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Cabbit

macrumors 68020
Jan 30, 2006
2,128
1
Scotland
i think touch and voice are the way forward. If you look at startrek enterprise its a touch screen with a voice input but there is still a basic keyboard for some funtions this looks like it would work well and be really easy to use.
 

TheAnswer

macrumors 68030
Jan 25, 2002
2,519
1
Orange County, CA
I'm not sure that tactile feedback is completely required. I think that audible feedback would most likely suffice. People are really adaptable to things like that. Back when I first learned to type it was on a manual typewriter. Then teletype machines etc. I certainly don't need that kind of feedback these days.

I just can't imagine audible feedback when typing an article...I already think in my head as I type, so hearing what I've just typed slows me down. I think lots of people need to feel they've hit the key. It might not need to be the same level of feedback we have today, but at least something the verify that a key has been hit. Now as voice input becomes more and more reliable...then by all means it'll be time to remove tactile feedback from keyboarding because it will be a lot less common. Something like a jog-shuttle control or a musical keyboard layout is something where I imagine some amount of tactile feedback will also be important.
 

Scannall

macrumors member
May 31, 2007
57
0
I just can't imagine audible feedback when typing an article...I already think in my head as I type, so hearing what I've just typed slows me down. I think lots of people need to feel they've hit the key. It might not need to be the same level of feedback we have today, but at least something the verify that a key has been hit. Now as voice input becomes more and more reliable...then by all means it'll be time to remove tactile feedback from keyboarding because it will be a lot less common. Something like a jog-shuttle control or a musical keyboard layout is something where I imagine some amount of tactile feedback will also be important.


I'm sorry. I should have been more clear when I said audible feedback. I wasn't meaning that it announce what letter you typed. Just a light click sound, like what you hear now when you've hit a key. :)
 

TheAnswer

macrumors 68030
Jan 25, 2002
2,519
1
Orange County, CA
I'm sorry. I should have been more clear when I said audible feedback. I wasn't meaning that it announce what letter you typed. Just a light click sound, like what you hear now when you've hit a key. :)

That would be cool...especially if it came from the keyboard itself. You might still need some sort of thin overlay for people to better sense where the keys are.
 

djellison

macrumors 68020
Feb 2, 2007
2,229
4
Pasadena CA
I know that not too many people are fans of my iMac's design but I (along with a few others) certainly like it and that's what counts the most. :)

As I like to say: "Don't do what popular--do what's right".

Yeah - and your designs are wrong. Very very very very very...very VERY wrong. It's huge, it's ugly, it's fundamentally compromised, it would take up HUGE ammounts of desk space (when current iMac take up hardly anything) - it's far too low (screen should be at eye level), it's pointless, vulgar, and thank GOD Apple has people like Johnny Ive to do some proper product design.

Your design is neither popular (infact, it's fairly universally hated) nor is it right. Now pelase do the right thing and stop pretending to be a product designer - you're just not. It might not be popular with you - but it's the right thing to do.

Doug
 

GodBless

macrumors 65816
Original poster
Jan 22, 2005
1,004
0
No offense but that design is just god awful ugly.
First of all God isn't awful so you aren't sounding reliable by using "god awful"--it is especially disrespectful with the lowercase "god".

Plus you keep popping it up on the forums for some reason.
Secondly I repost my iMac design when it is relevant to a discussion as it was in this case. :)

By the way I am surprised that the people who have responded to this thread lack creative usage ideas for multi-touch surfaces. A multi-touch surface doesn't need to be in one's reach at all times because certain parts on it will be used at certain times. Also since a multi-touch screen senses what is on its surface it will know what is where on your desk at all times--this is a major reason (but not just the only reason) why having a whole desk with multi-touch is a good idea.
 

edesignuk

Moderator emeritus
Mar 25, 2002
19,232
2
London, England
Microsoft's surface computing OS looks nice but is not very thoughtfully designed in certain areas--for example the photos (that come from a camera when it is set on the screen) pop out in a scattered form.
Surface runs on Vista, all the other fluff is just applications sitting on top of it optimized to work with all the touch sensitive technologies bolted on.
 

macenforcer

macrumors 65816
Jun 9, 2004
1,248
0
Colorado
Surface runs on Vista, all the other fluff is just applications sitting on top of it optimized to work with all the touch sensitive technologies bolted on.


Ok, I just spent the last few minutes curled up in the fetal position shaking under my desk after I saw your avatar. :eek:


LMFAO!
 

GodBless

macrumors 65816
Original poster
Jan 22, 2005
1,004
0
No...because right now their experience doesn't cover serious applications, it's just messy photo moving/resizing, menu ordering, and finger painting. Not things people do for a living.
Your statement here, in response to mine, is a straw man logical fallacy. The statement in itself is irrelevant since the interface in not finalized for its release and will be refined for practical uses prior to the time that Microsoft will release it.

But you're not as hunched over when looking at your laptop screen are you? The simple fact is that your spine and neck want to be upright in a straight line and your arms and hands would love to be on or near your lap. If you combine the monitor and the input device on a large scale, one of these is going to be out of alignment and will fatigue quickly or suffer repetitive stress injuries.
Certainly certain parts of the body are going to be stressed more than others (which is unavoidable with any type of physical activity) but a slight bend of the back is healthy--therefore I think that having a tilt option on desks and tables would be a good bonus when there is nothing on the tables and desks--perhaps even having an option to tip part of the desk would be a good idea so that objects could remain on the flat surface and then people who want to spend extended time using the surface could tip it up. Certainly it would add stress on the arms but painters and drawers are used to it and it can give the body good exercise and plus the tilt exercises different muscles depending on its angle. It's about time computing became better for our physical health. :) Reaching far is more healthy than lazily moving your fingertips slightly to type.


So why add it on a large scale (directly on the monitor) if it's not adding anything but cost, unnecessary complexity and possible ergonomic problems?
Obviously you have no vision or creativity regarding what can be done with these surface computers. This is like the step from the command line to the GUI. The GUI was built on top of the command line as an extra thing but even though it was extra it was better because it gave the users an easier experience and it also gave them more options--the multi-touch surface computers will do the same thing. From the GUI to the multi-touch will be just as great as from command line to GUI! :)

But you said the keyboard and mouse aren't going away...so either these buttons will look bigger than those using keyboards and mice will need, or you will have to perform a "gesture" to rescale them...which takes away from the usefulness of such technology.
That is the most thoughtless piece of writing that I have read in quite some time. Scaling windows is quite different from scaling other objects such as data graphs and pictures. Scaling is a good thing is some areas but it is bad in others where it is unnecessary and a waste of time. No!--Having properly designed windows with large enough icons for multi-touch does not make scaling useless--even if it did multi-touch would still be better because of its many other superior usages.

Hmmm....I can click a tool with the mouse or using multitouch I can adjust the screen to make the tool a size that I can touch, select it, and then adjust the screen to go back where I was...hmmm...much easier just to use the mouse or a keyboard command.
Some tasks are easier with the mouse, while others are easier with the keyboard but most will be easier with the multi-touch screen. Try precisely selecting an area of the screen with the keyboard--I guarantee you that is is easier to use a mouse--it is even easier to use a mouse to select an area of the screen than it is to select it with your finger on a multi-touch screen. Therefore the mouse will still be used for the specific things that it is best for. A physical keyboard is easier to use than an onscreen one since the key positions can be felt--therefore regular keyboards will still be used too.

Yeah...you're arguing will yourself there since I was replying to your quote:

GodBless said:
I have a multi-touch trackpad on my iBook G4--Apple is ahead of you on this one or else you are behind in technology.

GodBless said:
It's time to move on--let's not be old fashioned it's time to use a flashlight instead of a candle. Imagine things better--don't imagine things in the context of the way that they are today--that's too limiting and holds us down when we're ready to fly.
Boy you really like to try to twist reality because there is no contradiction that you pointed out in the quotes of mine that you responded to.

Listen, I'm hardly a Luddite when it comes to new technology...but how exactly is a multi-touch Surface wannabe or a multi-touch monitor better on a large scale?
That question proves that you are fully a Luddite when it comes to new technology. It is obvious that this specific new technology is the next generation of standard computers--questioning "...how exactly is a multi-touch Surface wannabe or a multi-touch monitor better on a large scale?" is the first thing that a Luddite would say about a new technology like this one so I don't know why you try to seem so confident when you are completely wrong. :confused:

You outlined the problems will the Surface in your first post. The main "gestures" of multi-touch on the Surface device are dragging, rotating, scaling, and selecting. If a small multi-touch surface was added to the keyboard, or added as another device at comfortable hand level while the visual monitor remained at comfortable eye level...you'd have all the functionality (and possibly more) of the Surface plus you can keep the added precision that the using the cursor allows and you wouldn't have to worry about additional ergonomic problems.
The multi-touch trackpad already exists and has its limitations. A larger surface gives the users many additional benefits. Complaining about the ergonomics of a table is unquestionably out of place since people use tables for paperwork and other things yet their bodies function just fine and they will once surface computers become the standard.

It will be in local retail stores as a display interface. In restaurants using the menu app, I believe T-Mobile stores will be using them, you'll see them in hotels, fancy bars and clubs. At $5,000-$10,000 a piece, they are not being marketed to the average or even above average computer owner.
If it is available for customers at the end of 2007 then it will probably be for sale at certain retail stores. Some people buy desktop computers and televisions for $5,000 to $10,000--I would be less likely to buy one of those for that price when compared to a surface computer for that price. I might buy a Microsoft surface computer if Apple doesn't release one of their own soon.

My point is that physical or proximal contact is actually a liability to the Surface. If a "grab", "throw" and "catch" is built into the interface...you'll be able to "grab" photos from all devices (automatically with paired and on permission from unpaired) in a given range. (Imagine holding an anniversary party where everyone has cameras, opening iPhoto...clicking the Grab tool, selecting "All from All Available" from the pull down menu...and downloading all the photos on cameras and cameraphones within range to your MacBook.)
Wow--it sounds like you would purposefully choose the wrong option. That's like saying that you drag a folder that at the time is full of important documents to the trash and press empty trash. The point of a computer is to use it productively although no matter how advanced computers get people can still use them in a poor manner that causes problems.

The problem I see is at the device level...devices need to be smart enough to turn on when communicated with but without sapping too much battery power. (For example, I want to be able to grab photos from my camera when it's still sitting downstairs in my camera bag...or if I take a picture, I'd love to be able to use my camera to "throw" it at my sleeping computer and have it wake up and catch it. This is the real area where the technology is lagging and needs to evolve.
It sounds like you need a real person for that type of thing--maybe it's time to come out from behind your fence and make some friends--that's "TheAnswer"--The REAL Answer.

Now who's using the candle instead of the flashlight?...who needs a chess set when the computer has them built in?...this is actually where multi-touch would come in handy (and how you'll see Surface used in upscale bars and cafes)...the ability to play standard board games where you'll be able to manipulate the board in three dimensions. The main problem with Surface is that it hasn't evolved much since the demo (as the playanywhere project) that I saw last year on youtube, they've figured out how to put the cameras inside a box and cover it to make it an actual product...but other than that it hasn't evolved much.
Using physical objects that are detachable from the screen is a great way to use a surface computer. If the objects were part of the screen and the surface computer then it would give users less options since the screen wouldn't recognize external objects.

Multi-touch has applications...where we differ is the nature of these applications. As I stated above...I see a small-scale input devices being the logical next-step in the evolution of the technology.
That is one type of use--but a large screen is the best use yet and needs to see the most development with this technology.

Multi-touch devices that can serve as mixing boards, color or brush palettes being applications that come to mind fastest. Not replacing the workspace on screen but amplifying it by enabling multiple inputs (instead of a graphic designer having to move to the color palette on the screen, they touch the color in their multi-touch palette with one finger without needing to move their cursor). On the other hand, some areas will retain the need for tactile feedback (The keyboard is one such area and I personally can't imagine trying to use a multi-touch jog-shuttle control...I'd need tactile feedback for that).
I totally agree with you on everything it this quote of yours. I'm glad we agree with something. :)

Surface runs on Vista, all the other fluff is just applications sitting on top of it optimized to work with all the touch sensitive technologies bolted on.
Wow--thanks for telling me--that's too bad. :(

I will reconsider buying a Microsoft Surface after all--I don't like Windows Vista too much.
 

pknz

macrumors 68020
Mar 22, 2005
2,478
1
NZ
Wow--thanks for telling me--that's too bad. :(

I will reconsider buying a Microsoft Surface after all--I don't like Windows Vista too much.

I think Surface isn't really marketed towards consumers, I think its more an industry tool.

Unless thats what you were looking for?
 

GodBless

macrumors 65816
Original poster
Jan 22, 2005
1,004
0
I think that a multi-touch device to replace current keyboards would be easier, and more useful that having your whole screen multi-touch.

Able to swap out tools for different apps on the fly etc, as well as being used as current keyboards are.
Swapping out tools on the fly would be time consuming and harder. Using the whole screen would give you access to more tools and options all at once since you can place tools that will work for you onto the screen. The "more useful" option is a larger screen that provides you with more possible (and more practical) uses.

Exactly. It allows you to have all the touch-screen goodness without the ergonomics disaster that full screen touchscreen would be. Just trying to 'Think Different' is all. ;-)
Different isn't always better--change can be for better or for worse.

I think the keyboard form factor is practically perfect ergonomically and in terms of size/practicality...the missing element is how to have a both completely customizable multi-touch surface and add in tactile response to functions such as a jog-shuttle control or a keyboard.

I think we'll have the option of having multiple multi-touch input surfaces...since I think for the most part they will be independent of cursor control (which will stay with the stylus/mouse). That means, for example you could have keyboard and a multi-touch surface or you could have a multi-touch surface with a keyboard tactile response overlay only went you needed it. You could also do anyway with the 10-key section of the keyboard and add in a jog-shuttle tactile response overlay if you wanted...or use the bare multi-touch surface for HSB sliders/brush palette options/etc.
Swapping hardware for those purposes would be a waste of time and energy and would also wear out the computer parts pretty fast.
 

TheAnswer

macrumors 68030
Jan 25, 2002
2,519
1
Orange County, CA
...irrelevant since the interface in not finalized for its release and will be refined for practical uses prior to the time that Microsoft will release it.

What evidence is there that the interface isn't finalized?

Certainly it would add stress on the arms but painters and drawers are used to it and it can give the body good exercise and plus the tilt exercises different muscles depending on its angle. It's about time computing became better for our physical health. :) Reaching far is more healthy than lazily moving your fingertips slightly to type.

Traditional artists aren't physically painting/drawing 8+ hours a day, 5/6 days a week as part of their career. Graphic designers and computer artists use graphic tablets which lay flat on their desks to reduce the stress on their elbows, wrists. For most, computing is about being productive and part of a career. I think even Richard Simmons would prefer being a couch potato than sitting in front of his computer doing multi-touch arm exercises for 8+ hours a day.

This is like the step from the command line to the GUI. The GUI was built on top of the command line as an extra thing but even though it was extra it was better because it gave the users an easier experience and it also gave them more options--the multi-touch surface computers will do the same thing. From the GUI to the multi-touch will be just as great as from command line to GUI! :)

I like your optimism, but the fact remains that right now this technology adds cost more than increased performance/usability, especially at a large scale. Despite you arguments, I still haven't been persuaded that a large scale implementation overlay on the monitor won't create ergonomic problems.

We haven't even touched much on the fact that using our big clumsy hands to manipulate things gets in the way of our eyes being able to see the screen (especially in the sectors we are manipulating). Advances voice command and eye-cursor movement technologies probably show more potential than on-screen multi-touch for this reason alone.

No!--Having properly designed windows with large enough icons for multi-touch does not make scaling useless--even if it did multi-touch would still be better because of its many other superior usages.

A GUI that's properly designed size-wise for multi-touch with my fingers means it's larger than it need to be when I use my other input devices and therefore wasting screen real estate. Now if it can proximity detect my fingers and automatically resize the interface (kinda like dock magnification), then that's great.

Some tasks are easier with the mouse, while others are easier with the keyboard but most will be easier with the multi-touch screen. Try precisely selecting an area of the screen with the keyboard--I guarantee you that is is easier to use a mouse--it is even easier to use a mouse to select an area of the screen than it is to select it with your finger on a multi-touch screen. Therefore the mouse will still be used for the specific things that it is best for. A physical keyboard is easier to use than an onscreen one since the key positions can be felt--therefore regular keyboards will still be used too.

You do a great job of defending the status quo of the mouse and keyboard here, yet say most things will be easier with a multi-touch screen. Evidence? In what ways would it be more practical or cost effective than, say, advance voice command technologies.

Boy you really like to try to twist reality because there is no contradiction that you pointed out in the quotes of mine that you responded to.

I guess I better just post the whole portion of the argument here and let people decide for themselves:

Now that said...I think there is room for multi-touch in the interface, but I believe we will see trackpads with multi-touch capability and maybe even a mouse with a multi-touch surface before we see direct object manipulation via multi-touch using large surface areas such as the monitor.

From which you excerpted this portion to create your Straw Man:
Now that said...I think there is room for multi-touch in the interface, but I believe we will see trackpads with multi-touch capability

I have a multi-touch trackpad on my iBook G4--Apple is ahead of you on this one or else you are behind in technology.

Wherefore, I called you on the Straw Man:

Two-finger scroll doesn't cover the full range of "gestures" that multi-touch can perform does it? I'd love Apple to offer multitouch surfaces...I just don't see them as a monitor replacement (for example a 10-key or keyboard sized surface that could be used as a mixing board, a color palette, etc, etc. would work...I just don't see it replacing the cursor metaphor on the monitor).

Then you ignored my call on your Straw Man and argued only against this portion of my previous statement:

I just don't see them as a monitor replacement (for example a 10-key or keyboard sized surface that could be used as a mixing board, a color palette, etc, etc. would work...I just don't see it replacing the cursor metaphor on the monitor).

It's time to move on--let's not be old fashioned it's time to use a flashlight instead of a candle. Imagine things better--don't imagine things in the context of the way that they are today--that's too limiting and holds us down when we're ready to fly.

That question proves that you are fully a Luddite when it comes to new technology. It is obvious that this specific new technology is the next generation of standard computers--questioning "...how exactly is a multi-touch Surface wannabe or a multi-touch monitor better on a large scale?" is the first thing that a Luddite would say about a new technology like this one so I don't know why you try to seem so confident when you are completely wrong. :confused:

Then prove it's better as a large scale device rather than ducking the question and lacing your rhetoric with personal attacks. I've already stated I'm a proponent of small-scale multi-touch interfaces...you've stated that you believe the mouse and keyboard aren't going anywhere and are better for precision work on the screen. Now lets make the leap to the point where you show evidence to convince me that large multi-touch screens are better than small-scale multi-touch interfaces (which I believe are better for both ergonomic and cost reasons) for everyday use.

The multi-touch trackpad already exists and has its limitations. A larger surface gives the users many additional benefits.

Not really...especially if you are using an advanced multi-touch "gesture" interface in parallel with another device as the cursor control. Imagine using your mouse to select an object then using the multi-touch surface to rotate it, while pressing the shift key to constrain the value of rotation. If the multi-touch surface is built into the keyboard, it can be much more productive than a large scale device. And because such a device will be customizable, I don't rule out the ability to have it serve as a mirror of the monitor for things such as photo sorting and the like.

Complaining about the ergonomics of a table is unquestionably out of place since people use tables for paperwork and other things yet their bodies function just fine and they will once surface computers become the standard.

I just don't agree...a computer screen has a tendency to draw a user in and hold them "captive" much more than a piece of paper does. Blinking rates decrease when viewing a computer monitor...if I bring my monitor within arms reach, eye strain will increase or I'll have to take more breaks and I've only got a 20" monitor...If I get a dual 30" multi-touch setup, I might as well just pluck out my eyes and throw them into a skillet.

If it is available for customers at the end of 2007 then it will probably be for sale at certain retail stores.

That seems like some wishful thinking more than anything else.

Some people buy desktop computers and televisions for $5,000 to $10,000--I would be less likely to buy one of those for that price when compared to a surface computer for that price. I might buy a Microsoft surface computer if Apple doesn't release one of their own soon.

Sure...people spend that much on desktop computers because of the power they provide. Choosing a Surface over a Power Mac when you don't even know the processing power yet is sorta like picking a candy bar by the color of its wrapper rather than the ingredients.

Wow--it sounds like you would purposefully choose the wrong option. That's like saying that you drag a folder that at the time is full of important documents to the trash and press empty trash.

I didn't indicate that the "grab" function was destructive to the data on the device did I? Nor did I state that "All from All Available" was the only option, obviously you'd be able the "grab" from individual devices in proximity. I think the close proximity/contact needed by the Surface is just too limiting, people want access to their devices from where they are...having to haul them to their computers just takes away from being able to do what they want with their data. You should be able to keep your camera, iPhone and/or iPod near your keys and you wallet downstairs and still communicate with them from the computer in your office upstairs. Having to set something down on a Surface to communicate with it is just as ridiculous as having to connect it using a USB cable. Ultimately, we'll arrive at a point where the minute you pull into your garage coming from a photo shoot, your camera be able to detect that it's home and automatically downloaded all it's photos to your computer by the time you've gotten in the door. Devices will have be programable will proximity relative workflows that control their behavior when in proximity to other devices...a natural evolution of iSync.

Using physical objects that are detachable from the screen is a great way to use a surface computer. If the objects were part of the screen and the surface computer then it would give users less options since the screen wouldn't recognize external objects.

But it's limiting at the same time...take your chess example, right now you can view the board at many angles conveniently. Once you add in physical chess pieces, that functionality is lost (unless the surface somehow moves the physical pieces). Granted, the physical pieces will take away some of the desire to manipulate the board angle. In public places, such as bars and restaurants where the Surface will be debuted...you add the problem of theft of the physical objects.

The other proble is how smart the Surface actually is...one of the demos with the painting app, the guy used a actual paintbrush to paint on the Surface...did the stroke appear as a brush stroke, nope...just a slightly wider finger stroke, no characteristics of a physical brush whatsoever.

That is one type of use--but a large screen is the best use yet and needs to see the most development with this technology...I totally agree with you on everything it this quote of yours. I'm glad we agree with something. :)

I think we actually aren't that far apart on the large issues...it's just the details. I think small-scale input devices just make more sense because of their lower cost and the way that they will more easily fit into people's existing computing experience. I think the ergonomic issues haven't been resolved with a large scale device, so I don't think they'll work on a personal/business computing level...but in public areas I think they are the way to go. In the end, I think we both want this technology to not only wisely developed, but to become well adopted by the public.

Swapping hardware for those purposes would be a waste of time and energy and would also wear out the computer parts pretty fast.

Not if we are talking about something such as a thin silicon overlay like an iSkin keyboard cover just to let you better feel where the keys are that can be easily removed when you're not typing. The jog-shuttle would have to be more complex than that...but someone needing such a device isn't likely to swap it out as often.

Swapping out tools on the fly would be time consuming and harder. Using the whole screen would give you access to more tools and options all at once since you can place tools that will work for you onto the screen. The "more useful" option is a larger screen that provides you with more possible (and more practical) uses.

Only if you are talking about swapping out physical items...not if each multi-touch configuration is such the touch of a multi-touch button away. Plus, since you could have toolsets on the multi-touch device...you could hide palettes on the monitor, you'd gain screen real estate that way (because you are basically gaining a 5"x17" multi-touch surface for your toolsets). This becomes even more efficient when you add in the ability to have different loads of multi-touch toolset screens load with each application.

Add in cursor independence and the ability to add multiple multi-touch input devices at only a portion of the cost of a monitor and you are rapidly increasing your potential productivity. Select with your mouse/stylus, tap a color from your palette, tap a font definition on another palette.
 

GodBless

macrumors 65816
Original poster
Jan 22, 2005
1,004
0
I think Surface isn't really marketed towards consumers, I think its more an industry tool.

Unless thats what you were looking for?
I have my uses for breakthrough technology. ;)

...one of the reasons is so that I can be prepared in advance for when the end user technology will be available for me to fully use--that way I can blaze the trails for others to follow.
 
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