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i don't get it; it is, at the very least, a chance to move forward, change things up. i've already found a new (& different) game to replace an old one, and a new app (that does the same thing) as an older 32-bit one. adapt, find new games, or apps! anyway, seems like a good idea to me, if it gives us a more modern OS...
 
My kids play Life and Battleship in the car every trip, they aren't happy about those. I have some educational ones I'm irked about, and one I reached out and they are at least working on it now. We will keep our Ait at 10 for now and see what happens.
 
My heatshields are ready. I have plastered cow-dung on my house walls. Heard it absorbs radiation. I am also keeping Valeryian steel swords handy just in case.
I can smash any bits to pieces!
 
I had 3 apps that were 32-bit.

Only one of those apps I really cared about... and it hadn't been updated in a couple years.

But I emailed the developer and he completely rewrote the app for 64-bit!!!

:)
 
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I replaced a couple of old apps but ONE game has me sticking with iOS 10 on my 12.9" iPad Pro: Crystal Caliburn II pinball. It hasn't been updated in 5 years but works on Retina displays. I've been playing that game for almost 20 years (first on desktops then laptops then iOS device).
I've already come to terms with giving up Five Dice because it won't run on the new iPhone. Still amazed that a game writteb before the App Store and hasn't been updated in 9 years runs perfectly well on every iPhone ever made.
I hope Apple gets tons of angry feedback from normal users when apps "just stop working" on iOS 11. Especially when those apps are still available to purchase right now.
 
I replaced a couple of old apps but ONE game has me sticking with iOS 10 on my 12.9" iPad Pro: Crystal Caliburn II pinball. It hasn't been updated in 5 years but works on Retina displays. I've been playing that game for almost 20 years (first on desktops then laptops then iOS device).
I've already come to terms with giving up Five Dice because it won't run on the new iPhone. Still amazed that a game writteb before the App Store and hasn't been updated in 9 years runs perfectly well on every iPhone ever made.
I hope Apple gets tons of angry feedback from normal users when apps "just stop working" on iOS 11. Especially when those apps are still available to purchase right now.

the OS is going to be fully 64bit. 32bit apps won't work. so, what will 'angry feedback' accomplish? and (just a thought), after 20 years of the same game, maybe this is the perfect excuse to find something new?

how can technology move forward, unless... it moves forward...
 
the OS is going to be fully 64bit. 32bit apps won't work. so, what will 'angry feedback' accomplish? and (just a thought), after 20 years of the same game, maybe this is the perfect excuse to find something new?

how can technology move forward, unless... it moves forward...
Or you could try contacting the developer. I'll be waiting for official iOS 11 release and then I'll see where things stand.
 
the OS is going to be fully 64bit. 32bit apps won't work. so, what will 'angry feedback' accomplish? and (just a thought), after 20 years of the same game, maybe this is the perfect excuse to find something new?

how can technology move forward, unless... it moves forward...

Angry feedback leads to changes (sometimes). iOS 7 had super thin font, Pencil support for UI navigation was removed in a beta last year. Both are examples of Apple backtracking based on angry feedback. Maintaining 32-bit support is certainly more complicated but not impossible. An emulation layer that's visible to the user, like Rosetta for Mac, would be a great start. I'd even accept restriction to OS services or even limits based on app category.
I'm not against finding new games but that doesn't mean I stop enjoying some of the old ones. Big developers like Sega and Capcom are doing well supporting new games and even selling retro games but the smaller developers of old games are disappearing. Crystal Caliburn II is the peak for pinball games and really doesn't need to be "improved". Just like chess, poker, and Scrabble are games that are simple, straight-forward, and have tons of replay value.

Or you could try contacting the developer. I'll be waiting for official iOS 11 release and then I'll see where things stand.

Tried sending emails months ago and even this week. Seems like the developers are running in zombie mode or out of business since one game is still for sale and the other is no longer available ¯\_(ツ)_/¯
 
Angry feedback leads to changes (sometimes). iOS 7 had super thin font, Pencil support for UI navigation was removed in a beta last year. Both are examples of Apple backtracking based on angry feedback. Maintaining 32-bit support is certainly more complicated but not impossible. An emulation layer that's visible to the user, like Rosetta for Mac, would be a great start. I'd even accept restriction to OS services or even limits based on app category.
I'm not against finding new games but that doesn't mean I stop enjoying some of the old ones. Big developers like Sega and Capcom are doing well supporting new games and even selling retro games but the smaller developers of old games are disappearing. Crystal Caliburn II is the peak for pinball games and really doesn't need to be "improved". Just like chess, poker, and Scrabble are games that are simple, straight-forward, and have tons of replay value.



Tried sending emails months ago and even this week. Seems like the developers are running in zombie mode or out of business since one game is still for sale and the other is no longer available ¯\_(ツ)_/¯

seriously, ios is moving fully to 64bit. adapt, or don't...
 
FTL was the only app I’d have held off for, and thankfully that was updated a few months back.

Been running the betas since public beta 3, been pleasantly surprised how very few issues I’ve had bar a little lag here and there and the occasional respring.
 
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