Try listening to Blackpink's Pink Venom track on either Apple Music lossless or Youtube straight.I just did the calibration and listened to some spatial tracks... No front back, just side to side. It sounds nice, but it isn't surround by any stretch of the imagination. I have a lot of this music in 5.1 and know what the surround mix sounds like. This ain't it. I think this ear scan is a placebo device.
But were you listening to a track with lossless compression? 😆I just did the calibration and listened to some spatial tracks... No front back, just side to side. It sounds nice, but it isn't surround by any stretch of the imagination. I have a lot of this music in 5.1 and know what the surround mix sounds like. This ain't it. I think this ear scan is a placebo device.
Without scanning shoulders, head and ear canal, this isn't an HRTF calibration. It's a gimmick.
Now that you added HRTF. I will share that for over 2 decades, I have enthusiastically searched for refined out of the head headphone experiences. First, a British company came out with the Smyth Research Realiser A8. (There were never any A1 or A7)I just did the calibration and listened to some spatial tracks... No front back, just side to side. It sounds nice, but it isn't surround by any stretch of the imagination. I have a lot of this music in 5.1 and know what the surround mix sounds like. This ain't it. I think this ear scan is a placebo device.
Without scanning shoulders, head and ear canal, this isn't an HRTF calibration. It's a gimmick.
Nothing played through AirPods are lossless. They don't support lossless, and they are the only things that support spatial audio.But were you listening to a track with lossless compression? 😆
Straight to ya dome like woah woah woahYes, tried it on Blackpink's latest Pink Venom track which isn't ATMOS. The placement of the members from center to left or right as I rotate my body or head is spot-on.
Shut Down with Airpods Max is thumping. Wishing Airpods Pro 2 has 90% of that bass.Straight to ya dome like woah woah woah
Amen to that! LOL. Gotta have something to sell the new gadget, though. Think of all the people who will get a great pair of Air Pods or Air Pods Pros when the gotta have it gadgeteers get the latest and greatest.It's the definition of gimmick.
A well recorded and produced stereo recording gives you spatial awareness of the audio. All this function (and functions like this) do is trying to add information that simply isn't there.
It also makes stuff that is a fairly proper stereo recording sound really really really weird since it tries to enhance the spatialness (in lack of better word) to a recording that already is spatial.
Most studio music recordings really don't have that much spatialness to begin with but are mixed with levels moved between right and left channel to have a the sound that the producer wants (and you will never be able to recreate that without having exactly the same speakers and room layout as the producer).
Directionality is not really based on the shape of the exterior ear. The brain determines directionality by detecting the phase shift that occurs in the sound waves between the time the signal arrives at either the right or left ear firstly and the other ear secondly. With low frequencies, there isn't enough of a phase shift for the brain to detect because the wavelengths of low frequency signals are too long. This is why we have difficulty discerning the location of a low frequency sound source (like a subwoofer reproducing sub 100 Hz signals). I have to admit that I can hear a difference after scanning my ear shape. But, I'm still skeptical as to how much this is incorporated in the "magic" of this spatial personalization feature. I think it would be interesting to listen to spatial recordings on another individual's device where they had scanned their own ears in conjunction with their Air Pods Pro. I suspect that as with all things Apple it is a marketing stunt intended to fuel sales of the newer grossly over priced Air Pods Pro.I wanted to write a short explanation but this quickly became a wall of text... I'm not very knowledgeable about this but I'm going to explain it the way I understood it. I'm sure someone will correct me if I say something wrong on the internet anyway.
Every human has a unique ear shape. Sound waves that reach your ears will bounce on the shape of your external ears before reaching your eardrums. The frequency of a sound wave will change when the wave bounces in your ear. Even the size/shape of your head and other factors play a role here. This means that every person is going to experience music in a different way.
Spatial awareness is also affected by the shape of the ears. The reason we can tell if a sound is coming from above or below is because sound waves bounce in our ears in a particular way depending on the direction. Headphones (especially in-ear) usually ignore the shape of your ears and deliver audio directly to the eardrums. This means that the sound frequency will be slightly off. Usually stereo audio has horisontal spatial awareness by having different sound volume for each ear but that's far from perfect.
It's worth mentioning here that binaural microphones exist. These are basically two microphones placed inside the ears of a doll that has a generic shape of a person. Sounds that are recorded with these will bounce inside the artificial ears which means even if you have normal headphones you'll be able to hear spatial audio. These microphones are used for ASMR stuff you can find online.
Apple introduced Spatial Audio as a way to emulate how sound is received by generic human ears. Sound sources can be placed in a virtual space and a Head-related transfer function (HRTF) is used to compensate for headphones ignoring the shape of our ears. Apple even added head tracking into AirPods so these audio sources stay where they are if you move your head.
The problem with using binaural microphones or spacial audio with a generic HRTF is that your ears are unique. By letting your iPhone's TrueDepth camera scan your head and ears, Apple can create a personalized HRTF just for you. Spacial audio will just be more accurate than before and you will be able hear sound closer to how it would be if you had speakers playing sound all around you.
My favorite way of testing that this works is by enabling head tracked spatialized stereo and turning my head around to see if I can track where the sound is coming from in 3D.
Yes that is something I didn’t mention in my comment. The brain can tell which ear sound reaches first even if it’s a sub-millisecond difference. However it also uses volume and frequency-change to determine the direction, both of which are affected by the shape of your ears.Directionality is not really based on the shape of the exterior ear. The brain determines directionality by detecting the phase shift that occurs in the sound waves between the time the signal arrives at either the right or left ear firstly and the other ear secondly. With low frequencies, there isn't enough of a phase shift for the brain to detect because the wavelengths of low frequency signals are too long. This is why we have difficulty discerning the location of a low frequency sound source (like a subwoofer reproducing sub 100 Hz signals). I have to admit that I can hear a difference after scanning my ear shape. But, I'm still skeptical as to how much this is incorporated in the "magic" of this spatial personalization feature. I think it would be interesting to listen to spatial recordings on another individual's device where they had scanned their own ears in conjunction with their Air Pods Pro. I suspect that as with all things Apple it is a marketing stunt intended to fuel sales of the newer grossly over priced Air Pods Pro.
And your post is the defection of nonsense.It's the definition of gimmick.
A well recorded and produced stereo recording gives you spatial awareness of the audio. All this function (and functions like this) do is trying to add information that simply isn't there.
It also makes stuff that is a fairly proper stereo recording sound really really really weird since it tries to enhance the spatialness (in lack of better word) to a recording that already is spatial.
Most studio music recordings really don't have that much spatialness to begin with but are mixed with levels moved between right and left channel to have a the sound that the producer wants (and you will never be able to recreate that without having exactly the same speakers and room layout as the producer).