That's a huge "if".If Apple releases the rumoured controller, they'd certainly allow iPhones and iPads games to require this controller.
That's a huge "if".If Apple releases the rumoured controller, they'd certainly allow iPhones and iPads games to require this controller.
That's a huge "if".
That’s quite a stretch from what I actually said. Apple already has an attractive gaming platform. Hundreds of millions of devices belonging to users who spend more on in app purchases than other smartphone users is an attractive market.Attractiveness of a potential gaming platform does not hinge on the performance of its GPU alone. Otherwise, none of Nintendo's consoles in the last one and a half decades or so would have been as successful as they are.
You are aware that you can use pretty much every Bluetooth controller ever built with all current Apple devices? Including the massively popular gamepads of all three relevant console manufacturers?Nor is their own game controller priced at £60. It's not like there is 'that much' competition.
And yet, the even compared to current Macs fairly weak Nintendo Switch got true AAA games like Doom, Wolfenstein 2, The Witcher 3, The Outer Worlds, Mortal Kombat 11, Saints Row 3+4, Dark Souls, Hellblade, and Skyrim. It even has a port of Blizzard's Overwatch.Apple already has an attractive gaming platform. … The question here was AAA games which I took to mean those that can stretch the current top end gaming hardware.
Who knows? GTA 6 is still years away. By the time it's out, it might as well.Does GTAVI need a 2080ti to run?
These are not AAA titles. These are stripped-down, casual, often relatively cheaply produced games with the name of an AAA franchise stamped on the front. Games like Elder Scrolls Blades or Diablo Immortal are not the mainstay of these franchises. The full priced, multi-dozen gigabyte console/PC titles with the multi-million dollar budget are. Without these, no one would even bother with this mobile crap.It seems what is bothering you is that not every house has adopted the App Store as an essential platform. The fact is there are AAA titles available already and the cash they make is going to turn more heads. Maybe you don't like the versions of those titles but some of them are clearly doing something right.
Not counting Modern Warfare 2, of course. And Modern Warfare 3. And Black Ops. And Black Ops III.CoD is a great example because there hasn't been a Mac native version since Modern Warfare (the first one).
You clearly don't read and/or understand my post properly. And it shows that I was correct about you having no idea what a AAA game is, if I really have to spell it out for you.Except you don't seem to have a clear definition either. You literally said its not about performance or spec. Now you're moaning because mobile games aren't 50Gb each?
Its either the title or its the performance/spec that makes it AAA. Maybe the popularity? Make your damned mind up and construct a coherent complaint instead of just whinging that people don't understand your rambling nonsense.
Huh?CoD is a great example because there hasn't been a Mac native version since Modern Warfare (the first one).
Huh?
You clearly don't read and/or understand my post properly. And it shows that I was correct about you having no idea what a AAA game is, if I really have to spell it out for you.
There is a clear cut definition of a AAA game: big production budget, high production value, big marketing budget. That's not my definition, it's the industry-wide accepted definition. Popularity and increasingly humongous installation size are results of a game being AAA, not the cause.
Popularity does not make a AAA game (Minecraft and Stardew Valley are massively popular but not AAA), specs/performance of the platform it's running on does not make a AAA game (see what I wrote about the Switch above), the title does not make a AAA game: CoD Modern Warfare is AAA, CoD: Mobile is not, as it does not meet the criteria.
*cough*There was a Call oF Duty: Modern Warfare port on the Mac years ago. Modern Warfare 2 never made it over because Boot Camp.
Definitely production and marketing budget. I could even make an argument against CoD: Mobile's production value not meeting AAA standards, as while its assets (maps, player models and skins, game modes, etc.) might be high quality, they are all recycled from the earlier actual AAA entries of the series.Out of interest, which criteria do you think CoDM is missing out on?
No. While Nintendo spent (and still spends) a lot of money on marketing, the app itself was relatively cheap to develop, and the production value is debatable (again: recycled assets). So it fails two of three criteria.Is Pokemon GO AAA?
Correct. Not for a foreseeable time, at least.Some observations: If giant install sizes are results of big spending, then by definition you cannot have a AAA game on a mobile device.
I never did?In which case, why are you complaining there are no AAAA titles on iOS?
And that's were this discussion becomes circular and an increasing waste of time, because they did not. Slapping the name of a AAA brand on a cheap product does not make it a AAA product. These mobile spin-offs are little more than a quick and cheap cash grab, leeching of the popularity of the franchises.On the other hand, they've taken the steps to trickle down what they can of AAA titles to iOS...
Wow, that must have been late. We waited an age for that to appear.
Definitely production and marketing budget. I could even make an argument against CoD: Mobile's production value not meeting AAA standards, as while its assets (maps, player models and skins, game modes, etc.) might be high quality, they are all recycled from the earlier actual AAA entries of the series.
No. While Nintendo spent (and still spends) a lot of money on marketing, the app itself was relatively cheap to develop, and the production value is debatable (again: recycled assets). So it fails two of three criteria.
My whole point is that mobile games are not AAA games, and that any suggestions that these mobile spin-off games would be AAA games - as that stupid, uninformed video does - are just plain idiotic. At no point I implied I wanted AAA games on iOS or lamented the lack thereof.
That Mac port was released six years ago.Wow, that must have been late. We waited an age for that to appear.
That's not how this works. CoD Mobile certainly profits from the high profile of the franchise, but little money spent to publicise this game specifically remains little money.Since it has the franchise title of a AAA game, it can arguably count some of the marketing budget.
Well, I agree you could argue either way, but the game still fails to meet all three criteria necessary.And if it uses AAA assets, weren't they developed with AAA production values and budgets?
That crowdsourcing cost Niantic exactly zero dollar. Having your players do the work for you does not count toward a game's budget. Also, they used the base map from Google, for free. So, again no additional cost.That article discounts the time and effort that went into building PoGo's real world map. Which was crowdsourced using another game.
Not attractive for AAA developers to release actual AAA games on it, no.Were you not saying that the Apple platform was not attractive to AAA developers?
...aaand we're back in the circular discussion. Once more: the hardware is not the issue, it's Apple's policies preventing iOS from getting big budget title games.Lets distinguish between AAA games and AAA titles. iOS has the titles, once they have the hardware to run big budget games,...
I'm not denying that. This is why these spin-off titles are so popular with the big game publishers, as they earn them some extra amount of cash with very little effort in comparison to the expensive main line franchise titles.While you may consider them a quick cash grab, clearly some of them make a significant amount of money.
Nothing of this changes the basic fact: the mobile spin-offs are not anywhere close to the main entries of the corresponding series. CoD Mobile is not CoD Modern Warfare. Elder Scrolls Blades is not Elder Scrolls V: Skyrim. The Sims Mobile is not The Sims 4. Assassin's Creed Rebellion is not Assassin's Creed Valhalla. Forza Street is not Forza Horizons 4.They also serve to promote and continue the franchises to which they belong, as long as they are compelling and entertaining. People will give Apple's revamped silicon a try and if Apple gets it right, it should pay off and bring more. They base is certainly there. Its a bit early to write it off.
That Mac port was released six years ago.
That's not how this works. CoD Mobile certainly profits from the high profile of the franchise, but little money spent to publicise this game specifically remains little money.
Well, I agree you could argue either way, but the game still fails to meet all three criteria necessary.
That crowdsourcing cost Niantic exactly zero dollar. Having your players do the work for you does not count toward a game's budget. Also, they used the base map from Google, for free. So, again no additional cost.
Not attractive for AAA developers to release actual AAA games on it, no.
...aaand we're back in the circular discussion. Once more: the hardware is not the issue, it's Apple's policies preventing iOS from getting big budget title games.
I'm not denying that. This is why these spin-off titles are so popular with the big game publishers, as they earn them some extra amount of cash with very little effort in comparison to the expensive main line franchise titles.
Nothing of this changes the basic fact: the mobile spin-offs are not anywhere close to the main entries of the corresponding series. CoD Mobile is not CoD Modern Warfare. Elder Scrolls Blades is not Elder Scrolls V: Skyrim. The Sims Mobile is not The Sims 4. Assassin's Creed Rebellion is not Assassin's Creed Valhalla. Forza Street is not Forza Horizons 4.
Which is pretty much literally what I already said in my first post in this thread. We are back where we started, the loop is closed, everything is said.
It's not my definition. I told you that.The he problem is your industry standard definition of AAA is worthless.
In part, you are correct. Ideally, a business would prefer to spent zero dollars to make all the dollars. That's just not how this works in the real life.Game studios are businesses. The dream is going to be to spend as little as possible and make as much as profitable, same as any other business. Measuring the top tier of an industry by how much is spent, even its wasted is utterly worthless to anyone.
This is a completely different discussion about what makes a good game. The topic are AAA games, and expense is an important metric when it comes to this class of games.Popularity, revenue, technical quality, playability, addictiveness or engagement, I'm sure there are many many metrics which have infinitely more merit than expense.
But not everything coming from a AAA developer is a AAA game.A developer of an AAA title is an AAA developer.
Or maybe it's that you keep trying to shift what this discussion is about? Short reminder: it's about the claim that Apple Silicon brings AAA gaming to the Mac. This claim can only be discussed when applying the accepted standard what a AAA game is in the first place.We may be going in circles but you've established a standard to back your position that doesn't really do it.
I bet they won't. See what I said above about which games really bring in the moolah. Also, everyone in the industry agrees about what a AAA game is.I bet if you ask the studios, they will tell you these are their true AAA titles.
It's not my definition. I told you that.
You are forgetting one important thing: the developers actually have a good incentive to spent a crapload of money on developing AAA games. These games earn them a significantly larger crapload of money.
However, this amount of money pales in comparison to the revenue the last main line title of that series, Modern Warfare, generated in just three months: $1 billion.
I don't think you understand that the successes of CoD Mobile and Pokemon Go are singular exceptions among the spin-off games we are talking about here. The vast majority of them makes much less money.
This is a completely different discussion about what makes a good game. The topic are AAA games, and expense is an important metric when it comes to this class of games.
I agree with you that expense says nothing about whether a game is good. Stardew Valley and PUBG are low budget games but highly popular. Anthem is a very expensive game, but is complete shyte.
No but as long as you are attracting those devs, you are in position to get AAA games when your platform has the storage and/or GPUs to run them.But not everything coming from a AAA developer is a AAA game.
Or maybe it's that you keep trying to shift what this discussion is about? Short reminder: it's about the claim that Apple Silicon brings AAA gaming to the Mac. This claim can only be discussed when applying the accepted standard what a AAA game is in the first place.
Your personal opinion on the metrics which define a AAA games is ultimately irrelevant to this discussion.I covered that further on.
We discussed this already. "Success" is not part of the definition of "AAA". I mentioned Anthem as example of a failed AAA game.You talk like spending a crapload is a guarantee of success. ... Of course I do. Success wasn't one of your metrics though.
We discussed this already. Marketing budget is part of the definition of a AAA game. So, yes, you are correct in your assumption.I'm sure they must have spent an absolute fortune on advertising though. Must be in the hundreds of millions.
We discussed this already. This is not the topic of the thread. The current AAA model does produce "good" games from a business point of view. Of the 10 best-selling games of the last decade by copies, at least 6 are true AAA games. By revenue, it's 9 out of 10. That's why they keep making them.Its a discussion about what makes a good game from a business point of view. ...
We discussed this already. Many Mac models already exceed the technical requirements for AAA games today.No but as long as you are attracting those devs, you are in position to get AAA games when your platform has the storage and/or GPUs to run them.
See above. Apple Silicon will only make it easier for the big publishers to dump their mobile spin-offs unchanged on Macs. It does not make the Mac more attractive for actual AAA games than it already is... which we discussed already.Apple has the attention of AAA developers without the hardware for AAA games. Apple Silicon should bring that hardware and the market share they need to spend the big bucks.
Not really a relevant response to that line.Your personal opinion on the metrics which define a AAA games is ultimately irrelevant to this discussion.
We discussed this already. "Success" is not part of the definition of "AAA". I mentioned Anthem as example of a failed AAA game.
We discussed this already. Marketing budget is part of the definition of a AAA game. So, yes, you are correct in your assumption.
We discussed this already. This is not the topic of the thread. The current AAA model does produce "good" games from a business point of view. Of the 10 best-selling games of the last decade by copies, at least 6 are true AAA games. By revenue, it's 9 out of 10. That's why they keep making them.
We discussed this already. Many Mac models already exceed the technical requirements for AAA games today.
See above. Apple Silicon will only make it easier for the big publishers to dump their mobile spin-offs unchanged on Macs. It does not make the Mac more attractive for actual AAA games than it already is... which we discussed already.
There is obviously a completely different discussion with me going on in your head than in reality.Agreeing with what I said while sounding like you don't is odd.
It is. Guess why 18 of the 20 games on the list of highest-grossing games in the last decade are entries to franchises already proven to be able to recuperate these investments. Literally half of this list are CoD titles.But you aren't allowing for the massive risk of creating AAA games. $300m on development and marketing is a colossal gamble
You are wilfully ignoring the for the business side of the story important part about the revenue.If only 60% of the top ten count as AAA, then AAA isn't as great as you seem to think.
There is obviously a completely different discussion with me going on in your head than in reality.
It is. Guess why 18 of the 20 games on the list of highest-grossing games in the last decade are entries to franchises already proven to be able to recuperate these investments. Literally half of this list are CoD titles.
You are wilfully ignoring the for the business side of the story important part about the revenue.
If we're talking about the Mac, then they don't have to release their game on the App Store.A $500m investment on a game is a big gamble and Apple's App Store commission might be a bigger hurdle than the hardware or market share. Lets just stop and wait and see.
If we're talking about the Mac, then they don't have to release their game on the App Store.