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This kind of game is very well suited for the touch/iphone

a good bit of stratagy and they prove you dont need gfx to create addictive games!

Soty, the times are very short in comparison to plantarion, in that some things take 72hrs to complete construction!! you just got to have some thought into when you start these things, you dont want them finishing an hour after you've gone to bed wasting a nights worth of construction time.

Im into the top 25 now!!!
 
Registered yesterday on my iPod Touch and I must say Im impressed and find myself continuing to log in this morning and this evening! Soon as my iPhone arrives I'll be able to play on the move! Not a game a thought id like but want to play more! Times in the game could do with maybe shortening a little but not too much! The interface is great!

Keep up the great work! :D

Excellent to hear - lots more coming tonight (fixing a myriad of bugs and will be adding in markets to boot)... It may interest you to know that the times *have* been shortened in game (for everything except castles.. which are still monster five day builds...)

This kind of game is very well suited for the touch/iphone

a good bit of stratagy and they prove you dont need gfx to create addictive games!

Soty, the times are very short in comparison to plantarion, in that some things take 72hrs to complete construction!! you just got to have some thought into when you start these things, you dont want them finishing an hour after you've gone to bed wasting a nights worth of construction time.

Im into the top 25 now!!!

You'll both see the message in game.. but for other people who may be interested, there is going to be a server reset this Weekend on Sunday at 2pmGMT (10AM EST) to level the playing field (time to get Gregdom and Creatokst off the top!!) and start the beta testing phase!

Last up.. Markets are going to be added tonight to allow trading between different Kingdoms (and also a very very mean spirited "wandering (computer) trader" that gives rubbish return on trades) along with some other bug fixes :)
 
whats the rate of mana per priest per hour??

It's a 1 in 15 change of adding half the amount of priests you have mana.

So:
NewMana = mana + (Priest/2)


p.s. Markets in, and there are a myriad of other fixes and changes :)
 
I can't seem to load the Overview or Detailed Overview pages. I have tried on both Firefox for Windows and an iPhone - they go into a constant state of refresh. Just started happening an hour or so ago.
 
I can't seem to load the Overview or Detailed Overview pages. I have tried on both Firefox for Windows and an iPhone - they go into a constant state of refresh. Just started happening an hour or so ago.

That error should be fixed now.. the update introduced a new error, so I've rolled back the part that was erroring and am trying to fix it "behind the scenes".. sorry about that.
 
All working fine for me this morning, I think im ready for sundays reset now

Get ready for a new Number 1 :D:D

Wont be using Carnivor in the name for that one tho!!!!
 
All working fine for me this morning, I think im ready for sundays reset now

Get ready for a new Number 1 :D:D

Wont be using Carnivor in the name for that one tho!!!!

Do you want me to rename your kingdom on reset? If so send me over the name either to "system" in game, or via PM over here :)

Perhaps you MacRumors guys could get an alliance going? :)
 
Ohh i see how your doing it now, we dont have to resign up then? ok dont worry about changing my name then. Did my first attack today, went very well,

they were 50% bigger than me, but not quite so now! hehe
 
Ohh i see how your doing it now, we dont have to resign up then? ok dont worry about changing my name then. Did my first attack today, went very well,

they were 50% bigger than me, but not quite so now! hehe

Aye, I thought as it was just another testing phase I'd leave everyone currently signed up, in game.. then rename kingdoms as people wanted :D

Good work on the attack! I wish my attacks worked out well against places 50% bigger than me!
 
have you broke it? getting some wierd ADOB errors here and there,

also on that thing about populating the field automatically with a 1, how about automatically populating it with the maximum you can build!
 
have you broke it? getting some wierd ADOB errors here and there,

also on that thing about populating the field automatically with a 1, how about automatically populating it with the maximum you can build!

Something.. odd.. is going on - the site is being bombarded with a very large number of hits...

.. are you still getting the errors?

I'm going to (at some point) make the number next to a field be clickable (to put the whole number into the input box) - I used to have the numbers prepopulated, but some people complained about deleting them.. - there's no winning sometimes :p :)
 
I'm going to (at some point) make the number next to a field be clickable (to put the whole number into the input box) - I used to have the numbers prepopulated, but some people complained about deleting them.. - there's no winning sometimes :p :)

How about leaving it blank, but adding [+] [-] and [Max] buttons. Then you are one click away from the max possible, and to get the min (1) you could just click the [+]. Sounds like a good compromise to all.

These could just be simple javascript to add or subtract 1 from the field, and the max entry could be coded into the script at load.
 
How about leaving it blank, but adding [+] [-] and [Max] buttons. Then you are one click away from the max possible, and to get the min (1) you could just click the [+]. Sounds like a good compromise to all.

These could just be simple javascript to add or subtract 1 from the field, and the max entry could be coded into the script at load.

*nods*

I'm getting there :)
 
How about leaving it blank, but adding [+] [-] and [Max] buttons. Then you are one click away from the max possible, and to get the min (1) you could just click the [+]. Sounds like a good compromise to all.

These could just be simple javascript to add or subtract 1 from the field, and the max entry could be coded into the script at load.

now i like that! similar to the +/- for the taxes yer?
 
something seems to be wrong with attacking, im not getting the report when hitting attack, i get a sql error, but the attack still seems to happen
 
How about leaving it blank, but adding [+] [-] and [Max] buttons. Then you are one click away from the max possible, and to get the min (1) you could just click the [+]. Sounds like a good compromise to all.

These could just be simple javascript to add or subtract 1 from the field, and the max entry could be coded into the script at load.

Could you have a look at the "Build Buildings" page - I've added in a quick example.. is that what you wanted to see?

something seems to be wrong with attacking, im not getting the report when hitting attack, i get a sql error, but the attack still seems to happen

Right - I'll get on that one.. cheers for the notice!
 
Could you have a look at the "Build Buildings" page - I've added in a quick example.. is that what you wanted to see?

That is great. Just what I was thinking. I would make them larger, however. They are a bit difficult to touch in the iPhone. It looks like they could be about twice as big (twice as wide and twice as tall) and still be the same height as the input box. Also after Carnivor mentioned it, I think a Max button would be a good option too.

But looks great, thanks. This game is much more addictive then I would have thought. Nice work so far!
 
That is great. Just what I was thinking. I would make them larger, however. They are a bit difficult to touch in the iPhone. It looks like they could be about twice as big (twice as wide and twice as tall) and still be the same height as the input box. Also after Carnivor mentioned it, I think a Max button would be a good option too.

But looks great, thanks. This game is much more addictive then I would have thought. Nice work so far!

Right - I'll see what I can do :D
 
+ and - work great!!!!!!

now its really a finger tapping experience, no keyboard required!
 
That is great. Just what I was thinking. I would make them larger, however. They are a bit difficult to touch in the iPhone. It looks like they could be about twice as big (twice as wide and twice as tall) and still be the same height as the input box. Also after Carnivor mentioned it, I think a Max button would be a good option too.

But looks great, thanks. This game is much more addictive then I would have thought. Nice work so far!

Right - I've updated the buttons - what do you think to those ones?
 
i cant build atm, only soldiers, they dont appear to have the buttons, but i saw + - on buildings earlier, they were GREAT!!!!!
 
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