The new most expensive app.
It's fascinating how much attention your app is getting just because it's the "most expensive." My dad is a pilot and this is a trivial amount of money compared to what they spend on other devices/subscriptions. Sounds like a really nice product that has been very carefully programmed. I wouldn't be surprised to hear of pilots buying iPhones just to get this app. So they might be spending $300 plus $75 a month just to get a $69 application!
Did anybody ask him if this damn App would work in-flight ??
Where's your signal (3G, Wi-Fi) onboard ?
Did anybody ask him if this damn App would work in-flight ??
Where's your signal (3G, Wi-Fi) onboard ?
(At the risk of hijacking this thread into ForeFlight marketing...)
@skiesforme The focus of ForeFlight is preflight intelligence, and is primarily used by pilots before takeoff. Right, some limited data is loaded on the device & available when not connected to the web. We're currently working on adding more native data for offline use, which will be available in an upcoming release (and a free upgrade for current customers).
More detail from our FAQ:
The A/FD country and state listings are stored on the device as well as DUATs settings. Airport details, charts, approach plates and other elements are downloaded from their sources (such as NACO) as you request them. Therefore a web connection (Edge, 3G, or WiFi) is required to use FFM2.0 at this time. We know from our own experience and the feedback of ForeFlight users that having those items on the phone itself will be of tremendous utility, and it's the #1 feature we're working on. We can't provide an estimate of when, but rest assured that we're working diligently to make it happen!
Adam - it would be particularly useful if you could add the functionality to store approach plates, airport diagrams, and trouble T info on the phone/touch. Also - can you file an 1801 or only an FAA flight plan (which I hear are going away anyway...)
We don't allow software vendors to have "business accounts" at MacRumors, since accounts are meant for personal discussion only, and we also want to avoid having companies do sales, customer service, or promotion in these forums, but in this case I think it was appropriate for AdamHoughton to address the issues raised by this thread.
Sounds reasonable.A lot of companies had to guess what price to charge without knowing what kind of sales to expect at a given price. Pricing software is always tricky, because it's not a certain percentage markup over manufacturing costs (as for hardware). The costs are the initial R&D, overhead like developer fees, support costs (which probably won't be high for many of these applications), any promotion they do, and Apple's cut of the sales.
No doubt some of them will adjust prices along the way as they try to hit the sweet spot where price x number_sold is maximized.