well, the title says it all. I've been trying to find definite info on this, and did not find anything conclusive.
Metal API when supported speed up graphics.Logic is a sound edit app.well, the title says it all. I've been trying to find definite info on this, and did not find anything conclusive.
Metal is not just for graphics, but also compute.Metal API when supported speed up graphics.Logic is a sound edit app.
What? I've been trying to do 3D graphics with Logic....thats why it didn't workMetal API when supported speed up graphics.Logic is a sound edit app.
Just see how mission control went smooth all of sudden.. I would love to see metal being used in Logic
That was on my mbp 13" early 2011. I now have an mbp 13" mid 2012 (which supports Metal Api). The jump from intel hd 3000 integrated GPU with 512mb of VRAM to the intel hd 4000 with 1536 mb of VRAM will quite certainly help. Thus, my original inquiry: Does Logic pro x 10.2 use the Metal API to draw and redraw the UI ? Or, will that be introduced to Logic on a further .update?
I'm not Logic user but I am a bit of a nerd and suggest that Logic will be using whatever the host OS uses to draw the UI. So you may see UI improvements with Metal if your GPU supports it, but that won't be due to any special support in Logic, it will be due to the host OS's UI widget drawing.
I suspect the only sorts of apps you'll see targeting metal specifically for graphics will be those that are doing 3d views and the like, anything using standard UI widgets will just be drawn using whatever method the host OS deems appropriate. If the host OS uses Metal for that, it will be using Metal.
For sure! 2nd partition for me!I dont know.. Too risky to install the GM on the studio computer
Metal is a replacement or alternative to OpenGL. It does not require OpenGL in any way and works in 10.11 with any Mac built since 2012.Metal isn't even supported yet by the video drivers available. It requires OpenGL 4.4
Metal isn't even supported yet by the video drivers available. It requires OpenGL 4.4 which you can check the status of on your machine by running the 'OpenGL Extensions Viewer' from the appstore.
Also El Capitan updated the auvaltool and many plugins fail to validate specifically in logic but work in other programs.
Metal is a replacement or alternative to OpenGL. It does not require OpenGL in any way and works in 10.11 with any Mac built since 2012.
./Metal_Test/MetalInfo
MetalInfo!
No Metal Device Found
As I said before, Metal works with Macs made since 2012, including those with integrated GPUs. The 13" 2014 Retina Macbook Pro I'm using to write this post only supports OpenGL 4.1, but supports Metal.I meant that you can verify if your hardware/driver combination will actually support metal by checking if it supports OpenGL 4.3* (not4.4), if it does it should be good. This does not mean metal operates within OpenGL. The latest nvidia web drivers have no support for it yet.
MetalInfo!
Metal Device Name: Intel Iris Graphics
Lower Power Device: No
Headless Device: No
As I said before, Metal works with Macs made since 2012, including those with integrated GPUs. The 13" 2014 Retina Macbook Pro I'm using to write this post only supports OpenGL 4.1, but supports Metal.
Code:MetalInfo! Metal Device Name: Intel Iris Graphics Lower Power Device: No Headless Device: No
I meant that you can verify if your hardware/driver combination will actually support metal by checking if it supports OpenGL 4.3* (not4.4), if it does it should be good. This does not mean metal operates within OpenGL. The latest nvidia web drivers have no support for it yet.
You need to download the test utility from here: http://netkas.org/?p=1405what is the exact command to get metal info?
You need to download the test utility from here: http://netkas.org/?p=1405
Metal has nothing to do with openGL 4.3 or 4.4. A radeon HD 6XXX which supports openGL 4.4 will not support Metal (nor Mantle, Vulkan and DX12 for that matter).I meant that you can verify if your hardware/driver combination will actually support metal by checking if it supports OpenGL 4.3* (not4.4), if it does it should be good. This does not mean metal operates within OpenGL. The latest nvidia web drivers have no support for it yet.
Since it is an audio application, if it is using OpenCL for certain filters or operations, it is possible for Apple to add an optimised Metal path. Other than this, I don't think Metal would have a direct influence in its business logic. The presentation layer (UI) would be accelerated though, as a few related libraries now have an optimised path written in Metal.Well, it makes sense. But, I've also read, for example, that a game that has not been developed with Metal api integration, wont use Metal, even if its played on an OS using it (like El Cap). So, my thinking is: Was Logic 10.2 developped to take use of Metal? Or, does it fall back on Open gl/cl?
Just curious about it. Im testing 10.2 right now and it seems to be handling the UI better, more CPU efficient. But then again, like I said, I upgraded from a 2011 mbp to a 2012. So I dont know if its Metal, the upgrade or both....
Since it is an audio application, if it is using OpenCL for certain filters or operations, it is possible for Apple to add an optimised Metal path. Other than this, I don't think Metal would have a direct influence in its business logic. The presentation layer (UI) would be accelerated though, as a few related libraries now have an optimised path written in Metal.