senttoschool, I think you're right that the introduction of the AS Macs presents intriguing possibilities for an increase in AAA gaming on the Mac. But I think you're underestimating some of the barriers.
AAA games can cost hundreds of millions to develop. Developers need to release the games on just about every platform they can.
I'm not a gamer, but aren't there a lot of PC-only AAA games, i.e. games whose developers have not done the work to release on PS, XBox, etc.? And doesn't that tell us that it's not enough for a platform to be game-capable, and used by gamers, for a company to release a version for that platform?
I.e., the PS and XBox are two automatic markets those devs aren't taking advantage of. There has to be a reason. I suspect it's that developing games for other platforms is a lot of work, and those devs have decided that, even for these guaranteed additional markets, the ROI isn't enough.
But as I have written many times,
most gaming computers sold are laptops. This proves that most people are not hardcore about gaming and will just play popular games such as Fortnite, WoW, CS: Go on their laptops. These games were already ported to Macs when it was only ~2% AAA-capable gaming machines. Now imagine 50%. This is the whole point.
According to the article you linked, IDC's definition of a gaming computer is one containing a "Premium or Performance grade GPU". Since you linked that article, do you know what that means? I don't, but (a) "Premium or Performance grade GPU" says to me that people buying gaming computers aren't as casual as you claim, even if they're buying laptops—"Premium to Performance" very likely doesn't mean a 1050 Ti, since that's entry-level. I expect it would be a GTX 1650 at the least; and (b) That means dGPU's (even laptop dGPUs) in the premium-to-performance gaming range are more gaming-capable than that in the M1. Thus someone who wants an equivalently gaming-capable AS Mac laptop is going to have to spring for an AS MBP, i.e., for something whose cost is likely significantly more than that for an equivalently gaming-capable PC laptop. Plus don't most gamers who buy laptops prefer a larger screen? If so, that means springing for a 16" AS MBP rather than the (likely) 14" model.
E.g., according to this list of top-performing gaming laptops from notebookcheck.net (
https://www.notebookcheck.net/The-Best-Gaming-Notebooks.98628.0.html), you can get PC gaming laptops with an RTX2070 Super Max-Q for < $1300. How much do you think you'll need to spend to get an AS Mac laptop with equivalent GPU performance? [Though if you did buy an AS MBP with equivalent GPU performance (if such will exist), then you would be getting better CPU, better screen, better everything else for your money vs. the $1300 gaming laptop; but I expect most people are going to want to stay closer to $1000 than $2000...]
An equivalent analysis could be done for PC gaming desktops vs the AS Mac Mini, if Apple decides to offer the AS Mini with a sufficiently high-end GPU.
- The 1050ti is the second most common GPU according to the Steam Survey
That's what Steam users have in their
current computers. The more relevant survey would be the most common dGPUs
AAA Steam users (not all Steam users play AAA games)
are purchasing now. The last point is particularly important, since that's what Apple has to compete with—not the dGPUs in older computers. Think about it: In assessing the purchase of an Apple computer, a gamer is going to compare what Apple offers to what he/she can get for the same $$ in a PC
today—not to what's in the older PC they're replacing.
We're going off topic, but I'll bite...
There are 2.5 billion gamers worldwide, which is 32% of the world's total human population. Take away babies and toddlers and very old people and most adults are considered as gamers.
Source:
By the end of 2020, it is believed that there will be 2.7 billion gamers around the world according to a Newzoo report.
www.pocketgamer.biz
Can people here do some basic fact-checking and run some basic math before posting? It's not hard. Just google stuff.
That statistic isn't relevant to your OP, which was about AAA gaming. Most in that article were using games on their phones.