Well that's very interesting, thanks. I can't find the video, even from my Apple Developer paid account they only have WWDC videos going back to 2011. If anybody has a link to the video that would be helpful. However I did find this technical paper on adding multiple GPU Open GL support.
So I wonder if OSX itself is using this, and that's how they spread graphics work across multiple GPU's in the nMP? That would only work for the Window manager in OS X (Cocoa graphics) and not games which write OpenGL itself.
If I had time and more interest I might author a OpenGL library which makes it easier for game developers to get multiple OpenGL GPU support in OS X. Sort of a open source Crossfire or SLI.
https://developer.apple.com/videos/wwdc/2010/