And 99% don't care about videogames...I don't understand your point. Global population? Like 7.8 billion people?
And 99% don't care about videogames...I don't understand your point. Global population? Like 7.8 billion people?
The population of PC users.I don't understand your point. Global population? Like 7.8 billion people?
You're using a single extreme example.I paid $325Cdn last year for a new Lenovo Ideapad with a ryzen 2500 and vega 8 with a 15 inch 1080p native display 16gig of ram an 512gig SSD. The Air cost nearly 4x that... As I said the Apple tax is real.
Do you have data?The population of PC users.
As I said, I paid $325Cdn for it brand new in box. You have to shop around.You're using a single extreme example.
$325cdn is $250.
The closest laptop I can find at Best Buy is this crappy AMD A6 with 4GB RAM and 64GB Flash memory for $307.
That's just pure crap. It's barely usable for 8-year-old kids, let alone AAA gaming.
We're going off topic, but I'll bite...And 99% don't care about videogames...
Yep. And it's a chicken-egg problem. Those who are interested in AAA gaming just don't buy Macs. Hence, AAA games studios aren't compelled to release Mac versions. Hence those interested in AAA gaming don't buy Macs...Also, the market for Apple computers isn't the gamers. Apple never really cared about games past the Pipin debacle.
1. Most people go to Best Buy or Costco or Amazon and buy whatever looks like a decent deal there.As I said, I paid $325Cdn for it brand new in box. You have to shop around.
Also, the market for Apple computers isn't the gamers. Apple never really cared about games past the Pipin debacle.
And in my original post, I laid out how Apple will create the chicken (or the egg).Yep. And it's a chicken-egg problem. Those who are interested in AAA gaming just don't buy Macs. Hence, AAA games studios aren't compelled to release Mac versions. Hence those interested in AAA gaming don't buy Macs...
Here's the thing, that 2.5billion gamers are 99.9999999% people opening up candy crush for 10 minutes on their phones. They're not gamers. They're people wasting time.We're going off topic, but I'll bite...
There are 2.5 billion gamers worldwide, which is 32% of the world's total human population. Take away babies and toddlers and very old people and most adults are considered as gamers.
Source:
There will be 2.5 billion mobile gamers worldwide at the end of 2020
By the end of 2020, it is believed that there will be 2.7 billion gamers around the world according to a Newzoo report.www.pocketgamer.biz
Can people here do some basic fact-checking and run some basic math before posting? It's not hard. Just google stuff.
I don't see it. You don't just need machines than can run AAA games, you also need people willing to purchase games.And in my original post, I laid out how Apple will create the chicken (or the egg).
1. Most people can't locate their own capital on a map. I don't do "most" people.1. Most people go to Best Buy or Costco or Amazon and buy whatever looks like a decent deal there.
2. I could not find a laptop close to the specs of what you described for $250 USD. Not even close.
3. Your laptop isn't significantly worse than the M1 Air in just about every way.
4. Wait for Macbook SE.
You're thinking as a user, not as a developer. The developer evaluates the market. If the ROI justifies it, a game studio may consider developing and maintaining a Mac version.So... as a developer, what's the incentive for me to develop AAA game on a Mac versus, say... PS5 or Xbox Series?
Keep in mind... the cheapest Mac (Mac Mini) is still more expensive than the most expensive PS5 or Xbox Series consoles, and yet the latter 2 are far more powerful than M1. If we're just talking about raw power.
I don't see your point, to be honest. If you want to game, just stick with your gaming PC or buy a console.
You're thinking as a user, not as a developer. The developer evaluates the market. If the ROI justifies it, a game studio may consider developing and maintaining a Mac version.
But I'm not sure the number of AAA gamers among Mac users will be large enough.
You keep making stuff up without any sources. Let me know when you can write something that is a fact, rather than baseless things.Here's the thing, that 2.5billion gamers are 99.9999999% people opening up candy crush for 10 minutes on their phones. They're not gamers. They're people wasting time.
The majority of people on earth have trouble feeding themselves and their families. They don't have time, or money, for AAA videogames and much less for brand new Apple tech.
The vast majority of Windows computer buyers are not gamers. Only a small percentage of Windows computers are actually capable of playing AAA games.I don't see it. You don't just need machines than can run AAA games, you also need people willing to purchase games.
This doesn't have to be an "OR". You balance the cost of developing and maintaining the Mac version vs. the revenues that it could generate. If you think you can make a profit, there's no reason not to do it.Granted, I'm not a developer working for a AAA studio, but the same logic applies: as a developer, what about M1 will convince me to write games for it over Nintendo Switch, Microsoft Xbox Series, or Sony PlayStation 5? Or iOS for that matter?
That doesn't change my argument. You may have 5% of PC users interested in AAA gaming vs 1% of Mac users. That means it would take 5 times more Macs than PCs to have an equivalent base of potential AAA gamers.The vast majority of Windows computer buyers are not gamers. Only a small percentage of Windows computers are actually capable of playing AAA games.
We finally agree on something.This doesn't have to be an "OR". You balance the cost of developing and maintaining the Mac version vs. the revenues that it could generate. If you think you can make a profit, there's no reason not to do it.
I understand what you're saying but you and I don't have those numbers.That doesn't change my argument. You may have 5% of PC users interested in AAA gaming vs 1% of Mac users. That means it would take 5 times more Macs than PCs to have an equivalent base of potential AAA gamers.
I don't know the numbers. My point is that the number of Macs capable or running demanding games is only part of the picture.
1. The majority of gaming computers sold are actually laptops which mean most PC gamers are fine gaming on laptops. This bodes well for Mac gaming because most Macs sold are laptops.
2. Apple users are the wealthiest, and the most willing to spend money on software.
3. Even at roughly ~2% of total computers sold yearly capable of playing AAA-games, Activision Blizzard still ported WoW, Diablo 3, Starcraft 2, and HoTS to MacOS. Now imagine 50% instead of 2%.
Lastly, I own a Windows desktop PC to play some games. I would love to get rid of my Windows desktop PC if I can play AAA games on low to medium settings on a Macbook, which is very reasonable. Heck, I'm willing to bet that the Macbook Pro 16" with the M1X or M2X or M3X will be able to play most of the latest AAA games on high settings.
This doesn't have to be an "OR". You balance the cost of developing and maintaining the Mac version vs. the revenues that it could generate. If you think you can make a profit, there's no reason not to do it.
Exactly the situation that OP does not notice here, that why I said this:But I can tell you this much: my games have earned me far more on iOS (and then Android) than the Mac versions did.
Looks like OP is unaware that:the gaming revenue is not from Mac but from iOS
I think this is quiet pertinent. I feel like the AAA gaming audience just isn't there for Apple laptops and desktops. Most of those people own a Windows machine. And agreed, 'largest' gaming audience is via iOS, where the games and the gaming audience there is quite different from what's thought of as traditional AAA gaming.Different games have different audiences, the gaming revenue is not from Mac but from iOS, and mobile phone games have a very different player base from AAA titles, so as developers.
I think this is quiet pertinent. I feel like the AAA gaming audience just isn't there for Apple laptops and desktops. Most of those people own a Windows machine. And agreed, 'largest' gaming audience is via iOS, where the games and the gaming audience there is quite different from what's thought of as traditional AAA gaming.