You are jumping into a very complex field of programming with this, that being AI. Have you developed anything using AI before? A simple Tic-Tac-Toe game or the like? If not I'd seriously suggest making something relatively simple like that to get an idea of what you are getting yourself into really.
Obviously the AI will be as complex or dumb as you make it but solid AI is pretty much expected in an RTS game as its THE main gameplay component, graphics always come 2nd best to true RTS enthusiasts.
The AI Game Programming Wisdom series of books are very good and cover the majority of the topics that will be interesting to you such as influence & risk maps, terrain analyzing and shortest path algorithms etc, I have read volume 3 but the latest one is 4.
Good luck with this but as its been suggested earlier you are jumping in at a VERY deep end with a project this ambitious
Obviously the AI will be as complex or dumb as you make it but solid AI is pretty much expected in an RTS game as its THE main gameplay component, graphics always come 2nd best to true RTS enthusiasts.
The AI Game Programming Wisdom series of books are very good and cover the majority of the topics that will be interesting to you such as influence & risk maps, terrain analyzing and shortest path algorithms etc, I have read volume 3 but the latest one is 4.
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http://introgamedev.com/resource_aiwisdom4.html
Good luck with this but as its been suggested earlier you are jumping in at a VERY deep end with a project this ambitious