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senttoschool

macrumors 68030
Original poster
Nov 2, 2017
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Still discussing this?

Cost to create a game: $100M, cost to port to Mac: $50M, total: $150M.
Number of sales: 35M copies, average price over lifetime: $30 per copy.
Money made: $30 * 35M copies = $1050M
Out of the $1050M: $1018.5M from Windows, $31.5M from macOS.

Discussion over. And no, we’re not talking cheap Indie games which are usually created by “clicking around in a pre-existing engine” and are ported by flipping a switch.
LOL at 50% increased cost to port the game to MacOS. Unreal Engine and Unity comes with MacOS/iOS support out of the box.
 

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
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I wouldn't say Apple is hostile to gaming, but rather are unwilling to prioritize it over other concerns. But as others have mentioned, AAA gaming is a bit of mess. The cost to produce a AAA title are considerable. Game studios are understandably cautious about trying new things, since they need blockbuster titles to make up for the underperforming ones. Sadly though, games haven't really evolved too much beyond better graphics for some time. So we get lots of remastered nostalgia titles and endless franchise sequels. The ability for many consumers to buy the latest and greatest hardware to run them well is constrained at the moment. I can see why Nvidia is looking to leverage their offerings beyond gaming. Let's not even get into the working conditions and culture in many game studios.

I like checking out indie titles from time to time. They may not have the latest ray traced graphics, but might actually rely on a compelling story, or maybe even some interesting mechanics.
I bolded the part where it makes perfect sense for developers to support a future platform that is 50% of yearly hardware sold capable of playing the game.

REPEAT AFTER ME. MARKET SHARE. MARKET SHARE. PLATFORM SIZE. PLATFORM SIZE.

Developers will try to make games for Flash again if the market is there.
 

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
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It's not about the performance, it's about the market share and platform. However, Mac is terrible for both market share and platform for a long time. Even now, PC/Console game developers are hostile or not interested in Mac.
Bingo. Please read the original post on how Apple Silicon solves market share issues. As for the platform, all major game engines support Metal and ARM out of the box.
 
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senttoschool

macrumors 68030
Original poster
Nov 2, 2017
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Read Tim Cook's response.

They know they need gaming support on the Mac.
 

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11235813

macrumors regular
Apr 14, 2021
144
226
Years need to pass before enough m1 computers are sold to justify the development cost of porting such games to macs.
 

sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
Bingo. Please read the original post on how Apple Silicon solves market share issues. As for the platform, all major game engines support Metal and ARM out of the box.
Your post does NOT prove anything. The market share for macOS itself is lower than 20%. How come you are expecting macOS to be popular? You clearly have no proofs to support your claim and this is delusional. Even now, macOS is not a profitable gaming market.

"all major game engines support Metal and ARM out of the box"
So what? Game developers aren't supporting macOS. It's almost one year since M1 Mac released and how many M1 native games are there? Tim Cook's response was made in 2015. It didnt change anything after all.
 
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jinnyman

macrumors 6502a
Sep 2, 2011
762
671
Lincolnshire, IL
One can only guess. Too much money is made on mobile sector that I can only foresee mobiles games running on m1 mostly with very small number of AAA PC games running on Mac.

PC sector is already too small for developers to concurrently invest in both mac and PC.
And sadly, Mac is too small and too unreliable (for developers in terms of services and support) for it to compete against and win bulk of PC game market.

Since this thread has come up top, I quickly have googled the status of native M1 mac games available, and... well.
 

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
I think what I've learned here is:
  • A minor few understand the power of numbers. These people get it right away.
  • Most people cannot see into the future because it's not like their past and the present
    • “The future is widely misunderstood. Our forebears expected it to be pretty much like their present, which had been pretty much like their past.” –Ray Kurzweil
  • People don't read original posts all the way before posting
  • People don't click through sources
In 2009, if someone said that Apple would be the biggest gaming company by profit, you'd have laughed. But in hindsight, it was inevitable. The sheer market size and affluent user base allowed Apple to take the gaming profit crown.

But that is only 52% of the market. The other 48% constitutes PC gaming and console gaming. Apple isn't stupid. They're gunning for the 48% too. Check out the leaked emails regarding gaming in their Epic lawsuit.

I look forward to Apple utilizing iPhones, iPads, Macs, Apple TV, Apple Console, Apple Deck, Apple VR, Apple Gaming Cloud, Apple Arcade and whatever else they come up with to capture gaming from casuals all the way to AAA. Their platform size, unified APIs, unified platforms, and affluent user base are huge advantages.

Most people will be surprised when Apple puts it all together. I won't be. It's blindingly obvious.
 
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sunny5

macrumors 68000
Jun 11, 2021
1,838
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People don't read original posts all the way before posting
Because your original post doesn't prove anything at all. Having a powerful Mac does not mean the market share will be increased. You clearly ignoring the market share.

People don't click through sources
"Ming Chi Kuo predicts that Mac shipments will increase by 100% within 3 years due to Apple Silicon, which means Macs will ship 35m units in 2023."

Predictions? Seriously? Did you even check the actual chart or report? You still didnt provide infos that Mac's market share for PC/Console gaming will be increased to 50%. Not only that, how come there aren't any new games supporting M1 Mac natively since last year?
 
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senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
Because your original post doesn't prove anything at all. Having a powerful Mac does not mean the market share will be increased. You clearly ignoring the market share.
The entire point of the original post is market share. 2% yearly to 50% yearly.
 
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NotTooLate

macrumors 6502
Jun 9, 2020
444
891
Would you rank playing videos games as more or less of a waste of time compared to watching a movie or tv show?

There are other aspects to gaming which are better and worst vs TV watching , but from the sole purpose of wasting time , ill say they are worse because they manage to suck more of it in a considerable manner , today gaming companies are using science to hook up their target audience , they design the games to be predatory as possible, while TV shows are still lacking in that respect , although the reality garbage are doing "better" in hooking mechanisms.

I would wager that someone who plays causal video games plays them WAY more then someone who casually watches TV , I think we both agree that anyone who does either of those activities for 10h a day is in a bad place (assuming he doesn't play games for a living or he is a TV critique as his day job) , this assumption is nothing formal but from my own experience in life , both as a "gamer" a father and a person who lives in a western society.

Would I play the heck out of Xcom3 when it finally comes out ? you bet your life on it , would I play humankind next month or Civ7 , sure will and I will enjoy it a LOT , same way as watching sopranos was great fun.

But as an adult I would know to set limits and pick specific games and shows to play and watch , I know for my self that just looking for games to play on steam or browsing Netflix TV shows to watch to pass the time is some of the worst ways to spend your short time on this planet , it is my own personal view and for sure someone else will see what I do in my free time and say that's a waste of time , but as it was a "would you" , then my answer will be my own :).

On topic - its all about numbers , if there will be a significant portion of gaming capable machines and a demographic that will play specific video games then we will see those games on the Mac.
And once the gaming capable machines are a plenty It will be very lucrative to be first on the Mac , example : you have 3 big MOBA games , they are all competing fiercely on the PC , but all 3 are non existent on the Mac , the first one who will port over will be the sole game on the platform , this means it will take 100% of the MOBA crowd on the Mac , it also means that at the beginning where there are not a lot of games in general it might even capture Mac gamers that were not intent on playing MOBA games , so all in all its a numbers game.
 

NotTooLate

macrumors 6502
Jun 9, 2020
444
891
Still discussing this?

Cost to create a game: $100M, cost to port to Mac: $50M, total: $150M.
Number of sales: 35M copies, average price over lifetime: $30 per copy.
Money made: $30 * 35M copies = $1050M
Out of the $1050M: $1018.5M from Windows, $31.5M from macOS.

Discussion over. And no, we’re not talking cheap Indie games which are usually created by “clicking around in a pre-existing engine” and are ported by flipping a switch.
Well , your example is not set in reality , there is a poster in ArsTechinca on the Mac forum who works for Feral , and he stated the a full port for AAA game is between 3M to 5M USD and Feral is a big porting SW house , so no where NEAR the crazy numbers you put forward.
 
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senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
And once the gaming capable machines are a plenty It will be very lucrative to be first on the Mac , example : you have 3 big MOBA games , they are all competing fiercely on the PC , but all 3 are non existent on the Mac , the first one who will port over will be the sole game on the platform , this means it will take 100% of the MOBA crowd on the Mac , it also means that at the beginning where there are not a lot of games in general it might even capture Mac gamers that were not intent on playing MOBA games , so all in all its a numbers game.
A very important point.

When the first big AAA title gets announced, other studios will feel the competition. You'd have to insane as a developer not to target a platform that is 50% of all gaming PCs sold yearly, unless you have exclusive agreements with specific platforms.
 

MrGunny94

macrumors 65816
Dec 3, 2016
1,148
675
Malaga, Spain
In Europe it's hard to find people using the latest Mac models, most of the guys are using their Macs for 4/7 years straight and rarely switch to the latest version.

Businesses here don't use Macs basically unless you working as an external consultant by yourself and bought yourself a Mac.

However I do have to admit that I have seen more people buy Macs now with the pandemic and M1 than ever before
 

leman

macrumors Core
Oct 14, 2008
19,521
19,678
I wonder if the biggest barrier isn’t technological but cultural.

You are spot on. The biggest barrier to gaming on Mac is that the vast majority of the target audience believe the very proposition of gaming on Mac to be ridiculous. These people don't care about technical reasons, API maturity or development costs, their argument begins and ends with "Macs are not for gaming". It's a very anti-intellectual point of view, but what are you going to do.

Of course, there are historical and technical reasons why we arrived to this state, but Apple has been working hard for the last couple of years on the technological basis and Apple Silicon + current macOS solve most of the real issues.


Apple has time and time again show themselves to be actively hostile towards gamers.

Apple's only "hostility" towards gamers is that they don't built-in support for running Windows apps. Apple is not interested in running software that has been developed for a different platform, using API developed for different hardware. They want game devs to develop for their platform and for their hardware. It's a tough sell, but I believe they can get there. As usual, hardware is the key. I mean, latest beta of Baldur's Gates 3 running natively on a M1 gets around 50 fps average at 1080p Ultra — this is comparable with a Max-Q mobile RTX 2060...
 

sunny5

macrumors 68000
Jun 11, 2021
1,838
1,706
The entire point of the original post is market share. 2% yearly to 50% yearly.
False, do you really think Apple is the only company growing the market share every year? With what? Your logic works only if Apple is the only one growing their market share and yet it never did. Mac will never reach 50% of market share in gaming market. Steam and other platforms already prove that macOS is such a minor platform for a long period of time. having a great performance does not increase the market share cause Consoles' hardware aren't that good. Nintendo Switch is an example.

Clearly, you keep fail to prove your point.
 
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leman

macrumors Core
Oct 14, 2008
19,521
19,678
False, do you really think Apple is the only company growing the market share? With what? Clearly, you keep fail to prove your point.

It's not the market share of Macs, it's market share of gaming-capable Macs. Honestly, how many times does one have to explain this to you? Before Apple Silicon, probably less than 1 in 20 Macs had a GPU strong enough to run non-trivial games. After Apple Silicon, all new Macs are capable of decent mid-range gaming. Even in the unlikely event that the the overall Mac market share will not increase, there will be at least 10x as many Macs with fast enough GPUs within the next 3 years as there are now.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,678
I think what I've learned here is:
  • A minor few understand the power of numbers. These people get it right away.
  • Most people cannot see into the future because it's not like their past and the present
    • “The future is widely misunderstood. Our forebears expected it to be pretty much like their present, which had been pretty much like their past.” –Ray Kurzweil
  • People don't read original posts all the way before posting
  • People don't click through sources

Right? This is so infuriating. You have a brain, use it! Just because something was true for the last two years it does not mean that the situation is never going to change. The funniest bit is that the same people also completely ignore the lessons from the past. Windows was terrible for gaming back in the old day — it became the default gaming system only because it supported free hardware choice, the GPU market exploded and Microsoft was quick to introduce DirectX which quickly became the standard gaming API. And it's the same people who praise Nvidia and CUDA while demonizing Apple's unwillingness to support open standards like Vulkan, completely ignoring the fact that it was Nvidia who
has utilized their monopoly to kill the open source initiatives (OpenCL) spearheaded by Apple.
 

diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
Right? This is so infuriating. You have a brain, use it! Just because something was true for the last two years it does not mean that the situation is never going to change. The funniest bit is that the same people also completely ignore the lessons from the past. Windows was terrible for gaming back in the old day — it became the default gaming system only because it supported free hardware choice, the GPU market exploded and Microsoft was quick to introduce DirectX which quickly became the standard gaming API. And it's the same people who praise Nvidia and CUDA while demonizing Apple's unwillingness to support open standards like Vulkan, completely ignoring the fact that it was Nvidia who
has utilized their monopoly to kill the open source initiatives (OpenCL) spearheaded by Apple.
I had always thought that Direct3D was Microsofts answer to 3dfxs' glide more so than an answer to OpenGL. Nvidia didn't kill OpenCL, Khronos did, lol. I mean even Apple saw the writing on the wall for OpenCL and deprecated support for it in lieu of Metal 2.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,678
I had always thought that Direct3D was Microsofts answer to 3dfxs' glide more so than an answer to OpenGL. Nvidia didn't kill OpenCL, Khronos did, lol. I mean even Apple saw the writing on the wall for OpenCL and deprecated support for it in lieu of Metal 2.

Kronos did mess up a lot of things, so much for design by committee. But I think that Nvidia played a pivotal role in the demise of OpenCL — they refused to provide a more modern implementation for years, instead promoting CUDA. And since they practically owned the high-performance GPU market back then, it was easy for them to convince the users to rely on their proprietary APIs instead.
 

Toutou

macrumors 65816
Jan 6, 2015
1,082
1,575
Prague, Czech Republic
I bolded the part where it makes perfect sense for developers to support a future platform that is 50% of yearly hardware sold capable of playing the game.

REPEAT AFTER ME. MARKET SHARE. MARKET SHARE. PLATFORM SIZE. PLATFORM SIZE.

Developers will try to make games for Flash again if the market is there.

I'd just like to point out that on the PlayStation and Xbox side it's 100 % of hardware sold capable of playing, the hardware is absolutely unified down to input methods, the audience is 100 % gamers (obviously) and they're used to paying big money for games.

And yet some game studios, for various reasons, often choose to develop for only one of these platforms, or even choose to skip them completely and go PC-only. Some of those reasons are technical, some are political and some cultural, but that something makes perfect sense for you doesn't mean it makes sense for $game_studio.
 

senttoschool

macrumors 68030
Original poster
Nov 2, 2017
2,626
5,482
And yet some game studios, for various reasons, often choose to develop for only one of these platforms, or even choose to skip them completely and go PC-only. Some of those reasons are technical, some are political and some cultural, but that something makes perfect sense for you doesn't mean it makes sense for $game_studio.
Very very few AAA games today are only made for one platform with the exception of paid exclusive agreements and in-house studios.

It's not that hard to ship cross-platform games nowadays since Unreal and Unity come with support for everything under the sun.

The more platforms developers can ship to, the more revenue they can make. Customers today play on a variety of platforms.

Today, it's not unheard of for a big game to ship for: Xbox One, PS4, PS5, XSX, XSS, PC, Stadia, Switch, Geforce Now. That's 9 platforms. In the near future, if you ship a game for the Mac, you get a market that is 50% of yearly sold gaming computers. You might also get iPad, and whatever gaming console Apple has been rumored to make, support with little to no effort too.

Heck, even Sony is releasing games on Windows.

 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX
Very very few AAA games today are only made for one platform with the exception of paid exclusive agreements and in-house studios.

It's not that hard to ship cross-platform games nowadays since Unreal and Unity come with support for everything under the sun.

The more platforms developers can ship to, the more revenue they can make. Customers today play on a variety of platforms.

Today, it's not unheard of for a big game to ship for: Xbox One, PS4, PS5, XSX, XSS, PC, Stadia, Switch, Geforce Now. That's 9 platforms. In the near future, if you ship a game for the Mac, you get a market that is 50% of yearly sold gaming computers. You might also get iPad, and whatever gaming console Apple has been rumored to make, support with little to no effort too.

Heck, even Sony is releasing games on Windows.

Not every game runs on UE or Unity.
 
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