That's funny but I do appreciate your honesty. I wonder why a Mac gaming forum would be of interest to you but who am I to tell you what to be interested in?
I spend my time these days mostly arguing politics down in PRSI, but I do like coming up here on occasion to see what's going on. Despite the fact I don't own one, I'm always interested in Macs, and hey, games are games, regardless of what platform you're playing them on.
I prefer DRM free but I am okay with it when it is invisible to me preferably. So Steam was okay there. The App Store is okay there. GOG, Humble or MGS I notice for some stuff is better still though for the games with zero DRM. I have no complaints about Origin really in limited experience but the Mac selection is abysmal and so is my interest there as such.
The App Store, GOG, Humble and MGS in no particular order are the likely sources for me going forward. A lot will just depend on who has what and at what price.
Steam has become a real mess, a huge bargain bin populated with a lot more junk that quality and an annoying buggy client they don't seem interested in fixing. So why would I want to shop there versus elsewhere? What compelling reason would I have? XYZ game is only there? Oh, well. I am pretty far behind anyway. I'll live.
I can understand some concerns, especially when it comes to DRM, and having one company all but controlling the entire PC gaming scene. Like I said, I can think of a few complaints that can be leveled Valve's way.
But there are times when things can drift from legitimate complaints into being mad for the sake of being mad, which I believe this whole selling mods for money thing tends towards. I think if someone works hard on something, they deserve a little kickback. The mod scene works as a precursor to getting into actual development, and getting paid for your work could act as an incentive for more people to get into it. Since Valve isn't requiring all mods to be distributed with a price tag, I don't see anyone being victimized by this move.
Plus there are quite a few good things Valve has been doing recently. Mainly that they're directly responsible for the sudden upswing in developer support for Linux. If there's any one paring that could put a dint into Windows hegemony on gaming, it'd be Steam and Linux.
Since Valve isn't using any proprietary API's or services, save for their storefront, anyone wanting to develop games for Linux can do so with the tools they're providing, and sell them anywhere they want. Valve isn't developing their own OS on top of Linux. They're developing
for Linux. They're the reason why GOG is now selling Linux games. Why Aspyr and Feral are now porting games to the platform. Why there are suddenly thousands of native games to choose from, where once you had to settle for WINE or Tux Kart as your only gaming options.
Give props where props are due. They might not be perfect, but they're far from terrible.
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They aren't getting 75%. Valve is taking 75% the top and some undisclosed split happens after that which probably varies from game to game. Some games can command a higher margin than others so sometimes Valve will have to share more of the cut and other times less. Presumably the game developer is going to be getting the higher percentage here but it is a fairly safe bet Valve will be getting a 20% to 30% margin on the deal.
Oh yeah. They'll be getting at least 15%. No doubt.
I do not think the developers can really code bug fixes, improvements, content additions, etc. around mod makers. I think it is going to fall to them to fix their mods but I am no soothsayer either. We'll see how it all plays out soon enough.
There are tons of games that have mod support that don't run into this problem. Except for MMOs, most games only see a handful of patches throughout their life, with the brunt of them being issued shortly after a games release.
On top of that, I can't think of many games with built in mod support that's broken tons of previous mods due to a patch. Morrowind mods still work, even after all these years. Same with Oblivion and Skyrim. Torchlight 1 & 2 never had compatibility issues. Nor Legend of Grimrock.
And even more beyond that, most mods are going to be centered around cosmetic changes. Models, sound files, and whatnot. These are usually fixed formats that are plugged into a game. Unless a developer decides to change to a different file format (which would require a massive patch that updates all the game's content to support it). The rest will be scripts that effect gameplay changes. Even that's about the same issue. A dev won't change their scripting language for their game a year or two after release. At most, you can expect some script conflicts if the developers bug fix something down the road, but that's easily fixed by anyone with a bit of coding knowledge.
I don't think future incompatibilities will be much of an issue. It's a potentiality, but not a direct, ever looming problem.