Devs are expected to do some testing too. Otherwise it’s a constant back and forth between dev and QA. And a game full regression ( new game/ port) test is a lot more complex than most software.Isn't that what QA Teams are for?
Devs are expected to do some testing too. Otherwise it’s a constant back and forth between dev and QA. And a game full regression ( new game/ port) test is a lot more complex than most software.Isn't that what QA Teams are for?
While “macOS compatible” may technically be true, it might mean they’re compatible with Mojave - but no longer run on Catalina and later because there are no 64Bit binaries.
It’s frustrating, but for the devs if their game came out for Mojave, player numbers may not justify making the effort to offer a 64Bit version.
Pretty much this. Why change it over to 64-bit for the 15 Mac gamers there?
And why does Apple continue to screw the pooch here? They missed the gaming boat long ago (we're talking original Halo here).
There is no way of knowing how Halo would have turned out if it remained a Mac exclusive. It could have been a one and done title.Pretty much this. Why change it over to 64-bit for the 15 Mac gamers there?
And why does Apple continue to screw the pooch here? They missed the gaming boat long ago (we're talking original Halo here).
There is no way of knowing how Halo would have turned out if it remained a Mac exclusive. It could have been a one and done title.
We’re in the age of users being the QA team.Isn't that what QA Teams are for?
Often written as “A Glorious Age”We’re in the age of users being the QA team.
Said who?The NPD Group: Consumer Spend on PC Gaming Hardware and Accessories in US Increased 25% in 2021
PORT WASHINGTON, N.Y., Jan. 28, 2022 /PRNewswire-PRWeb/ -- According to The NPD Group, total consumer spending on PC gaming hardware and accessories reached $5.74 billion in 2021, an increase ofwww.wfmz.com
"PC Gaming is dying"
It’ll return to a niche if components keep creeping up in price.The NPD Group: Consumer Spend on PC Gaming Hardware and Accessories in US Increased 25% in 2021
PORT WASHINGTON, N.Y., Jan. 28, 2022 /PRNewswire-PRWeb/ -- According to The NPD Group, total consumer spending on PC gaming hardware and accessories reached $5.74 billion in 2021, an increase ofwww.wfmz.com
"PC Gaming is dying"
In the context of lockdowns? I think it’s too early to tell. It’s easier to spot trends in hindsight.But the hours spent gaming went up. Is that not significant?
For most developers, only giant devs will still get 30% cut.I believe 15% is for only smaller developers and larger more popular apps, apple gets 30%
If the devs are big enough, they will likely negotiate the cut with Apple. Wasn’t that a big issue when it was discovered that Netflix got special treatment?
I dont think there are any game devs big enough to negotiate a less than 30% cut from Apple.If the devs are big enough, they will likely negotiate the cut with Apple. Wasn’t that a big issue when it was discovered that Netflix got special treatment?