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But there is room for improvement. For instance, I'm sure Feral can do their magic and take advantage of the 2nd GPU, at least for some auxiliary tasks.

By the way, one odd thing I noticed, is that although the game is running great, during the initial/tutorial mission, when I reach the tennis court, suddenly the camera movement bogs down very badly. It's not an fps matter, it looks more like it has a difficult time to handle the textures loading.

If the camera stays in the same position, it is fixed after a while. If I turn the camera away from the court (e.g. look back to the road I came from) and back to the court, it does it again.
 
But there is room for improvement. For instance, I'm sure Feral can do their magic and take advantage of the 2nd GPU, at least for some auxiliary tasks.

If only it was that simple.

By the way, one odd thing I noticed, is that although the game is running great, during the initial/tutorial mission, when I reach the tennis court, suddenly the camera movement bogs down very badly. It's not an fps matter, it looks more like it has a difficult time to handle the textures loading.

If the camera stays in the same position, it is fixed after a while. If I turn the camera away from the court (e.g. look back to the road I came from) and back to the court, it does it again.

It's actually scene complexity not texture loading, that area the poly count and complexity jumps up very quickly and the graphics card drivers get a small pause while trying to catch up. This will improve as OpenGL gets fasters in newer OS's but even on Windows this effect could be noticed at times just not as severe.

If we find ways of improving performance we will of course patch the gamete take advantage.

Edwin
 
The Tomb Raider benchmark is a tricky one as it runs faster in LegacyGL mode for many cards but Legacy mode runs slower when in complex areas like Shanty town. Legacy GL is faster on simple areas but much slower on complex ones. CoreGL is not quite as fast as LegacyGL but it doesn't have large frame rate drops when the scene gets complex.

I would say Tomb Raider benchmark is closer to the in game experience although I usually find the in game experience feels a little smoother and usually a little higher than the benchmark. If you get 30fps on the benchmark the entire game will definitely play great.

Personally benchmarks are great for testing relative performance of different OS's or hardware but they are never usually a reliable feature to judge in game experience as that is more subjective and benchmarks usually don't match gameplay exactly. They are a useful tool especially when testing new OS updates or patches to see if improvements have been made as often it hard to tell minor improvements by eye.

Edwin

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Edwin

hmmmn interesting, i got a 27" imac(late 2012) & i don't have the 1080p option in my screen setting for both dues ex & tomb raider, i have been using 1600X900 rez but there is also 1600X1200 rez but that will be 4:3 right? dunno which will give better results from these too.

Thanks..
 
hmmmn interesting, i got a 27" imac(late 2012) & i don't have the 1080p option in my screen setting for both dues ex & tomb raider, i have been using 1600X900 rez but there is also 1600X1200 rez but that will be 4:3 right? dunno which will give better results from these too.

Thanks..

We grab the resolutions the OS offers us so if a resolution is not there it's likely the OS is not offering it as a valid resolution. I'd personally choose the widescreen option out of those two.

If you think you should have 1080p contact support with your model info and card type and we can investigate.

Edwin
 
I know it officially requires a video card with 512 MB of ram, but will it run in my early 2011 Macbook Pro (AMD HD 6490 256 RAM)? I love the Hitman series... :eek:
 
I know it officially requires a video card with 512 MB of ram, but will it run in my early 2011 Macbook Pro (AMD HD 6490 256 RAM)? I love the Hitman series... :eek:

The official notes don't say your card isn't supported. You'll probably get an error message that pops up when you launch the game but would be allowed to proceed anyway. You'd also have to lower the resolution and in-game settings rather considerably to get it anything remotely close to playable.
 
For those interested, here's the in game benchmark running at all Pre-Set graphics setting on a late 2013 Mac Pro with a single D700.

 
The benchmark is unlike the actual levels you play, it's designed to massively stress your system using the most complex area of the game from high camera angles and maximum crowd numbers, increasing the draw distance and poly count well in excess of anything the actual game does.

General rule of thumb I found on my Mac during testing is the game usually runs most levels at over double the fps of the benchmark! That said Hitman is the most complex engine we have ported so far to the Mac and has a higher poly count and complexity than Tomb Raider.

Edwin

hmmn, got this game & man the benchmark is killing my 27" iMac, so basically getting 15-20 fps in the benchmark will be around 30 fps in the game levels?

Thanks..
 
hmmn, got this game & man the benchmark is killing my 27" iMac, so basically getting 15-20 fps in the benchmark will be around 30 fps in the game levels?

Thanks..

Well he says most levels runs at double the FPS shown in the benchmark. So that'll be 30-40FPS on average then. Sounds good to me. If you lover shadows and SSAO with Bloom you'll easily get playable FPS :)
 
Well he says most levels runs at double the FPS shown in the benchmark. So that'll be 30-40FPS on average then. Sounds good to me. If you lover shadows and SSAO with Bloom you'll easily get playable FPS :)

oh yes, 30-40fps will be good to go for me as i m an ex console gamer :D
 
Well he says most levels runs at double the FPS shown in the benchmark. So that'll be 30-40FPS on average then. Sounds good to me. If you lover shadows and SSAO with Bloom you'll easily get playable FPS :)

Yep in general I have found the game is usually around double the fps in most areas, the benchmark is definitely way more complex a scene than one you play in. Also the raised camera angle also pushes the visible scenery that needs to be rendered, usually you view a level from head height not a flying camera. :)

Edwin
 
Yep in general I have found the game is usually around double the fps in most areas, the benchmark is definitely way more complex a scene than one you play in. Also the raised camera angle also pushes the visible scenery that needs to be rendered, usually you view a level from head height not a flying camera. :)

Edwin

hmmn, ya getting decent fps through the game, fantastic port & a fantastic game, Feral the saviour for us mac gamers :D
 
The official notes don't say your card isn't supported. You'll probably get an error message that pops up when you launch the game but would be allowed to proceed anyway. You'd also have to lower the resolution and in-game settings rather considerably to get it anything remotely close to playable.

Jusy for the record: I bought the game, and I can play it in my Macbook Pro Early 2011. It runs smoothly, probably I'm missing some special effects, but I don't care, I just wanted to play it!
 
does it make a difference if i purchase the mac app store version or the steam version?

The Steam version will allow you to play on a Windows machine (or through Boot Camp) without having to pay for it again. Naturally, it requires having the Steam client when the MAS version does not. No differences otherwise.
 
For those curious, Yosemite Beta 2 has given a substantial improvement in game frame rates. Especially the minimum frame rates.

 
hmmn interesting, could be better drivers for the amd cards? normally after ever major osx upgrade games performance goes down, hope this is the other way around :rolleyes:
 
hmmn interesting, could be better drivers for the amd cards? normally after ever major osx upgrade games performance goes down, hope this is the other way around :rolleyes:

I'm hoping this isn't some Beta fluke either. I was rather disappointed originally by the D700 base performance, but this looks much better. Hoping things keep improving.
 
I hope there is a performance boost coming because this game runs terribly on the OS X side of my MBP.
 
Hitman pushes all the modern features of Apple's OpenGL 4 stack to the very limits so as drivers and OpenGL (especially OpenGL4 features) improve in the OS it will impact games positively.

Many games will get faster but the biggest effects will likely be on CoreGL/OpenGL4 targeted games like Hitman, TombRaider and F1 2013 that make use of these advanced features.
 
Hitman pushes all the modern features of Apple's OpenGL 4 stack to the very limits so as drivers and OpenGL (especially OpenGL4 features) improve in the OS it will impact games positively.

Many games will get faster but the biggest effects will likely be on CoreGL/OpenGL4 targeted games like Hitman, TombRaider and F1 2013 that make use of these advanced features.

I'm really happy about all this, if the drivers improve more by the time Yosemite full launches it would be fantastic.

Thanks for jumping on OGL 4's stack so well. ^_^
 
Hitman pushes all the modern features of Apple's OpenGL 4 stack to the very limits so as drivers and OpenGL (especially OpenGL4 features) improve in the OS it will impact games positively.

Many games will get faster but the biggest effects will likely be on CoreGL/OpenGL4 targeted games like Hitman, TombRaider and F1 2013 that make use of these advanced features.

This is Fantastic for us mac gamers, finally we will get performance close to the windowers now, hope we get performance gains with macs that have nvidia cards too, also any idea if batman arkhan city performance will go up with yosemeite?

Thanks..
 
This is Fantastic for us mac gamers, finally we will get performance close to the windowers now, hope we get performance gains with macs that have nvidia cards too, also any idea if batman arkhan city performance will go up with yosemeite?

Thanks..

Depends on the graphics card some cards have performance bugs that might get fixed but as the game shipped a long time ago (before Apple had OpenGL4) it will likely not get as big a boost.

Edwin
 
Depends on the graphics card some cards have performance bugs that might get fixed but as the game shipped a long time ago (before Apple had OpenGL4) it will likely not get as big a boost.

Edwin

thanks for the feedback, well great days for mac gamers coming this october :cool:
 
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