revolutionary gameplay? well, it's a sequel tot the best RTS ever (Aslo the first RTS to use 3D accel, for the ones who failed history class: I'm talking about Total Annihilation), so they didn't really change the formula, But the GFX are the best for RTS to date (512 MB VRAM is recommended) and it's the first game to fully support dual displays, seen the strategic map one of the most important aspects of the game.
the special thing about the map is that it's not really a separate interface: you can zoom out as far as you want to, and turn the camera in every angel you like.
ofcourse there are many more enhancements like pumped up GFX and virtually no population cap.
But I can see why you wouldn't call it a revolutionary game: The way you play isn't that different from other RTS games.
well, ok, but so weren't Doom3, FarCry and others.
The thing about SuCo is that it pushes the limits of RTS a whole lot further. And as soon as you use the limitless zoom, you'll miss it in every other RTS, so I guess any future RTS will steal this feature
and btw:
it got 9/10at gamedaily, and I guess they know what they are talking about
