Mike Chambers (the article was linked above) ina previous post - Flash Player content, Mouse Events, and Touch input
Also, interesting points made by Ted Patrick on Flash as a platform:
Flash - An open interactive medium[/QUOTE]
What's good enough? Or useful enough? I think there is some value in Flash on a phone. Doesn't mean it's highly valuable for many! We'll see if the Flash argument on smartphones is a "Flash in the pan"
If the content creators were realising that the website designers were not providing graceful fallback to HTML, and it was Flash or nothing - I think they might soon wonder if that's the best strategy.
What's the number of Full version of competent, non-battery draining Flash players on smartphones currently?
Exactly. Flash has a dominant position in desktop, but is not in smartphones.
"most Flash content on the web today is not designed with mobile viewing and touch input in mind" says it all. And why is it surprising to Mike that it worked well?!
Ted Patrick:
Easy now, open is a word used with specific meanings. Flash is Adobe's. It's not open as in open source. It's closed as in proprietary.
In creative hands it can....[do stuff]
It was a success historically
It's been around
It's the "wild west of interactivity"
"This freedom has allowed Flash to create simultaneously both the best and worst user experiences on the web."
"Many users have a negative experience with web advertising"
"Many developers push Flash to its technical limits and fail to optimize their content in regards to CPU and memory consumption."
Ted's letting Adobe take credit for the good, but blaming developers for the bad.
Now, what's the battery usage of Flash 10.1 ?
Also, interesting points made by Ted Patrick on Flash as a platform:
Flash - An open interactive medium[/QUOTE]
As a content creator, you should focus on creating content that provides a good user experience across all platforms that you are targeting. However, even though most Flash content on the web today is not designed with mobile viewing and touch input in mind, my experience has been that existing content works surprisingly well when viewed on a mobile device with touch input.
What's good enough? Or useful enough? I think there is some value in Flash on a phone. Doesn't mean it's highly valuable for many! We'll see if the Flash argument on smartphones is a "Flash in the pan"
If the content creators were realising that the website designers were not providing graceful fallback to HTML, and it was Flash or nothing - I think they might soon wonder if that's the best strategy.
What's the number of Full version of competent, non-battery draining Flash players on smartphones currently?
Exactly. Flash has a dominant position in desktop, but is not in smartphones.
"most Flash content on the web today is not designed with mobile viewing and touch input in mind" says it all. And why is it surprising to Mike that it worked well?!
Ted Patrick:
Flash is an open interactive medium.
Easy now, open is a word used with specific meanings. Flash is Adobe's. It's not open as in open source. It's closed as in proprietary.
In creative hands it can....[do stuff]
It was a success historically
It's been around
It's the "wild west of interactivity"
"This freedom has allowed Flash to create simultaneously both the best and worst user experiences on the web."
"Many users have a negative experience with web advertising"
"Many developers push Flash to its technical limits and fail to optimize their content in regards to CPU and memory consumption."
Ted's letting Adobe take credit for the good, but blaming developers for the bad.
Now, what's the battery usage of Flash 10.1 ?