The litmus test will be whether GTA6 is released on ARM Macs.
Would Apple really spend 5b$ to secure GTA6 for 1Q?Apple secures three month exclusive on Apple Silicon Macs. Free copy with every Apple Silicon Mac sold during those three months.
Boom, Apple has 10 million new Apple Silicon Macs out in the wild!
Would Apple really spend 5b$ to secure GTA6 for 1Q?
GTA5 broke $1b is sales after three days.Would it really cost $5B for that? Seems way too high. Do they even make that much from total sales?
I really hope this will become reality but nearly all mobile games are made for kids.
We can put the GTA fantasies to rest. Apple is not paying for exclusive rights to a game where you murder prostitutes of color.
if the only way to play GTA VI is to buy an Apple Silicon Mac or wait three months, then there will be a lot of Mac sales...?
GTA5 broke $1b is sales after three days.
Holy frakk, if I see this idiotic video with its clickbait title brought up once more, I'm going to puke.Check this out
Not everyone thinks like you. While I for myself would agree, there are quite a lot people actually buying a specific gaming platform just for its exclusive games.I think that's a misguided assumption. There are games I'd love to play that are forever exclusive to Microsoft PCs and Xbox, or then Switch - platforms and companies with long histories in gaming - but I'm still not buying any of those just to get access to those games.
Not everyone thinks like you. While I for myself would agree, there are quite a lot people actually buying a specific gaming platform just for its exclusive games.
Fair enough.I'm fairly sure we agree there, too?
Apple uses SoC, PS5 and Xbox Series X use SoCs, so Apple's SoC must automatically be great for gaming, right?
No. There are a lot of SoCs which aren't the slightest suitable for high quality gaming. At best, this only shows that SoCs don't necessarily have to be bad for gaming.
The bottom line is that Apple Silicon does absolutely nothing to make Macs more interesting for AAA developers.
Holy frakk, if I see this idiotic video with its clickbait title brought up once more, I'm going to puke.
That nonsense only shows how little this guy knows about what he's talking about.
He never said that. His point is that an SoC can perform well. His mistake however is saying that Sony and MS are moving towards SoCs. They've already done so with their current consoles.Apple uses SoC, PS5 and Xbox Series X use SoCs, so Apple's SoC must automatically be great for gaming, right?
I don't understand his message this way. He just says that there is less constraints against developing a game for Apple OSes and that Apple seems to pay more attention towards gaming development.Metal developer tools for Windows make Mac development sooo much easier!
But he does show a trend. We're not there yet, but the revenue generated by mobile gaming is clearly drawing the attention of AAA game studios.ArMacs run iOS games, which are totally successful, and AAA developers are bringing their titles to mobile platforms to profit from this success.
None of these are AAA games. He's citing here a number of stripped down, casual, free2play spinoff games, which have sometimes very little in common with the full, original games. Pokemon Go is no full Pokemon game. Diablo Eternal is no full Diablo game. Elder Scroll Blades is not a full Elder Scrolls game. Hearthstone has been developed as casual game with mobile platforms in mind in the first place. It's not World of Warcraft.
The majority of these mobile spin-off games aren't even made by the original developer.
He's also nonsensically conflating download numbers for a free2play spinoff game (CoD Mobile) with the sales number of $70+ games. Apples and oranges.
Developers can cover the whole Apple ecosystem when developing for the Mac. They just have to adapt the control scheme.
Technically correct, but he's obviously not knowing that there are a lot more differences: apps for iOS/iPadOS/tvOS have strict size limitations, which makes them unsuitable for true current AAA games. These often are now dozens of GB big, some even 100+ GB, which by far exceeds the hard 20ish GB limit for iOS/tvOS apps.
Also, the necessary adaptions for different control schemes are much larger and difficult than he makes them.
On top of all this, he does not even know the difference between raytracing support in Metal and Nvidia's RTX, which is based on dedicated raytracing cores in their chips. As far as we know, Apple's GPU lack something comparable.
The bottom line is that Apple Silicon does absolutely nothing to make Macs more interesting for AAA developers. There will be no Battlefield V, no GTA 6, no Elder Scrolls 6 for Mac.
Attractiveness of a potential gaming platform does not hinge on the performance of its GPU alone. Otherwise, none of Nintendo's consoles in the last one and a half decades or so would have been as successful as they are.If does if their GPUs are good enough.
It surely is, but that does not change that AAA games target an in part wildly different target audience than mobile games. The extremely negative reactions of the audience to Diablo Immortal and Elder Scrolls Blades at the presentations of these games at BlizzCon/E3 should be evidence enough of this.But he does show a trend. We're not there yet, but the revenue generated by mobile gaming is clearly drawing the attention of AAA game studios.
Only if Apple suddenly changes their minds and allows installation sizes of 100, 150, 200 GB. With the impending release of the next console generation, games will only become even larger. What Apple allows at the moment is basically a joke in comparison.That doesn't seem insurmontable.
...which you are not allowed to rely on. Apple demands that games for iOS/iPadOS are playable with just the touch screen. They demand that games for tvOS are playable with just that stupid remote. Otherwise your game does not get approved. These are all just more limitations making the Apple ecosystem less attractive for AAA developers.Not if the game uses a controller.
Check this out