Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
So it looks like all M1 Ipads are the same. I just though may be mine is somehow "broken"
I thought the same thing. Thought I got a dud of an iPad Pro b/c gaming performance was soooo poor. Now I see it’s Apple’s fault for not optimizing the OS to take advantage of this new SoC. So disappointed.
 
  • Like
Reactions: Never mind
How is it Apple their fault when the M1 iPad Pro runs full fledged PC games like Divinity - Original Sins 2 fine?

The developer of Oceanhorn 2 simply needs to fix his own game.
 
Last edited:
How is it Apple their fault when the M1 iPad Pro runs full fledged PC games like Divinity - Original Sins 2 fine?

The developer of Oceanhorn 2 simply needs to fix his own game.
I feel like it’s both. The OS should identify the new iPad as at least the most recent model, but also more recent games that are still receiving updates should at the very least run their current max settings on the new iPad. I’m fine with existing games running the same as on previous iPad pros, what’s not acceptable is them running WORSE, especially Apple Arcade games
 
I feel like it’s both. The OS should identify the new iPad as at least the most recent model, but also more recent games that are still receiving updates should at the very least run their current max settings on the new iPad. I’m fine with existing games running the same as on previous iPad pros, what’s not acceptable is them running WORSE, especially Apple Arcade games
I thought the same thing. Thought I got a dud of an iPad Pro b/c gaming performance was soooo poor. Now I see it’s Apple’s fault for not optimizing the OS to take advantage of this new SoC. So disappointed.
It. Is. Not. Apple’s. Fault.

Not. This.

why should they identify the latest iPP as something that it isn’t?
If a developer implements some poor check to see on what hardware it is running, what can Apple do?
If you have to write an essay/article/play/shopping list/please-insert-your-choice-of-writing-here 🤓 - and you set what you have to use by asking something like “if there is a pencil - check wether there is a ball pen - and if there is no ball pen set use to pencil” - well, it’s a pitty that you sitting in front of a type writer. 😂🥳 what should the manufacturer of your type writer do about it? 🤷‍♂️

There is a lot Apple has to add/change/correct/implement/extend/imagine about iPads/iPadOS… but if there is a poorly implemented check of the hardware ID (or no quick addendum when new hardware is released… calling that “optimization“ is quite euphemistic for that IMHO 🤣) in/forwhatever app - I think we all can agree that’s not their fault but the developer.
 
why should they identify the latest iPP as something that it isn’t?
If a developer implements some poor check to see on what hardware it is running, what can Apple do?

I'm not familiar with iOS programming but it seems to me there should be a method to check generically for available features/instruction sets/performance without needing to know the actual model/chipset for the device. That way, apps wouldn't be hobbled until developers release an update that's optimized for the new device.
 
  • Like
Reactions: secretk
I'm not familiar with iOS programming but it seems to me there should be a method to check generically for available features/instruction sets/performance without needing to know the actual model/chipset for the device. That way, apps wouldn't be hobbled until developers release an update that's optimized for the new device.
There are, e.g. using metal feature set tables. You will end up with information similar to this:

GPU device:
model: Apple M1
type: Integrated
vendorID: 0x106b
deviceID: 0xa140
pipelineCacheUUID: DDE1E551-0400-03EF-0000-000000000000
supports the following Metal Versions, GPU's and Feature Sets:
Metal Shading Language 2.3
GPU Family Apple 7
GPU Family Apple 6
GPU Family Apple 5
GPU Family Apple 4
GPU Family Apple 3
GPU Family Apple 2
GPU Family Apple 1
GPU Family Mac 2
GPU Family Mac 1
GPU Family Common 3
GPU Family Common 2
GPU Family Common 1
macOS GPU Family 2 v1
macOS GPU Family 1 v4
macOS GPU Family 1 v3
macOS GPU Family 1 v2
macOS GPU Family 1 v1


Still doesn’t help with how a fallback is implemented by the developer. Or wether there is any form of check implemented in the first place.
 
I thought the same thing. Thought I got a dud of an iPad Pro b/c gaming performance was soooo poor. Now I see it’s Apple’s fault for not optimizing the OS to take advantage of this new SoC. So disappointed.
Mate, Apple did optimise it for M1 otherwise those speedtests/benchmarks won't make sense. Its up to GAME devs to update the software for the newest hardware.

Like COD beta running at 120fps on M1 ipad pro cause the devs actually updated it.
 
I thought there might be issues going from the A series to M series.

Was totally shunned an mocked for making that statement just before launch.

Oh well, It’s crappy that I was right and will be keeping my 2018 for now.
 
I thought there might be issues going from the A series to M series.

Was totally shunned an mocked for making that statement just before launch.

Oh well, It’s crappy that I was right and will be keeping my 2018 for now.

Iirc, there were similar complaints from A10X to A12X. Actually, from A12 to A13 on iPhones, too, and A12 to A14 on Air 3 to Air 4.

It's not necessarily because it's A to M, rather it's due to new chipset/GPU.
 
Iirc, there were similar complaints from A10X to A12X. Actually, from A12 to A13 on iPhones, too, and A12 to A14 on Air 3 to Air 4.

It's not necessarily because it's A to M, rather it's due to new chipset/GPU.
It’s unfortunate that it’s happening and none of us know what the true root of the problem actually is.

I do remember fluctuations in the past. Lots of them came from CPU big/little scaling and some from resolution.

This is why I floated the notion initially. While they are all technically ARM based, the instruction sets and processors are clearly processing the data differently.

It’s not a HUGE deal, but it’s definitely disappointing users.
 
Is there any games that have been optimised for the m1 ipads

 
I play Call of Duty Mobile regularly and the M1 iPad Pro runs it very well and I have not suffered any lag once.

At present the regular game is running at 60FPS as the developers had not optimised it for the M1, but the new beta test version supports M1 running at 120FPS and the experience was excellent. It shows how developer optimisation can drastically change your experience.
120 FPS has now been implemented in the new CODM patch today for the M1
 
Probably heat issues…iPads were not designed with any cooling, faster chips will overheat
 
Yeah same the m1 is a joke in this iPad there’s no way it’s as powerful as they make you think, all my games including nba 2K21 is so laggy i couldnt beleive it, I would say even more lag than my 2018 iPad Pro
Yet to mention any kind of problem you get swarmed with close minded fanbois who accept paying more for a bad design, so glad I did my homework and passed.
 
The M1 is definitely a beast, it’s just disappointing that there are these types of significant optimization issues, especially with fairly new Apple Arcade games
Hopefully it opens emails faster than my 10.5 Pro, which has been a great sidepiece to my main computer setup!
 
Yet to mention any kind of problem you get swarmed with close minded fanbois who accept paying more for a bad design, so glad I did my homework and passed.

As an owner of multiple Android tablets and a Windows tablet (i7 SP7) in addition to my 2021 12.9 Pro, I don't consider myself an Apple "fanbois" but I find significant improved performance in a number of apps over my 2018 12.9 Pro. Glad I didn't pass.
 
It. Is. Not. Apple’s. Fault.

Not. This.

why should they identify the latest iPP as something that it isn’t?
If a developer implements some poor check to see on what hardware it is running, what can Apple do?
If you have to write an essay/article/play/shopping list/please-insert-your-choice-of-writing-here 🤓 - and you set what you have to use by asking something like “if there is a pencil - check wether there is a ball pen - and if there is no ball pen set use to pencil” - well, it’s a pitty that you sitting in front of a type writer. 😂🥳 what should the manufacturer of your type writer do about it? 🤷‍♂️

There is a lot Apple has to add/change/correct/implement/extend/imagine about iPads/iPadOS… but if there is a poorly implemented check of the hardware ID (or no quick addendum when new hardware is released… calling that “optimization“ is quite euphemistic for that IMHO 🤣) in/forwhatever app - I think we all can agree that’s not their fault but the developer.
I disagree…🤣
 
I disagree…🤣
This is exactly the reason Apple doesn’t want to allow sideloading. Apple gets blamed even when a problem has nothing to do with them. Lazy developers don’t want to check for features and just guess based on a list of known products and it is somehow Apple‘s fault even though they supply the APIs for the developer to do the right thing.
 
This is exactly the reason Apple doesn’t want to allow sideloading. Apple gets blamed even when a problem has nothing to do with them. Lazy developers don’t want to check for features and just guess based on a list of known products and it is somehow Apple‘s fault even though they supply the APIs for the developer to do the right thing.

Funny though that side loading is not in place and the third party software still sucks at times.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.