Then you calculate in light years, not rice grains.What if future me is trying to calculate a multi-jump hyperspace route across the universe...?
Then you calculate in light years, not rice grains.What if future me is trying to calculate a multi-jump hyperspace route across the universe...?
I can absolutely guarantee you, there won't be a 128-bit cpu ever. Nobody calculates with numbers that large. Your hardware will become obsolete for other reasons.
Then you calculate in light years, not rice grains.
I wouldn't call it a one-time thing. Drivers and apps have to adhere to new APIs and stricter kernel rules with many of the yearly OS-releases. I know I haven't been able to run any beta during the last ten years not due to instabilities or the like, but because there's always a bunch of apps that need an update from their developer in order to work as intended. The Adobe suite and big complicated applications in particular are commonly broken.Probably complaining about the one time removal of 32-bit support. Many applications were left behind because the developers of the 32-bit applications had abandoned their apps. From my perspective, it was mostly games that didn't get updated for 64-bit.
I wouldn't call it a one-time thing. Drivers and apps have to adhere to new APIs and stricter kernel rules with many of the yearly OS-releases. I know I haven't been able to run any beta during the last ten years not due to instabilities or the like, but because there's always a bunch of apps that need an update from their developer in order to work as intended. The Adobe suite and big complicated applications in particular are commonly broken.
Meanwhile there's still a decent chance that I can launch a piece of software designed for Win95 on my Win 11 PC. Of course that has the caveat of bloated code but there is a clear difference in priorities between MS and Apple and both have their pros and cons.
Microsoft has changed its driver APIs too. You can’t use 20 year old drivers on Windows either. Apple is still evolving the macOS kernel and I think that is a net positive. Especially for security. Most software works fine between versions.I wouldn't call it a one-time thing. Drivers and apps have to adhere to new APIs and stricter kernel rules with many of the yearly OS-releases. I know I haven't been able to run any beta during the last ten years not due to instabilities or the like, but because there's always a bunch of apps that need an update from their developer in order to work as intended. The Adobe suite and big complicated applications in particular are commonly broken.
Meanwhile there's still a decent chance that I can launch a piece of software designed for Win95 on my Win 11 PC. Of course that has the caveat of bloated code but there is a clear difference in priorities between MS and Apple and both have their pros and cons.
The "bit-ness" of a CPU usually refers to the addressable memory range (i.e. address register) and/or the size of its data registers; 32-bits can address max 4GB of memory space, while 64-bits can 18 quintillion bytes of memory space. It'll definitely be a while before memory capacities reaches the limits of a 64-bits address CPU. I wouldn't say there's never a need for 128-bit CPU (the 640KB ought to be enough for everyone joke comes to mind), it's just that we probably will not hit it anytime soon.I can absolutely guarantee you, there won't be a 128-bit cpu ever. Nobody calculates with numbers that large. Your hardware will become obsolete for other reasons.
Always. Should have started easing iOS into multi-year updates imoIn retrospect, maybe switching to the yearly macOS releases was indeed a mistake…
Would third party apps like Handbrake, MKVToolnix etc work on M1 or M2?