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I think I have a decent idea but have NO idea how to write a program. Not something I would expect money from, but I would certainly find it useful. Is there a way to have someone else write it for me or just give someone else the idea to see if they think it is a decent idea?
 
Sorry. Corrected developer's name.

It's Eliza Block, not Erika Block.

arn
 
Remember all those whiners that complained about apple waiting till $250 in sales before writing a check to the developer?
:rolleyes:

It's not $250, it's $250 per region and there are something like 30 regions. My app sells only one copy per day in many regions (and fortunately several hundred in English speaking countries), so there will be a lot of regions that I don't get paid from, even though in total I have sold a decent number of copies in all of these regions combined.

I am a little scared now that there will be an even bigger flood of crappy apps now that the impressive sales numbers are being made public.

I can give a bit of insight into the difference between sales in the U.S. and Canada: My app was ranked between 80 and 90 on the top 100 paid apps yesterday in the U.S. and sold 148 copies there. In Canada it was ranked around #14, and it only sold 75.
 
Its all about costs...I really dont care how much revenue these people are bringing in.

I have no clue as to how much something like creating a crossword puzzle app cost. For apple, management has said the app store is not a profit making project...its just to break even and sell more iphones and touches.

For app developers...yes there will be winners..but for someone to start a whole company with future success based just on apps...i dont think they will be able to do that by selling 2.99 iphone apps. I just cant see it. I see it more or less for the big boys (sega) to start a iphone segment within the company, devote resources..hope to break even...and just be in the iphone space for future happenings.

yes, you can have one guy build a great app for under 50,000, and make a million, but to start whole companies around that....i cant see it yet (yet being the key word).

LOL...you sound like the news when first Apple Store opened. They all said it would never work. Please consider that we're approaching 2010. Consider 12million iPhones with all those Apps running. And consider that those Apps can be updated for next iPhones. Pretty much sky is the limit. App store has the best marketing place.

RIGHT IN FRONT OF YOUR FACE! On your Phone, while Wii or Xbox is always home.

You just underestimated apple.

=)
 
These sort of numbers and the 3rd party application program, tied with the ease of distribution, sales and marketing is what will make the iPhone unstoppable.

This is great news for developers and consumers too! It's exciting!
 
Free games and apps?

I want an iphone so bad. Can't get off of my Sprint contract without paying $400.00. Here's hoping Spring does something stupid like raise their text messaging rates again, and I can cancel early.

I did read about the surpreme court ruling those contract cancellation fees unconstitutional in California. Very interesting.
 
Don't read too much into these sales figures folks. Obviously since the app store is new people are buying lots of apps just to have fun and see what's possible. Once the apps store has been out for 6 months you'll see that each application is selling significantly less per month than it is now. Although there will be more people capable of buying iphone applications in 6 months from now, there will also be many more applications competing for each application-buying dollar, and there will be many fewer people buying applications just for the fun exploration of it.

If you want to make applications for the iphone because you think it'll be fun or interesting, then absolutely go for it! But if you want to write programs for the iphone because you think it's a sure fire way to get rich quick, then you might wanna reevaluate.
 
Don't read too much into these sales figures folks. Obviously since the app store is new people are buying lots of apps just to have fun and see what's possible. Once the apps store has been out for 6 months you'll see that each application is selling significantly less per month than it is now. Although there will be more people capable of buying iphone applications in 6 months from now, there will also be many more applications competing for each application-buying dollar, and there will be many fewer people buying applications just for the fun exploration of it.

If you want to make applications for the iphone because you think it'll be fun or interesting, then absolutely go for it! But if you want to write programs for the iphone because you think it's a sure fire way to get rich quick, then you might wanna reevaluate.

While I agree people shouldn't get into it to "get rich quick"... it's still a great opportunity. Where else can a grad-student (I believe she is) put work into a small useful app, and then just put it out there with all distribution, sales etc... taken care of, and stand to make 6-digits this year on it.

arn
 
While I agree people shouldn't get into it to "get rich quick"... it's still a great opportunity. Where else can a grad-student (I believe she is) put work into a small useful app, and then just put it out there with all distribution, sales etc... taken care of, and stand to make 6-digits this year on it.

arn

I'm also a grad student and it is a nice way to get some extra cash at least. Of course if my current sales trend actually continued for 12 months, I'd make several times more than I normally get as a grad student.
 
While I agree people shouldn't get into it to "get rich quick"... it's still a great opportunity. Where else can a grad-student (I believe she is) put work into a small useful app, and then just put it out there with all distribution, sales etc... taken care of, and stand to make 6-digits this year on it.

arn

Absolutely it's a great opportunity, but it's far from a sure thing, and IMO the best opportunity is right now. IMO in 6 months from now the amount off each app being bought will be significantly lower. But I don't have a crystal ball, just an educated guess. So don't let me discourage anyone from making a great iphone app if they have the inclination.
 
...so for most it's not going to be a sustainable source of income. but anyway it's nice to see that developers get some money for their work.
I would be happy if I made enough money to just pay for my setup. Any money after that would become "petty cash" leaving my entire paycheck to go towards bills and retirement.
 
Time to take up coding i think. What language are the apps written in?

Objective C (IIRC, Cocoa is the name of the API framework Apple uses). I got as far as downloading the SDK and buying a few Objective C starter books back when the SDK was first released - seeing these figures makes me wish I'd knuckled down and learnt the dang thing...

My thoughts exactly. I got a book a couple weeks ago... Can't afford a new Mac but I'm thinking of installing Leopard on my cheapo Gateway laptop... T'would at least allow me to hack together a few lines of code, possibly leading my to submit an app, returning some revenue for me to buy a REAL Mac... imagine that!!!

-Clive
 
That is a staggering amount of money! Apple must be delighted with their 30% cut from all of the sales.

People who were talking down about Apple taking a 30% cut should be able to see better now – how else on earth an application like TapeMeasure can earn $300 per day?! The arrangement is such a wonderful opportunity particularly for small developers – I am so glad to witness it.

I wish I knew some objective C++!
 
The Zune in June

I've signed up for the coders class at the Community College. Hope to have something ready for the Zune when MS awakes from hibernation and drags its' big fat bloated self out from the cage to give Apple the whoopin' it deserves.
 
Absolutely it's a great opportunity, but it's far from a sure thing, and IMO the best opportunity is right now. IMO in 6 months from now the amount off each app being bought will be significantly lower.

That's what people said about the iTunes Music Store when it first launched... That the high sales figures early on were due to people being curious, and once everyone tried it, demand would dwindle. Oh, and that the Apple zealots were the ones buying all the music, but the general public wants more choices. Etc.

I predict the exact opposite of what you predict. I think this is just the tip of the iceberg. iPhone and iPod touch sales will increase exponentially over the next year, and app sales will go right along with them. Obviously not every app will be a winner, but a well designed app that's entertaining or serves a need should be able to find an audience and generate some income for it's developer.
 
It makes me sick to have missed out on this opportunity (From my lack of programming knowledge).

I think the 'real software developers' will quickly take over, and much like desktop land the big shots will crowd out the little guys.

Apple could also pull an eBay and make it less and less small guy friendly as it develops.

I hope the guy who made Band in England can retire though...That guy was cool.
 
I think the 'real software developers' will quickly take over, and much like desktop land the big shots will crowd out the little guys.

Hopefully it ends up like the Mac desktop platform, where there are a lot of relatively little guys who do pretty well for themselves (Panic, Delicious Monster, etc., etc.).
 
I think that is indeed the number of people who followed that particular link. For an App Store app, the link simply opens iTunes to that product's App Store page. It can't tell if the person actually bought the app.

By the way my little app came out yesterday and I'm happy with its first day sales. It's EmailContact. Guess what it does! Here's the VersionTracker entry which I added last night. It says 17 "downloads", but you can't count those as sales, more like page "hits" that came via VersionTracker.

I just bought a copy of your app after seeing your post. I've always wished for a way to do this. Thanks!
 
It's been a decade since I last did some real programming, but sounds like it's time to pick up a MacBook (been thinking of replacing my Dell anway) and dust off the coding skills... :D
 
apples to apples

Anyone have comparisons from other Smartphones/PDA developers?


Anyone else think all those talented developers working for all the other software companies are looking at this closely? If one person can make an app that generates hundreds of dollars per day, it must look like the road to independence to many people. If you really have a good idea and know anything about coding you almost have to give it a try.
 
Absolutely it's a great opportunity, but it's far from a sure thing, and IMO the best opportunity is right now. IMO in 6 months from now the amount off each app being bought will be significantly lower. But I don't have a crystal ball, just an educated guess. So don't let me discourage anyone from making a great iphone app if they have the inclination.

I think you are right to be skeptical but as with any business venture, if you see a gap in the market and there is demand for it then I believe the App Store is one of the best methods of exploiting it for amatuers and part time developers on any platform.
 
Some hobby. Next thing you know is the Steve Jobs stamp collection is going to be worth millions.

Minus the cost of the servers and network switches.

The cost to power same server and network.

The cost to the ISP for the bandwidth.

The cost to the banks to process the payments.

The App Store isn't exactly a pure profit operation.
 
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