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i wonder if SNES if possible?

Probably, there is already a snes emulator for Arm processors, it runs pretty good on 6800s. I'm guessing the above NES emulator was ported from the arm ppc ver. Allthough, NES emulation has been out since like 95-96, so maybe it was done from scratch. I remember when SNES96 finnally got sound on my Pentium I 133Mhz, it was the greatest day of my life, except for today :)
 
Lol :D
I was kiddin, I'd way rather play the oldschool arcade NES games any day :)

LOL Do you have any idea how much processing power that would take? Not a hope in hell on the iPhone, at least until Apple enables true 3rd party app development.
 
Probably NOT a fake

It is most likely a video he is playing in front of us. Fram beginning to end.

A quick review of the source code looks legit, although I'd have to compile and run it to be sure. It looks like a Cocoa GUI wrapper around the InfoNES emulator. I suppose it could just be a legit OS X emulator project with a few cosmetic modifications, but that seems like a lot of trouble... they could have released a fake video and released no source code and saved themselves the trouble.

I call it: Not a Fake
 
you could keep the games in 4:3 and have the controls on the side similar to the original gameboy advance, but still play the game on the iphone in widescreen mode (held like the original gba). that way your fingers wont cover the game itself but instead would be over black bars or whatever is put there.
 
To get this working you need ssh running on your iphone (to chmod things to proper permisions). Its not for the faint heart at this moment but this site:

http://cre.ations.net/blog/post/howto-install-ssh-on-your-iphone

Has pretty good instructions.

You then upload the application to /Applications on the iphone and chmod everything to 777.

Finally you create /var/root/Media/ROMs/NES on the NES and drop all ROMS in there.

Not working to well at the moment as the controller is buggy. A more optimized version exists but it still has the buggy controller and messed up colors. I would say this is a bit away from being fully usable but its a giant step.
 
Super Tecmo Bowl, Here I come!

How sweet would it be if somehow you could sink two iPhones and play Super Tecmo Bowl against each other...oh the possibilities!
 
did you see how in the video he taps the forward direction only once and mario keeps running? that's sort of weird... that you dont have to hold it.

perhaps i'm missing something
 
I've got the newer optimized build and it runs QUICK! Control is a bit spotty still, but it's a great development after a single day.
 
Balooba said:
It is most likely a video he is playing in front of us. Fram beginning to end.

:rolleyes:

I've got the newer optimized build and it runs QUICK! Control is a bit spotty still, but it's a great development after a single day.

Agreed. The performance tweak is amazing. It's still a bit difficult to play action-based games, because the controls are not registering multiple inputs. But I'm totally rocking Final Fantasy I - III and Dragon Warrior, even though it doesn't currently save states or any such. Still fun. :)
 
a little slow? no need to be modest here... this is WELL slow... but if i had an iphone i would totally use it... and of-course things like this only get better... well done to the developers!
 
When playing, pretend like you are really shooting at a duck. When targeting him you qould need to shoot just ahead of him in order to hit him. IE: Where the duck is going to be rather than where he is at the very moment.
 
Widescreen?

I don't have an iPhone, but I do have a suggestion.

Widescreen...dpad on left, A and B on right, start and select below dpad and A and B (two starts two selects).... screen in the middle.
Would probably be easier to handle, and would look better too
 
God bless these iPhone hackers. Seems like no one has slept since the release of the phone.
 
Are there any docs or wikis out there that explain how people are doing this? I thought there wasn't an official SDK but it seems like people are creating their own SDKs? Or are people just using regular Cocoa API's to create these apps?
 
It is most likely a video he is playing in front of us. Fram beginning to end.
Actually, "likely" presumes you've actually done at least a SMALL amount of research before saying that. Personally, I'm the first to call "fake", but we're quite a ways PAST calling "fake".

I'm more interested in if they have wiggle room to improve performance issues. This type of thing would certainly be highly appreciated for me. Watching the video where the guy shows "Contra" kind of got me choked up. That was a truly fond memory beating that game. I agree about landscape mode though. NEEDS IT. I'm wondering if I should start grabbing up RAM before the roving eye of Nintendo legal starts getting more proactive and virus writers start getting fiendish ideas on what to stick in a ROM floating on gnutella and/or bit torrent.

I'm being a little offish about all the iPhone hacking. It's still a messy business that's confusing a lot of people who probably shouldn't even THINK about screwing with their iPhone, but stuff like this makes me really think about how awesome this will be when it gets the official nod and doesn't play havok with "restores" and firmware updates.

~ CB
 
New 0.13L version uses landscape mode now (also there is another version for portrait). It is developing pretty nice and quick.
 
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