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ETA on release date?

Hi Starfox,
I've been searching for driver-like-app that will enable all of DS4's features on my Mac. I've bought every Gamepad/Joystick app out there. My main gripe for all of these softwares are, they don't support force feedback (I hope yours do).
Other gripes are, no gyro/accelerometer support (for DS3/DS4), no touchpad support (for DS4), the mapping feature only able to map the gamepad button to a keyboard keypresses, I can't assign - let's say - a square button press to fire the event of a cross button press (so that I could totally remap the gamepad without changing anything on my game).

As for price... $5 is good price for us users, for me - my line ends @ $10, if you have more advanced features (profile backup/restore, sync to Dropbox/OneDrive/iCloud/whatever cloud storage service you can support, gamepad's picture would be nice for preview of setting/testing), I'd pay up to $15. If your software can completely emulate the hardware events of other gamepads/joysticks, let's say to make DS3 to fire DS4 signals, $20 is my highest price. If you have 2 types of "programming":
  1. A preview of the gamepad with corresponding buttons (compelete with the press button to configure) type of setup.
  2. A blank canvas with elements I can drag and drop to it. It's like an old software for an audio interface that I've used back in 2005, Creamware Audio Interface IIRC. Maybe the closer "model" would be ContollerMate's programming interface.
If you can have this kind of "Super" advanced mode, I WILL gladly pay you up to $25. MacAppStore is preferable though. I'm waiting for your response (as I watch my desk full of DS3/DS4/XBOX360/LogitechF510/and several other pads that I wish I could use to play Tomb Raider on my Mac).

Best regards,

zzz2496.
 
any updates on this Starfox? ^.^ perhaps a twitter account for us to check your real-time updates on this?

I don't currently have the ps3 console at home at all, and have been using the controllers with my iMac. it really sucks not knowing the battery status and having the lights not working normally :(

many awesome new local co-op games on steam just got a mac version like Monaco and Guacamelee, plus the new Tomb Raider and Dust: Elysian! 2014 is great man. so I'm sure an app like yours will be even more in high demand as more devs release mac versions :)
 
I just want touchpad for mouse and maybe bluetooth...

I really appreciate that you're doing this project!

My only requirements would be to get the Dualshock 4 touchpad working so that it can control the mouse on OS X. (For gaming and using a home theater Mac.)

Also for me, the bluetooth isn't working with the DS4, so it would be really nice extra, if that could work as well. I can pair it with bluetooth on my Mac, but I'm unable to play any games wirelessly. USB-gaming works fine.

As for payment model, you'll have to decide how you want to set it up. Kickstarter would be fine for me, as that would probably mean you would open-source it after getting funded, so other's could improve the code, and update it for newer versions of OS X.
But I'm not sure how many people would participate in the kickstarter. Maybe you could make a couple of thousand dollars with it, or maybe not. I don't know.

One option would be the donation/open-source option. Which I'd like as well.

I personally have a digital download software that I'm selling. I used two weeks of my time to set up a real website with wordpress and a membership plugin called s2member. I had no previous website design experience, so it was relatively easy, when I followed the tutorials. But probably membership based plugin wouldn't work in your case.

I googled and it seems that for commercial digital downloads there's a free wordpress plugin called Easy Digital Downloads, which could be easy to set up, and would probably work ok for your small app (and future apps as well!).

With any of these wordpress solutions, piracy might be a problem or it might not. So if you get it sandboxed for the Mac App Store, that would be optimal (for you, but not for open source possibilities of your possibly only/best code on the planet for the DS4 touchpad).

I hope I'll here from your project in the future, as I'd really like to use the DS4 with my Mac. I don't even own any consoles!
 
So, have you published this app yet? I've been looking everywhere for an app that would do just what you described and I'm very eager to finally have a solution.
 
5$ is a good price (I bought Controllers for the same price) but if you can get the audio jack to work as well, just shut up already and take my money!!! :)
 
any updates?

Hi Starfox,

Nine months has passed since you post this thread...will you release this app soon or is the project abandoned? Have been searching around for apps that enable the DS4 touchpad on osx with not luck.

$5 would be a good price btw. Top at $10.
 
Which entitlements would that require and what APIs should I use?

I'm almost certain almost nothing had been coded when this thread was started and was little more than an idea used to gather expressions of interest. Essentially vapourware.

The OP is still online regularly, just ignoring this thread.
"Last Activity: Yesterday 02:00 PM"
 
Sorry, just got busy with life. What can I do / show to convince you that this is not vaporware?..

----------

Hey Starfox,
I really like the sound of this program. I've been looking for something like this for a while so I am eager to try it out. Just a couple questions : When will it be released? Do you have a youtube channel that i can see it in action? Will the touchpad be enabled for mouse movement? Will it have support with the light bar color selection? (like the DS4 to X-Input wrapper.) Will you be able to plug headphones in and hear game audio? And lastly: Through other games that only detect XBOX 360 controllers, will it have support for those?
Sorry to ask a barrage of questions, I am just vey exited for this piece of software's release. I would pay around $3-5 dollars if it was basic without the features I asked in the top and up to ten dollars if it was very advanced.
P.S. I made an account just to reply to this post; I am so excited.

Plugging headphones to hear game audio definitely won't happen. Light bar? Maybe, but it's not working so far.
 
Sorry, just got busy with life. What can I do / show to convince you that this is not vaporware?..

The easiest way would be to show something, anything to people interested. Development is rough, and i think a lot of people forget that this is most likely one person doing everything. Snags are hit, development is halted, life happens.

If it is abandoned or lost interest, tell people so they arent left hanging. If development is still ongoing, maybe a blog with semi regular progress updates, maybe some screenshots, and possible some beta code snippets would help. Who knows, maybe someone might be able to help with the project. But a few posts on a forum and radio silence for months dont give people very high confidence in the product being promised.
 
You're right. I'll try to have a sample app with a video up in the next two or three weeks.
 
Yup, I'll put something together this weekend and post the video online.
 
I'm waiting for the day when Starfox release his app... *heads to github to bookmark ds4mac*
 
Clearly you must open source it! No but really, I've developed fairly big projects before and open sourced them, but if you think there's a market go for it.

In all honesty though, if you've got a one man team it's a fantastic way to get good software developed quickly. The harsh reality is that in many cases your code isn't necessarily worth as much as you may think it is.

With that said, there is software that has gone both routes - Textual is sold via the app store yet the entire source code is available for free on Github - but most people will happily pay so that they can: 1. support the developer and 2. because of the convenience of buying it from the App Store and having it already up and running for them.
 
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