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To get over to Aulin, 68 LY to get gimballed multi-cannons seems daunting.

I'd recommend upgrading your frameshift drive to maximum. No distance seems all that daunting. Even if your Cobra was at maximum weight you can still jump nearly 22 LY. Here's a useful chart from the official forum:

ships.png


You're not going to enjoy the next update:
- Prevent infinite stream of pirates in extraction zones
No more farming bounties!

On the positive side, the galaxy map now has a 1,000 LY range.
 
I just purchased Voice Attack for $8 after I heard some players raving about it. It seems like it has great potential although I downloaded a config file for it and nothing seemed to work. However when I did my own commands they did work and there is great potential for navigating around the menus with voice and doing things like verbally instructing your ship to increase/decrease scan range and redistribute power, which is handy in a fight.

To do advanced programming I need to get a handle on "conditional" commands. There is hardly anything I've found online as far as guides. If anyone knows how to do sophisticated programming, please give a shout. And example of sophisticated programming using conditional commands would be instead of saying "left panel, right, select" for Transactions, would be to simply say "Transactions". In the config file I downloaded a command like this was full of conditional commands, making sure other configurations would not get in the way of the command.

To be more specific, from a forward view, you could make a command called Transaction by programming "1, Next Tab". The problem is that if you wanted to go there directly to Navigation by saying "navigation", you have to neutralize the current position of the view, back to a neutral forward views and then program "1" for the left screen which by default is on navigation. A conditional command could put the view back to a forward views, and if it's all ready in a forward views, then the command would be ignored. This probably does not make a lot of sense. Anyhow, the search continues. :)
 
I'd recommend upgrading your frameshift drive to maximum. No distance seems all that daunting. Even if your Cobra was at maximum weight you can still jump nearly 22 LY. Here's a useful chart from the official forum:

Image

You're not going to enjoy the next update:
- Prevent infinite stream of pirates in extraction zones
No more farming bounties!

On the positive side, the galaxy map now has a 1,000 LY range.

So they are getting rid of pirates at extraction zones or just getting rid of the just fly around for a bit and more will magically appear?

I just purchased Voice Attack for $8 after I heard some players raving about it. It seems like it has great potential although I downloaded a config file for it and nothing seemed to work. However when I did my own commands they did work and there is great potential for navigating around the menus with voice and doing things like verbally instructing your ship to increase/decrease scan range and redistribute power, which is handy in a fight.

To do advanced programming I need to get a handle on "conditional" commands. There is hardly anything I've found online as far as guides. If anyone knows how to do sophisticated programming, please give a shout. And example of sophisticated programming using conditional commands would be instead of saying "left panel, right, select" for Transactions, would be to simply say "Transactions". In the config file I downloaded a command like this was full of conditional commands, making sure other configurations would not get in the way of the command.

To be more specific, from a forward view, you could make a command called Transaction by programming "1, Next Tab". The problem is that if you wanted to go there directly to Navigation by saying "navigation", you have to neutralize the current position of the view, back to a neutral forward views and then program "1" for the left screen which by default is on navigation. A conditional command could put the view back to a forward views, and if it's all ready in a forward views, then the command would be ignored. This probably does not make a lot of sense. Anyhow, the search continues. :)

The config file for voice attack has to match the keyboard/button controls you setup. So if frameshift in game is the j key, the voice attack setting will have to be J. If they don't match, it won't work.

I had the intention of getting voice attack, but haven't been overwhelmed with using the keyboard and the buttons assigned to my x52 yet.
 
Originally Posted by Huntn View Post
To get over to Aulin, 68 LY to get gimballed multi-cannons seems daunting.

I'd recommend upgrading your frameshift drive to maximum. No distance seems all that daunting. Even if your Cobra was at maximum weight you can still jump nearly 22 LY. Here's a useful chart from the official forum:

Image

You're not going to enjoy the next update:
- Prevent infinite stream of pirates in extraction zones
No more farming bounties!

On the positive side, the galaxy map now has a 1,000 LY range.

I'll be honest, this might kill the game for me. Before I discovered Free Lance BH at extraction zones, I was not happy, was bored, running missions and trading. Yes, if there were riches to be made, I'd consider and could withstand several trading cycles, but the primary draw is dogfighting and finding a local where I could spend a couple of hours fighting. Take that away from me and all bets are off. :(

Regarding Gimballed multi cannons, lol, I found them at of all places- Boswell Station. This is kind of embarrassing, but it. turns out I was pulling up the small hard points on the bottom of the ship where I could find none (gimballed multi cannons). They are available at Boswell for the medium hard points on top. I had to jump over to Worldlidge to locate gimballed burst lasers to fit the bottom small hard points.

Due to the mechanics of first knocking down shields before filling the target with lead, the ideal setup for a Cobra, would be to have the lasers on top because they would have the field of fire as your pulling to the target to knock down it's shields, and then finish it off with the bottom mounted multi cannons.

Now that all my weapons for the Cobra are on gimbals, it makes a world of difference.
 
Someone mentioned combat zones? What are those?
He meant conflict zones. Those spawn in systems with a civil war. You fly there, pick a side (right-hand panel, "Functions" tab, the very first item) and then kill everything that's red.

Lot's of fun, but up to now no real good pay-out. You only get 3000 cr in combat bonds per kill, no matter what ship you killed. In the 1.1 patch, the combat bond amount apparently now scales by ship size.
 
I'll be honest, this might kill the game for me. Before I discovered Free Lance BH at extraction zones, I was not happy, was bored, running missions and trading. Yes, if there were riches to be made, I'd consider and could withstand several trading cycles, but the primary draw is dogfighting and finding a local where I could spend a couple of hours fighting. Take that away from me and all bets are off. :(

Maybe it was annoying for players who wanted to do mining. You could probably still go to combat zones to get some dogfighting action, although I suppose you wouldn't get bounties for the kills.

They've added 'community goals' - allows players to contribute towards wider missions on behalf of a faction. With any luck this will be the start of some actual gameplay in Elite.
 
I'll be honest, this might kill the game for me.

+1

I'll be out if there won't be offered - at least - an equal alternative of this.

Maybe it was annoying for players who wanted to do mining. You could probably still go to combat zones to get some dogfighting action, although I suppose you wouldn't get bounties for the kills.

They've added 'community goals' - allows players to contribute towards wider missions on behalf of a faction. With any luck this will be the start of some actual gameplay in Elite.

That's a start. Game feels way too empty, even without removing player activities like bounties farming. Big space is nice, but they really got to add some purpose in order for someone to get in his ship and launch.
 
He meant conflict zones. Those spawn in systems with a civil war. You fly there, pick a side (right-hand panel, "Functions" tab, the very first item) and then kill everything that's red.

Lot's of fun, but up to now no real good pay-out. You only get 3000 cr in combat bonds per kill, no matter what ship you killed. In the 1.1 patch, the combat bond amount apparently now scales by ship size.

Right now for Cobras I'm getting $10-25k per kill.

In that ED thread I linked to, someone (Salad) claimed there would be no changes to RES BH. But when I look at the patch note which seems to contradict what he is saying. Thoughts from anyone?
 
In that ED thread I linked to, someone (Salad) claimed there would be no changes to RES BH. But when I look at the patch note which seems to contradict what he is saying. Thoughts from anyone?
No idea. I haven't seen anything really conclusive on the ED forums yet and haven't played the 1.1 beta myself.

I would understand the patch notes more or less the same way as you do: there is some change to the spawning of pirates at RES. In how far and of what kind... no idea.
 
I still haven't managed to download the 1.1 beta. It barely downloads at 0.05 MB/s. Tried the normal game and I kept getting kicked off the 'matchmaking server' even though I was playing solo. I guess they're having some problems.

I noticed the in-game economy at work, for the first time. I'd been trading the same commodities between the same place for a week, with no change at all to the price or availability. Then, suddenly, a trade which was worth about 1,300 per ton last time netted me just 40 per ton.

It was the most profitable route in the galaxy, according to Slopey's, and a lot of people had started going there. Now it's not worth the fuel.

It's definitely not realtime, or anything approaching it. No fluctuations, it was just as though a switch had been flipped. Plenty more routes to find, if the game would let me play, but what's the point of this always-online persistent universe if you can't see it change gradually? Makes me doubt that it's actually calculating anything behind the scenes.
 
I noticed the in-game economy at work, for the first time. I'd been trading the same commodities between the same place for a week, with no change at all to the price or availability. Then, suddenly, a trade which was worth about 1,300 per ton last time netted me just 40 per ton.

...

It's definitely not realtime, or anything approaching it. No fluctuations, it was just as though a switch had been flipped. Plenty more routes to find, if the game would let me play, but what's the point of this always-online persistent universe if you can't see it change gradually? Makes me doubt that it's actually calculating anything behind the scenes.
In fact, from my observations it seems as if some server patch a few weeks ago broke something regarding the commodity prices.

I have with absolute certainty seen commodity prices and stock amounts change over time before. The changes usually weren't dramatically fast, but there did occur. It was only for some time that they stopped fluctuating at all.

It was the most profitable route in the galaxy, ...
Errrm... I currently lugged some Beryllium from Duamta to Groombridge 1618 and earned about 1450 cr per ton...
 
In fact, from my observations it seems as if some server patch a few weeks ago broke something regarding the commodity prices.

I have with absolute certainty seen commodity prices and stock amounts change over time before. The changes usually weren't dramatically fast, but there did occur. It was only for some time that they stopped fluctuating at all.


Errrm... I currently lugged some Beryllium from Duamta to Groombridge 1618 and earned about 1450 cr per ton...

Do you get that from studying the trading site? How long a one way trip was that?
 
In fact, from my observations it seems as if some server patch a few weeks ago broke something regarding the commodity prices.

I have with absolute certainty seen commodity prices and stock amounts change over time before. The changes usually weren't dramatically fast, but there did occur. It was only for some time that they stopped fluctuating at all.


Errrm... I currently lugged some Beryllium from Duamta to Groombridge 1618 and earned about 1450 cr per ton...

I meant the entire route was the most profitable - there and back. I mentioned it on the previous page, 3172 in total.

I've seen the commodity stock change, too. Every time I bought 120 units of the commodity, the supply amount would go down by 120. Then when I returned it would be back to exactly the figure it was at before. Time after time, week after week.

This is why I don't think there's any realtime economy going on. I suspect that the supply / demand figures are arbitrary and fixed, and that only after a threshold has been reached will the server update it.

edit: At the previous route I used to do, the first trade of the session would always earn a higher amount than the subsequent ones. It would be exactly the same amount each time - x for the first trade, y for all the rest. After logging out, it would be back to x again. The economy seems to be a bit spoofed at the moment.
 
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Do you get that from studying the trading site? How long a one way trip was that?
I actually stumbled upon that route myself. I was in that area, trading metals between Lushertha and Ross 986 before (for about 1000 cr profit per ton) but decided after a while to slowly move closer to Sol again. Duamta/Groombridge 1618 were more or less on the way. The two systems are about 7.7 ly apart.

I meant the entire route was the most profitable - there and back. I mentioned it on the previous page, 3172 in total.
Ah, okay. That changes that of course.

I've seen the commodity stock change, too. Every time I bought 120 units of the commodity, the supply amount would go down by 120. Then when I returned it would be back to exactly the figure it was at before. Time after time, week after week.

This is why I don't think there's any realtime economy going on. I suspect that the supply / demand figures are arbitrary and fixed, and that only after a threshold has been reached will the server update it.
No, I mean really persistent changes. I forgot which systems that were exactly, but the most contiguous observations I made concerned a minerals trade route somewhere at the "western" border of the Federation: one system had a high supply of minerals, the neighbouring system a high demand for that stuff, giving appropriate profit. Over the course of a couple of days, the demand slowly dwindled from high, over medium to low.

What I observed more often was that supply and/or demand would change substantially between the day I logged off at a station and then logged in again a few days later.

These changes stopped a while ago, for what reason ever. I think the economic background simulation is there, but it was broken for the last couple of weeks.
 
I guess I'd better take advantage of the static economy before they fix it, then.

I found another route taking metals one way and performance enhancers for the return, stopping off at the Seeking Luxuries traders next to the first station.

As soon as the 1.1 update is out, I'm going to sell my cargo holds, buy whatever equipment I can afford, and head out exploring / fighting. I like the idea of being credited as the discoverer of a new system.
 
I guess I'd better take advantage of the static economy before they fix it, then.

I found another route taking metals one way and performance enhancers for the return, stopping off at the Seeking Luxuries traders next to the first station.

As soon as the 1.1 update is out, I'm going to sell my cargo holds, buy whatever equipment I can afford, and head out exploring / fighting. I like the idea of being credited as the discoverer of a new system.

Where do you resupply at? ;)
 
Just downloaded the 1.1 update and in relation to REZ BH being nerfed, yeah it is a bit less profitable now from early impressions. While I still made $90K in a round, it does seem like the values of Cobra's were lowered most were in the $7-11K value range with one $14K guy. And they removed the automatic clean/wanted status in SOL so now I have to scan them as well.

But there was a healthy amount of wanted people still in there. But they probably don't just respawn like they used to. So eventually the amount of wanted people will drop and will have to leave for a bit.
 
Just downloaded the 1.1 update and in relation to REZ BH being nerfed, yeah it is a bit less profitable now from early impressions. While I still made $90K in a round, it does seem like the values of Cobra's were lowered most were in the $7-11K value range with one $14K guy. And they removed the automatic clean/wanted status in SOL so now I have to scan them as well.

But there was a healthy amount of wanted people still in there. But they probably don't just respawn like they used to. So eventually the amount of wanted people will drop and will have to leave for a bit.

Yeah, more grind. :p Thanks for the report. My experience was the Cobra bounties used to be $14-25k so this definitely a substantial nerf. I'll report back after I've played.
 
I just upgraded to 1.1, loaded the game for the first time in a few days, and it has deleted my custom control setup. That took so long to create!

I have the main button labels written down somewhere, but the thought of having to go through that enormous list, configuring all those buttons, modifiers, axes and galaxy map controls (can't even remember what they were)... I've completely lost the urge to play.
 
I just got my first ship (Cobra MK III) with the vanilla gear (not playing much, so it goes really slow for me). Could anyone post a nice weapons configuration for this ship ? Also, will there be any change/upgrade to the power core/distributor with this config ?

Also, gimballed or fixed ? I read that gimballed are slightly weaker than their fixed counterparts, but they do stay longer on the target, of course. In practice, do you guys see one type having a clean advantage over the other ? (if I had to guess, I'd say gimballed, but out there I prefer not to guess :p )
 
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