overhaul someday of desktops on a per monitor basis. there's probably downsides i'm not thinking of, but i'd be curious to try a mockup to see how it feels. do any other OS's treat secondary monitor desktops totally independently from primary monitor desktops?