That would be an interesting turn of events.Apple should try to get the devs for Clair Obscur: Expedition 33 on the team.
I guess apple isn't interested in spending the money, hiring developers and building out staffing to support games. They seem to be more interested in providing the tools for game developers to roll out mac games.say “we will bankroll and support a native port in exchange for you making a big deal out of your game coming to Mac”,
They claimed not enough players to make maintaining the port worthwhile.I guess apple isn't interested in spending the money, hiring developers and building out staffing to support games. They seem to be more interested in providing the tools for game developers to roll out mac games.
Just look at the most popular multi-player game on steam - CS2. There was mac support for Counter Strike, but Valve decided to drop Macs for the new version. I don't know why it was dropped, but I can assume they chose not to underwrite the cost of having a Mac version of that game.
Yes because the issue is addressable market as I stated. Not diss or 5090 class gpus. If more Mac gamers buy games, more studios will make them. It’s very simple.They claimed not enough players to make maintaining the port worthwhile.
Probably not, but I don’t think that strategy is working for them.I guess apple isn't interested in spending the money, hiring developers and building out staffing to support games. They seem to be more interested in providing the tools for game developers to roll out mac games.
Since WWDC has come and gone, how do we feel about the thread subject title these days?
This thread didn’t age very well…
It came out almost four years ago and since then Apple is basically in the same spot with gaming. There are like two big games that got brought to Apple Silicon and put behind the Mac App Store at full price, and besides that nothing has changed. It is the same old chicken and egg problem. There are not enough people gaming on Macs so developers won't build a Mac version of their game. And since there are not enough games on Mac, there are not more people wanting to use Mac as a gaming platform. It also doesn't help that Apple refuses to use things like Vulkan or Proton to bridge the gap, and instead just keep going their Metal route. Valve has made tremendous strides making gaming viable on Linux and if only Apple would start to really care about gaming, they could work with Valve or use their tools to help more games come over to macOS. I see that the GPT helped a lot and it is really impressive what the M chips can do through so many translation layers. It would be amazing to see what these chips could REALLY do if all these games were running native on Apple Silicon.
That would be an interesting turn of events.
I wonder if they are able to execute on a second game. Especially since "all eyes" are now on them for Exp33 being so good.It would certainly get them access to a small, focused team that actually cares about making a good experience.
The AAA industry at the moment is a freaking shambles.
Additionally, that type of game would have zero issues running on anything from an iPhone to a Mac.
And as above, nobody else is going to really solve this content problem outside of Apple or a collection of developers paid by Apple to do it. They simply do not have the critical mass required.
I wonder if they are able to execute on a second game. Especially since "all eyes" are now on them for Exp33 being so good.
Here’s a controversial idea that I think could actually work:
Partner with Xbox.
Hear me out, Xbox is clearly hurting right now, and with the recent announcement that the next Xbox is basically going to be a gaming PC, and their clear shift towards “Xbox” being more of a platform (publisher? service? It’s muddy.)
It’s not like Apple and Microsoft are really polar opposites anymore, and they have a history of working together in the past.
The shift away from having exclusives for their brand signals to me that Xbox and maybe even Microsoft might even be open to the idea themselves.
And even if say they want to funnel people to Gamepass, they could work out a deal where Mac titles get ports after a certain amount of time.
Just a thought at least, it’s certainly more likely than Apple and Nintendo ever partnering.
as long as there is no support by gaming studios, it's going to stay niche.
The proof is in the pudding. This is why Nvidia are able to charge a premium for their GPUs, DLSS works brilliantly on new and older hardware. Now it's even proven itself on the Switch 2 where upscaling is happening from a very low resolution on a 10watt device. This is in contrast to rival upscaling technologies that show off demos that don't reflect how poorly the technology performs in the majority of situations.
Apple Silicon is magical and has impressive raw performance. A partnership with AMD on upscaling algorithms would be fab.
Partner with Xbox.
billions of iOS devices? 🤷♂️Why would microsoft further dilute their ecosystem?
The Mac has totally different APIs, different architecture, etc. What's in it for Microsoft?
2. Support by gaming studios
Do you happen to know if using the npu for this has an impact on latency?It’s pretty much plug and play. The interfaces are the same as with FSR, so if you already have these things in your game, patching in MetalFX support is trivial.
Big benefit of Apple’s solution is very low power cost. Since MetalFX can leverage the NPU, the GPU remains free to pursue more interesting work.
Do you happen to know if using the npu for this has an impact on latency?
It’s hard to find data for this but the latency must be reasonable for Apple to consider its use.From what I understand, added latency is significant, but no idea how this compares to other solutions. In general, synchronizing work across Apple Silicon IP blocks carries a high latency cost.
3.5ms is a lot of latency if you are trying to hit 120fps. At 30fps it doesn't seem that bad.It’s hard to find data for this but the latency must be reasonable for Apple to consider its use.
Here is a post from Philip Turner estimating a latency of ~1ms for MetalFX and the ANE on an M2.
This article on Apple’s machine learning blog states a latency of ~3.5ms for the A13.
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Deploying Transformers on the Apple Neural Engine
An increasing number of the machine learning (ML) models we build at Apple each year are either partly or fully adopting the Transformer…machinelearning.apple.com
It seems reasonable that latency would have improved since then. In any case, more than fast enough to be useful within games at up to high frame rates.
3.5ms to create an upscaled frame? 120fps is 8.333 ms per frame. How is 3.5 a lot?3.5ms is a lot of latency if you are trying to hit 120fps. At 30fps it doesn't seem that bad.
Why would microsoft further dilute their ecosystem?
The Mac has totally different APIs, different architecture, etc. What's in it for Microsoft?
For as successful as Minecraft is on Apple platforms does no one else think it strange none of the spinoff/variant games are available?Dilution isn't even a consideration in this scenario. What would be "in it" for Microsoft is additional paid subscriptions for GamePass up front, and potentially both One Drive and Office subscriptions down the line. Microsoft already makes Office, One Drive, and Minecraft available on Mac OS, and none of those products have become diluted as a result.
1ms is quite a bit better. I also wonder how much additional latency frame interpolation adds to the mix.3.5ms to create an upscaled frame? 120fps is 8.333 ms per frame. How is 3.5 a lot?
In any case 3.5 was for the iPhone 13. Philip Turner esitimated it at 1 ms for the M2 as per the link above.