This thread has derailed into a pricing debate, but I want to get back to what the OP was talking about.
Well... I guess I have the intelligence of a 3-year old because I downloaded Crazy Pumpkin (and none of the other pumpkin apps) while knowing full well exactly what I was getting with it.
And really, me too. It is on my phone. It was free. What did I have to lose? I don't even have any kids! That statement was a hyperbole and I'm fairly confident that most people, including yourself, got the intent behind what I was saying in the context. Can we move on now?
I actually think ANY pumpkin-carving app for the phone, no matter how advanced it is, is kind of silly. Carving a real pumpkin? That’s kind of cool, even for adults. Carving a virtual 3D pumpkin? Uh...what’s the point? So you can whip out your phone and show your friends the virtual pumpkin you created? Sorry, I can’t see anyone over 12 actually doing that... (apologies to anyone over 12 here who actually HAS done that).
In my own defense, Carve3D was an experiment to learn exactly the things we're talking about here. When I wrote iSSH, my attitude was completely different. I wrote iSSH because I wanted a good SSH client for the iPhone. With Carve3D however, I wanted to do something completely different and see how it would turn out. I wanted to learn the ins-and-outs of the Open GL ES functionality of the phone so I could apply it to future apps. I wanted to have the experience having a non-niche market app in the store.
It's always been an annual tradition of mine to code some sort of holiday app. This year it was Carve3D for the iPhone. In my mind I did have as my target audience people would would appreciate the 3D capabilities of a phone, much like Earth3D, also in the store.
However, with Crazy Pumpkin, my purpose for downloading it was NOT to have a “virtual pumpkin” that looked “real.” If I wanted that, I would just GET a real pumpkin! No, with Crazy Pumpkin I simply wanted a very simple, basic, Halloween-themed app that I could leave in my dock if I ever had a Halloween-themed party or just to have on Halloween night. It’s super-simplicity IS the appeal for me -- and for the OP not to understand that there’s an audience for that, even for adults, makes me wonder if he has a lot MORE to learn than just what he talks about here.
Point well made and conceded. However further discussion on the thread revealed my additional frustration with Ezone. Their abuse of the system and their deluge of ultimately low quality apps in the store. Crazy Pumpkin is somewhat of an exception for them as in the past they had always tried to make the jump from free to paid. So far they haven't but it will be interesting to watch when they do. Would you have paid 0.99 USD for your iPhone dock-screensaver?
As much as the OP wants to make fun and ridicule it and say it’s for toddlers, I’m actually LESS embarrassed to have it on my phone than I would be if I had his 3D carving app. The thought of someone knowing I actually spent time to carve out a virtual pumpkin is just too shameful for words.
To each his own, I guess. Like I said earlier, I'm actually quite impressed with what the iPhone can do with it's 3D hardware. On the other hand, I'm not so much impressed that it can mask arbitrary images with an alpha layer.
There’s a HUGE market for “simple” and “cute” and “no-nonsense” merchandise that’s strictly aimed towards adults (with appeal to children just a happy by-product). The OP is hugely underestimating this market, and should probably do a little more research. And while I took no offense at his comments, I do think he’s a little bit ignorant of what sells and what appeals to people.
At this point you keep missing one very obvious point. Both Crazy Pumpkin and Carve3D are free. Things like "markets", "merchandise" and "selling" do not apply here. I mean they do, but only in a "look at my numbers!" and not "look at my revenue!" kind of deal.
As for lessons learned, perhaps the biggest thing the OP can get out of this experience is that maybe seasonal apps are NOT the smartest way to be utilizing his developing skills. Leave the holidays for companies like ezone to take advantage of, and spend your time developing more long-lasting apps that can have some real use for people.
Isn't that exactly my final conclusion from my OP? "If you're writing a "holiday" app, one should probably make it free, crisp and ideally have a pre-existing audience, like ezone and Crazy Pumpkins."
But like they say about the lotto, "Can't win if you don't play", the same as it is here, "Can't learn if you don't try."
You have iSSH, which I’m sure is great for people who need that. Let’s see more of that type of thing from you. Take a look at the numerous threads on this forum about what apps people really want. I'm pretty sure no one is asking for a pumpkin-carving app.
I'm definitely not short on ideas. Though I do think gold rush days of iPhone apps is pretty much already over. With Google's phone coming on line and more competition added every day, there will still be a handful of winners, but it certainly isn't the pay dirt that was painted at the very beginning. This is why quality control is all the more important.
On an completely off-note: moopf -- I absolutely love your Hiqup app!
Agreed. I just grabbed it and it's the only game so far on the iPhone that I've really liked. Good work!