Hi MacRumors. I have a near-complete app that enables decent usage of the DualShock 3 / DualShock 4 controllers on OS X. It properly sets DS3 LEDs and supports multiple gamepad-to-key mapping profiles that can be selected based on the foreground app, automatically. If I am to polish this and finish it to the point where it's suitable for public release, it should be commercial - otherwise I can't justify the time spent on it (sorry).
Now here's my dilemma: the app can't be sandboxed, since the sandbox prevents apps from sending emulated keystrokes to other apps, so publishing it on the Mac App Store is a no-go. How do you suggest I charge for it? Other platforms seem to have higher friction and thus generate lower sales.
Here's the idea I had - I can set up something like a kickstarter, saying that if I get X dollars I'll release the app free of charge to the public. Backers won't get anything special, the only point will be a guaranteed revenue (albeit one-time, but I'm OK with that) for releasing the app. It'll also mean the app is DRM-free, since in that model there's no per-unit profit and zero risk of piracy. What do you guys think?
Now here's my dilemma: the app can't be sandboxed, since the sandbox prevents apps from sending emulated keystrokes to other apps, so publishing it on the Mac App Store is a no-go. How do you suggest I charge for it? Other platforms seem to have higher friction and thus generate lower sales.
Here's the idea I had - I can set up something like a kickstarter, saying that if I get X dollars I'll release the app free of charge to the public. Backers won't get anything special, the only point will be a guaranteed revenue (albeit one-time, but I'm OK with that) for releasing the app. It'll also mean the app is DRM-free, since in that model there's no per-unit profit and zero risk of piracy. What do you guys think?